3D enabled Elder Scrolls

Post » Fri Aug 13, 2010 5:04 pm

I'm curious to see how many of you would be interested in this? 3DTV's are expensive right now and the tech is still developing, but I like the idea and had a demo shown to me at the Sony store in Sydney and I thought it was brilliant, but obviously for it to work properly, developers really have to put time and effort into making it work well for their game. And obviously, we have to invest in the technology to enjoy their extra effort.

Thoughts?
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Alexandra Ryan
 
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Post » Sat Aug 14, 2010 12:02 am

I'm playing on PC and I'm not going to get a TV monitor for that so I don't really care.

edit: Even if a special PC monitor could do it I wouldn't buy one for it, the technology can be cool but I don't find it that important.

http://www.youtube.com/watch?v=1CoJOHuKy28&fmt=18
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Ladymorphine
 
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Post » Fri Aug 13, 2010 11:36 am

Fallout 3, Oblivion, and Morrowind are playable in 3D, so my guess is that the next Elder Scrolls will be playable in 3D too. There are PC monitors that support it. nVidia lists the system requirements for their 3D technology here: http://www.nvidia.com/object/3D_Vision_Requirements.html. I don't know what other 3D offerings are out there. The 3D reviews I have found on the internet have been mostly postive.

I do not include 3D capability in my selection criteria for monitors and graphics cards. If by chance I ever end up with both a monitor and a video card that support 3D, then I may go ahead and pick up the glasses too.
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roxxii lenaghan
 
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Post » Fri Aug 13, 2010 10:28 am

I voted 'no' and 'no.' I'm not interested in 3D.

I suppose if enabling the game to be 3D compatible didn't take much time or resources from the development team, then why not? Other people might want to use it. I certainly don't though.
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Alina loves Alexandra
 
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Post » Fri Aug 13, 2010 9:41 am

To make a game 3D it only actually requires 11 lines of code on a PS3. That's not an awful lot. If you actually think about it, it's a lot easier than making 3D films (not CGI ones), because the game world is rendered in real time, so all you really need to do is add an extra "camera" somewhere slightly off to the left or right etc. to get the 3Dness

I for one would be interested in a 3D mode :D

Some nVidia GPUs coupled with special 120Hz moniters (and glasses) can do 3D on most games, but haven't actually seen one in the flesh so can't comment.
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Chad Holloway
 
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Post » Fri Aug 13, 2010 11:20 pm

I personally think the whole 3D movement going on in movies right now is pretty ridiculous. So no, I don't think games need this feature.
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Adam
 
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Post » Fri Aug 13, 2010 11:45 pm

What AliTheLord said. Making a game (or even a movie) that already has a 3D data set able to display TWO camera positions instead of one is so blitheringly easy it's a no brainer. I'm not about to go out and buy a 3D tv anytime soon, but it seems making a game 3D capable would be a cheap way to gather in a few more customers.

As to 3D in general, I haven't watched a 3D movie yet; I don't often visit the theaters. But it seems it worked well in Avatar, or so folks are saying, so at least in the animation department, we'll likely be seeing more, and I don't see anything wrong with that. I even thought Captain EO (or whatever that Michael Jackson thing at Disneyland was called) was pretty cool. Decrying 3D in an age of 2D is like decrying color in an age of black and white, or thinking "talkies" are just a passing fad. :P
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Naomi Lastname
 
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Post » Fri Aug 13, 2010 8:26 am

Decrying 3D in an age of 2D is like decrying color in an age of black and white, or thinking "talkies" are just a passing fad. :P

When colour and sound came out, that wasn't the only reason we went to see them, though. We watched colour and sound movies for the stories. A lot of people can still watch a black and white movie, if there's a decent story.

IMO, people watch 3D movies because it's 3D. I've never watched Avatar, but apparently the story is really slack. People watch it for the way it looks, which is pretty pathetic.

I mean, sure, include it if you must, but I don't think they'd draw in a lot of people with it. It's different when you're sitting there for hours on your computer with a silly pair of glasses than when you're watching a film for 1-2 hours.
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AnDres MeZa
 
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Post » Fri Aug 13, 2010 4:23 pm

Decrying 3D in an age of 2D is like decrying color in an age of black and white, or thinking "talkies" are just a passing fad. :P

Not really. There was a 3D fad in the 50s and in the 80s, but what happened, was it a hit? No. And it's still not real 3D, you have to wear special glasses to see it, so it's pointless.

The day I can see real 3D holograms without using special gimmicks, I might be interested. But not now, this fake 3D illusion doesn't interest me one bit.
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brandon frier
 
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Post » Fri Aug 13, 2010 11:39 am

Not really. There was a 3D fad in the 50s and in the 80s, but what happened, was it a hit? No. And it's still not real 3D, you have to wear special glasses to see it, so it's pointless.

The day I can see real 3D holograms without using special gimmicks, I might be interested. But not now, this fake 3D illusion doesn't interest me one bit.

It's even less appealing for people like me, for whom the glasses don't work. I saw Avatar, and I didn't get 3D, I got blurry. If I took them off it was STILL blurry because of the off-center "layer."
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Cccurly
 
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Post » Fri Aug 13, 2010 4:40 pm

I already have got 3d :-)

Trust me guys, it will blow your mind.

Oblivion is off the charts in 3d...... Its a new game.


Edit: Oh, and I must mention; Avatar is a watered down mild 3d. Its much stronger, better and 'deeper' at home... If you are the sort of gamer that likes to take your time and appreciate the beauty in the level design or scenic backdrops, 3d is even more amazing...
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kristy dunn
 
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Post » Fri Aug 13, 2010 12:07 pm

I saw Avatar at the Imax in Sydney (worlds biggest imax screen or something. It's big) and it was stunning, but I agree that it won't take off until glasses are no longer required. If you see a demo in a shop, take 5 minutes and check it out, see if it changes your opinion.
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Alister Scott
 
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Post » Fri Aug 13, 2010 8:28 pm

I saw Avatar at the Imax in Sydney (worlds biggest imax screen or something. It's big) and it was stunning, but I agree that it won't take off until glasses are no longer required. If you see a demo in a shop, take 5 minutes and check it out, see if it changes your opinion.


Yes... This. Thats how I was introduced, and just happened to have that sort of money at the time. I returned to the shop and thought I would look yet again at the 3d. Shop environment is not ideal for a showcase but I took about 20 minutes playing various games, after which i was sold. I had no inclination towards going stereo before our paths crossed at the store.

Im not sure agree entirely about the 'not taking off until glasses not required'.... I liken it to having remote controls lying on mass around living rooms. Pre-cellphone days, I thought it would be inconceivable to have to cart around a cellphone 24/7... but now its just part of life! The glassless technology is coming to the DS. So we will get to see it there! Im not sure you can achieve the same results from that solution though....?
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Scott
 
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Post » Fri Aug 13, 2010 10:23 pm

why does the answer have a question mark after it? I'm not confused about answering no. 3D is annoying I wouldn't buy something that came only in 3D and surely it would increase costs and time commitment to create the game in 3D and 2D
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Ashley Hill
 
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Post » Fri Aug 13, 2010 11:37 pm

Yes... This. Thats how I was introduced, and just happened to have that sort of money at the time. I returned to the shop and thought I would look yet again at the 3d. Shop environment is not ideal for a showcase but I took about 20 minutes playing various games, after which i was sold. I had no inclination towards going stereo before our paths crossed at the store.

Im not sure agree entirely about the 'not taking off until glasses not required'.... I liken it to having remote controls lying on mass around living rooms. Pre-cellphone days, I thought it would be inconceivable to have to cart around a cellphone 24/7... but now its just part of life! The glassless technology is coming to the DS. So we will get to see it there! Im not sure you can achieve the same results from that solution though....?


There are some tv's floating about at the moment that coast silly amounts ($20,000), I read an article about them a while back but I can't find it now, but basicly it uses 7 or 8 different lcd layers or something along those lines. Expensive, but new solutions will come up and they will of course get cheaper (they kind of have to).

I see what your getting at, maybe we will just get used to the glasses, but I just can't see it right now. All I know is, 3D is brilliant when applied properly :)
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Epul Kedah
 
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Post » Fri Aug 13, 2010 9:33 pm

why does the answer have a question mark after it? I'm not confused about answering no. 3D is annoying I wouldn't buy something that came only in 3D and surely it would increase costs and time commitment to create the game in 3D and 2D


What AliTheLord said. Making a game (or even a movie) that already has a 3D data set able to display TWO camera positions instead of one is so blitheringly easy it's a no brainer.

It's 11 lines of code. It will take several minutes at most, and will only cost however much whoever is writing the code gets paid for several minutes work.
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Louise
 
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Post » Fri Aug 13, 2010 9:57 pm

What AliTheLord said. Making a game (or even a movie) that already has a 3D data set able to display TWO camera positions instead of one is so blitheringly easy it's a no brainer.

It's 11 lines of code. It will take several minutes at most, and will only cost however much whoever is writing the code gets paid for several minutes work.


Yes, it is easy. Some older games (especially) work flawlessly, without the devs even trying.... there was no 3dvision then!!

So really, there is no excuse to not make the subtle but necessary tweaks to avoid any artifacts etc... They rest of you guys can then play with your pants 2d, while those who have 3d can use that :D
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Ria dell
 
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Post » Fri Aug 13, 2010 10:10 pm

3D really hurts my eyes sometimes. I guess it'd be a nice addition for those who like it, but I personally wouldn't use it.

11 lines of code for a big feature though? Definitely include it as an option.
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lauraa
 
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Post » Fri Aug 13, 2010 11:17 am

I think job one of any game production is to get the game play right, the story right, and the characters right.

I think western RPGs are undergoing too many changes and AS GOOD as Bethesda has been at making these games they have a long way to go before they go before they tackle 3D.

If I were them I would strip the whole game down to bare essentials and play with it.

The idea is to make a fantasy world that posses many realistic attributes, make a flexible character creation system where no matter what you do there is fun to be had in simply play, and finally to craft a framework so that any character created can have somewhat of a story arc and that no matter how you approach the game's main story the stories arm makes sense.

Lets say a TES game is a watch? Well, it is all well and good to WANT the moon phase indicator, the rotating slide-rule bezel, the dual chime alarms, the hack second hand not stopping until it's at 12 o'clock, etc. It great to want that but if the watch doesn't make telling the time in seconds, minutes, hours clearly then what is the point? The same goes for TES V, they need to start over from the bottom.

- Make a world based on physics where the characters and NPCs can walk, run, crawl, climb, swing, and jump through the world in an thrilling, flexible, and fun way.
- Rethink character creation, character class, and skills and all talents from the ground up to provide the most flexibility and all the most elegant simplicity
- Rethink the entire concept of magic, melee combat, sneaking, and verbal interactions from the ground up.
- Rethink all crafting to make crafting of buffs, magic, weapons, clothing/armor worthwhile to game play and fun in a context of creativity.
- Rethink menus all ALL OF THE ABOVE to make the menus simple and clear with the goal menus being clear and easy to navigate.

After they manage all of that...then make the game 3D! That is when it should happen, when everything in the game is honed to a razor edge because then it will be simple because the game just works.
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Sophie Louise Edge
 
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Post » Fri Aug 13, 2010 8:03 pm

I'd rather see that they spend the money on some more voice actors
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LuCY sCoTT
 
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Post » Fri Aug 13, 2010 8:49 pm

I think job one of any game production is to get the game play right, the story right, and the characters right.

I think western RPGs are undergoing too many changes and AS GOOD as Bethesda has been at making these games they have a long way to go before they go before they tackle 3D.

If I were them I would strip the whole game down to bare essentials and play with it.

The idea is to make a fantasy world that posses many realistic attributes, make a flexible character creation system where no matter what you do there is fun to be had in simply play, and finally to craft a framework so that any character created can have somewhat of a story arc and that no matter how you approach the game's main story the stories arm makes sense.

Lets say a TES game is a watch? Well, it is all well and good to WANT the moon phase indicator, the rotating slide-rule bezel, the dual chime alarms, the hack second hand not stopping until it's at 12 o'clock, etc. It great to want that but if the watch doesn't make telling the time in seconds, minutes, hours clearly then what is the point? The same goes for TES V, they need to start over from the bottom.

- Make a world based on physics where the characters and NPCs can walk, run, crawl, climb, swing, and jump through the world in an thrilling, flexible, and fun way.
- Rethink character creation, character class, and skills and all talents from the ground up to provide the most flexibility and all the most elegant simplicity
- Rethink the entire concept of magic, melee combat, sneaking, and verbal interactions from the ground up.
- Rethink all crafting to make crafting of buffs, magic, weapons, clothing/armor worthwhile to game play and fun in a context of creativity.
- Rethink menus all ALL OF THE ABOVE to make the menus simple and clear with the goal menus being clear and easy to navigate.

After they manage all of that...then make the game 3D! That is when it should happen, when everything in the game is honed to a razor edge because then it will be simple because the game just works.



I'd rather see that they spend the money on some more voice actors


Did you actually bother to read the thread?? It doesn't cost extra money to make a game 3D, and it's eleven lines of code. They don't need to spend time and resources getting the game in 3D, as it just needs another camera to make a left and right "eye"

!
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Kara Payne
 
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Post » Fri Aug 13, 2010 11:02 am

No.
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Rudy Paint fingers
 
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Post » Fri Aug 13, 2010 1:02 pm

this whole 3d thing has been beaten to death. every few years they bring it back to the movie screen and it hailed as the second coming of christ. it then flops and dies a slow miserable death.

games can indeed do 3d but it is not as easy as everyone says. turn on the 3d with resident evil 5 and watch your framerates plummet. you cant even play 3d on that game unless you have a higher end rig. also remember that with the nvidia set up you have to sit there and wear sunglasses your entire gaming session. its stupid. if they figure out how to do 3d without buying extra monitors or glasses or whatnot then i will be the first in line to praise it but as it is now........forget it. its just a fad. they even had special glasses you coudl wear for the playstation to make it more realistic and that bombed as well. its all just gimmicks to try and sell more games to svckers.
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Carlitos Avila
 
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Post » Sat Aug 14, 2010 12:16 am

I think job one of any game production is to get the game play right, the story right, and the characters right.

I think western RPGs are undergoing too many changes and AS GOOD as Bethesda has been at making these games they have a long way to go before they go before they tackle 3D.


You were reading the part where it's 11 lines of code, right? Might be overstating the simplicity a bit, but adding a second camera in a computer-generated world is no biggie. It's huge for movies and TV, but that's a whole other can of worms. The only reason people haven't bothered before is because no one would use it.
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Star Dunkels Macmillan
 
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Post » Fri Aug 13, 2010 5:06 pm

I voted for a 3D option, but no for buying new hardware for it. It would be nice for replay value down the road.
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Nomee
 
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