Hello,
This is my first post. I'll try to provide sufficient details and not write a hopeless request.
I have decided to make a "Smeltdown" mod. After some research, it turns out there are at least three others in existence. However, they each have drawbacks and I want to make one that does not have these drawbacks and learn about modding at the same time.
Essentially I am making a number of recipes that convert metal-containing items back in to a certain number of ingots.
However, I would like these reciped to be:
- Only visible when the required items are at hand
- Only visible when there are at least 1+ non-equipped required items
- Only visibile when, in addition to point 2, there are at least 1+ non-favorited required items
At the moment I have managed to find information relating to 1 and 2, to work out it is something like the following (in the recipe's Constructible Object window):
Target Function Name Function Info Comp Value OperatorPL GetItemCount Item: 'Foo' >= 1 ANDS IsEquipped >= 1 ANDS IsInFavorState >= 1 AND...
However, I know this won't work, since "Item:" is probably wrong, and lines two and three are not right as they are. I suspect IsInFavorState is entirely the wrong function, but it is the most appropraite-sounding one I could find.
So, my questions:
- Is what I am trying to do possible?
- How do I go about doing it? What mistakes did I make?
- Where should I have found the information, rather than posting here?
Thank you & regards,
-- quixotic-cynic