Laconic:
Does anyone have any idea as to how I could enable two references at the same time? (Preferably with one trapTriggerBox?)
Full:
I'm an amature modder currently working on a rather unique and tricky dungeon with an eldrich theme that is nearing completion. The goal thus far has been to move from one mind-screw to another, often with a puzzle spatially unsound puzzle solution, and I'm nearing completion!
For a finale of the level however, I'm looking at having the player walk down a hall, to find it a dead end, and then walk back up it to find another dead in coming from the direction they just came from. Upon returning back down the hall in the initial direction, I was planning on having the hall notably shorter. A repeated ventures down the hall would also sub-sequentially shorten the hall until it is barely long enough to walk down much further, before a load door would be enabled, teleporting the player out.
As is, the whole changing level aspect is proving to be quite easy - with disabled walls, and trapTriggerBoxes that enable said pre-disabled walls. The problem comes in that now that I've started, I've noticed that you can't have multiple linked references - thus I can't enable both a new wall and a new trap trigger box (that will activate the next wall and trigger box when walked through) at the same time.
Any help would be greatly appreciated!

Edit: I apologize for the mispelling of "References" in the title. I'm not crazy, or dumb, just a little too wired on caffine right now and missed the correction!