When I modify the npcs value, and then disable and enable them, their stats get reset. This is bad, because they end up reappearing with different weapons and stats and all the players hard work to upgrade their npc companion is lost.
I'm also using the Moveto command as well, to put them by the player.
Am I right to suspect the disable/enable commands?
Would it better to move the NPC to some dummy cell and then move it back when the time is right?
Im using the ModActorValue command to change the NPCS strength, is there a better command that wouldn't change the base value of the stat so future references of that npc aren't running around with an extra 20 strength?