ENBSeries

Post » Sun Aug 01, 2010 2:39 am

Completely unrelated, but does anyone know offhand if there's a version of ENB that would work with Bioshock? Specifically, so I could add motion blur and ambient occlusion (I have an ATI graphics card)?
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loste juliana
 
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Post » Sun Aug 01, 2010 4:39 am

The older version has no problems

No problems other than making Morrowind crash when using texture hooks. :(
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Music Show
 
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Post » Sat Jul 31, 2010 4:17 pm

Thank you very much for the reply. Apart from the changes you mentioned, I also did some other tweaks;



Changed 0.333 to 0.100 and *0.4 to 0.1. It decreased the overall brightness a little bit more, and what's even more important for me, it made colors much more vivid; almost the same values with vanilla Morrowind. I don't know if it is because I use the default enbpalette, but ENB greatly faded the colours in my game. These tweaks more or less balanced that issue.

However, it is still too bright when you look into the sea, or into the sky, inside a forest: http://img210.imageshack.us/i/mgescreenshot9.jpg/
(It was taken a few steps before the final tweak, but the brightness is still the same in situations like this)

Maybe you'd like to see some comparisons of my colour tweak. Here, I took this pic as my base for comparison. It uses only MGE.
http://img401.imageshack.us/img401/412/mgescreenshot8.jpg

And my tweaks evolved as follows:
http://img267.imageshack.us/i/mgescreenshot14.jpg/
http://img210.imageshack.us/i/mgescreenshot13.jpg/
http://img180.imageshack.us/i/mgescreenshot11.jpg/
http://img402.imageshack.us/i/mgescreenshot12.jpg/

I hope this'll help anybody who is having colour problems like me.

Now, onto my next set of questions. Is there a manual which shows what each section, each line of "enbseries.ini" does? I'd be double-happy if there is another manual which explains the functions of the "effects.txt."
I also would like to learn how to make ENB bloom toggle-able. I'm sure ENB has an option for this, but I don't know how to utilize (or activate) the hotkeys.

Thanks in advance :)



Your problems there, as far as brightness is concerned, is not actually ENB's fault, but your fog colors used in your morrowind.ini file, atm I'm betting that most of your fog settings are default, which would mean near white(example- 255,255,255=pure white, 255,0,0=pure red, 0,255,0=pure green, 0,0,255=pure blue) lowering them to something like 100,100,100 will make them grayish, and not effected by bloom so much, or even setting them up based on sky color so that the fog blends in with the sky better, I personally prefer this choice for clear skies, but use a greenish hue for daytime foggy weather, with blueish for night foggy, reddish for blight, light tannish for ash ect.....

These are my preferences, however, its up to you on how to change them, but you will need to change them if you don't want your fog on the horizon to be blooming out of control.
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Isaac Saetern
 
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Post » Sat Jul 31, 2010 6:12 pm

It seems that vality's site has been down for at least a month. I don't suppose there is an alternative resource available?
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lolly13
 
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Post » Sat Jul 31, 2010 9:24 pm

It seems that vality's site has been down for at least a month. I don't suppose there is an alternative resource available?

It's not "down", he took it down because he felt it wasn't needed anymore.
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Nathan Hunter
 
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Post » Sat Jul 31, 2010 9:13 pm

Is there a guide explaining what each line in the enbseries.ini does?
Like if 100 is the highest or lowest, or a %
I know Vality used to have one (or linked to one) on his site.

What works best for adding some of the colour back in? I like the brown, but a bit more colour would be nice.
Is this best done through the ini, or with shaders/blooms?

edit: looking through the threads more, I found some answers. But I might be back later with more questions.
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Your Mum
 
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Post » Sat Jul 31, 2010 9:15 pm

I been trying to get the depth of field, motion blur and other things to work, and the only thing that i see working right now is bloom and vortex shading...

is there any settings in effect.ini to change that?

because since I been trying to do this in the enbseries.ini

[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
[EFFECT]
EnableBloom=0
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=1
EnableDepthOfField=1

even with bloom at =0

its still enabled... which is weird...

and

EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=1
EnableDepthOfField=1

these guys are not working X3


I hope I make sense here though.
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Ash
 
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Post » Sat Jul 31, 2010 4:49 pm

You might want to consider the http://www.gamesas.com/bgsforums/index.php?showtopic=1049489 it's a much better alternative to ENBSeries.
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Channing
 
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Post » Sun Aug 01, 2010 4:14 am

You might want to consider the http://www.gamesas.com/bgsforums/index.php?showtopic=1049489 it's a much better alternative to ENBSeries.


I am using morrowind graphic extender, though I got a number of things working now... exchept for depth of field and motion blur, or other important elements...

http://clip2net.com/clip/m14405/1257159040-clip-1004kb.png
http://clip2net.com/clip/m14405/1257159618-clip-979kb.png
http://clip2net.com/clip/m14405/1257159698-clip-905kb.png

this is what I have so far...

I'm using MGE3.8-SVN_rev -0118 (latest one I think)

but still even now I can't get motion blur and depth of field to work.
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Brian LeHury
 
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Post » Sat Jul 31, 2010 5:30 pm

I am using morrowind graphic extender, though I got a number of things working now... exchept for depth of field and motion blur, or other important elements...

http://clip2net.com/clip/m14405/1257159040-clip-1004kb.png
http://clip2net.com/clip/m14405/1257159618-clip-979kb.png
http://clip2net.com/clip/m14405/1257159698-clip-905kb.png

this is what I have so far...

I'm using MGE3.8-SVN_rev -0118 (latest one I think)

but still even now I can't get motion blur and depth of field to work.

Remove enbseries first.(the dll) :) Search for shaders starting with knx??????. They are SSAO and DOF shaders.

I did some edits to Motion Blur I to work with distant land, if you want to test:

//Author: peachykeen//Title: Motion Blur I//Pack: MGE Shader Library//Desc://	Adds a motion blur effect to the screen, blending previous frames in further over timefloat MergeCoef = 0.74;texture lastframe;texture lastshader;sampler s0 = sampler_state { texture=<lastshader>; minfilter = linear; magfilter = linear; mipfilter = linear; addressu=clamp; addressv = clamp; };sampler s1 = sampler_state { texture=<lastframe>; minfilter = linear; magfilter = linear; mipfilter = linear; addressu=clamp; addressv = clamp; };float4 motionBlurA(in float2 Tex : TEXCOORD) : COLOR0{	float4 first = tex2D(s0, Tex);	float4 second = tex2D(s1, Tex);	return (lerp(first, second, MergeCoef));}technique T0{	pass p0	{		PixelShader = compile ps_2_0 motionBlurA();	}}


Guide for shaders:
http://mgeshaderlibrary.wikispaces.com/Using+Shaders
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Adrian Morales
 
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Post » Sat Jul 31, 2010 9:34 pm

Remove enbseries first.(the dll) :) Search for shaders starting with knx??????. They are SSAO and DOF shaders.

I did some edits to Motion Blur I to work with distant land, if you want to test:

//Author: peachykeen//Title: Motion Blur I//Pack: MGE Shader Library//Desc://	Adds a motion blur effect to the screen, blending previous frames in further over timefloat MergeCoef = 0.74;texture lastframe;texture lastshader;sampler s0 = sampler_state { texture=<lastshader>; minfilter = linear; magfilter = linear; mipfilter = linear; addressu=clamp; addressv = clamp; };sampler s1 = sampler_state { texture=<lastframe>; minfilter = linear; magfilter = linear; mipfilter = linear; addressu=clamp; addressv = clamp; };float4 motionBlurA(in float2 Tex : TEXCOORD) : COLOR0{	float4 first = tex2D(s0, Tex);	float4 second = tex2D(s1, Tex);	return (lerp(first, second, MergeCoef));}technique T0{	pass p0	{		PixelShader = compile ps_2_0 motionBlurA();	}}


Guide for shaders:
http://mgeshaderlibrary.wikispaces.com/Using+Shaders



remove embseries? dll? don't get that one... but I did update the shaders and added "motion blur 1" and I'm going to put it to the test, ;3 I'll report back to you to see if I have any results

if there's any, I'll be back with screenies
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Laura Wilson
 
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Post » Sat Jul 31, 2010 7:05 pm

remove embseries? dll? don't get that one... but I did update the shaders and added "motion blur 1" and I'm going to put it to the test, ;3 I'll report back to you to see if I have any results

if there's any, I'll be back with screenies



I've come up with some results, however the only difference I seen is motion blur for MGE but not for enbseries...

http://clip2net.com/clip/m14405/1257161835-clip-614kb.png

but its not as good as I remembered it was about a year ago when I tried it on windows xp or vista, when the lamps were no longer giving off light xD

but I guess there was one more thing I needed to do... like remove the enbseries-dll you said?
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Pumpkin
 
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Post » Sun Aug 01, 2010 6:23 am

I've come up with some results, however the only difference I seen is motion blur for MGE but not for enbseries...

http://clip2net.com/clip/m14405/1257161835-clip-614kb.png

but its not as good as I remembered it was about a year ago when I tried it on windows xp or vista, when the lamps were no longer giving off light xD

but I guess there was one more thing I needed to do... like remove the enbseries-dll you said?

Enbseries is working well for GTA and Resident Evil, but for Morrowind it produces some bugs. However in a year we've fixed lot's of issues with MGE and a fully working version of DoF and SSAO is now available. You can compare them if you can make enbseries DoF and SSAO to work, ours are superior.

Motion Blur I is working a little slow and its effects are not as good as I want. It needs high FPS which I don't have. In interiors with high FPS it looks cool. I can make it to work just in interiors I guess.

A proper motion blur(with directional blur pass) is not that far. I am hoping one will be available soon.

You can go examine shots in MGE screenshots thread and ask for good tweaks, I am sure everyone will be helpful and you will find something to your taste.

PS. To be exact, 'd3d9.dll' is the file you should remove to disable ENBseries.
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Brad Johnson
 
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Post » Sat Jul 31, 2010 5:25 pm

Enbseries is working well for GTA and Resident Evil, but for Morrowind it produces some bugs. However in a year we've fixed lot's of issues with MGE and a fully working version of DoF and SSAO is now available. You can compare them if you can make enbseries DoF and SSAO to work, ours are superior.

Motion Blur I is working a little slow and its effects are not as good as I want. It needs high FPS which I don't have. In interiors with high FPS it looks cool. I can make it to work just in interiors I guess.

A proper motion blur(with directional blur pass) is not that far. I am hoping one will be available soon.

You can go examine shots in MGE screenshots thread and ask for good tweaks, I am sure everyone will be helpful and you will find something to your taste.

PS. To be exact, 'd3d9.dll' is the file you should remove to disable ENBseries.


I've gotten it good enough to suit my taste, now its all about controling the lighting and colors and balancing the fps... as far as motion blur can go, i can probably wait for that, till then, when it becomes available, you're welcome to let me know :3

anyways, here's some good screenies ;D

http://clip2net.com/clip/m14405/1257165671-clip-657kb.png

http://clip2net.com/clip/m14405/1257165805-clip-680kb.png

http://clip2net.com/clip/m14405/1257165958-clip-824kb.png

http://clip2net.com/clip/m14405/1257166031-clip-588kb.png

thanks for helping me out, if you have any tweeks you'd like to offer I'd like that too! :3
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Valerie Marie
 
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Post » Sat Jul 31, 2010 5:12 pm

I've gotten it good enough to suit my taste, now its all about controling the lighting and colors and balancing the fps... as far as motion blur can go, i can probably wait for that, till then, when it becomes available, you're welcome to let me know :3

anyways, here's some good screenies ;D

http://clip2net.com/clip/m14405/1257165671-clip-657kb.png

http://clip2net.com/clip/m14405/1257165805-clip-680kb.png

http://clip2net.com/clip/m14405/1257165958-clip-824kb.png

http://clip2net.com/clip/m14405/1257166031-clip-588kb.png

thanks for helping me out, if you have any tweeks you'd like to offer I'd like that too! :3

Cool stuff. :D :thumbsup:
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Melissa De Thomasis
 
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Post » Sun Aug 01, 2010 1:00 am

Cool stuff. :D :thumbsup:



O.O I found something quiet brilliant and I think, this is one of your videos

http://www.youtube.com/watch?v=yNNh2wY2SRM

say, could you help me figure out how to enable the sun rays? I been looking everywhere for that piculiar shader... >.> thanks a bunch if I could use the source code...

btw is it possible to make the sun, smaller? because it looks like a big bang xD on my DX9 HLSL HDR shader # 5 (my favorite type of bloom)

but what I think I heard, sun rays can only be enabled in a curtan order... but I was thinking I needed sun ray shader, which I don't have...

incase you're curious, my shader order is.
___________________
improvedWaterCaustic06a
DX9 HLSL HDR 5
kknx_SSAO_v09
knx_DoF_v12
___________________

PS http://www.youtube.com/watch?v=3PCiHwHw9bA&NR=1 o.O real time shadows?!


anyways x3 I'm more curious to get sun rays to work, and possibly shadows? i donno o.O I feel like I'm asking alot.
I have found a list of shaders in some areas on a site or 2 but it i haven't found anything. normally I was aiming for sun rays, but I never thought real time shadows was possible!

anyways hope to hear you again soon!
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Lindsay Dunn
 
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Post » Sun Aug 01, 2010 3:50 am

God Rays has it's own thread and download http://www.gamesas.com/bgsforums/index.php?showtopic=1033023&hl=
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elliot mudd
 
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Post » Sat Jul 31, 2010 9:01 pm

God Rays has it's own thread and download http://www.gamesas.com/bgsforums/index.php?showtopic=1033023&hl=


X3 it seemed that i has found my dream rays long before help arrived, though I did came up across 8 outdated files and managed to find it here, somewhere. but all is good now :D now for the mysterious real time shadows and finding a way to shrink down the sun!... is that possible?
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City Swagga
 
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Post » Sun Aug 01, 2010 12:49 am

X3 it seemed that i has found my dream rays long before help arrived, though I did came up across 8 outdated files and managed to find it here, somewhere. but all is good now :D now for the mysterious real time shadows and finding a way to shrink down the sun!... is that possible?

Mysterious real time shadows are just a little darker SSAO. ;)
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gary lee
 
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Post » Sat Jul 31, 2010 5:54 pm

getting curious once again, is there such a topic for real dynamic shadows on morrowind? because I have this screen shot, and i kept wondering how I got that screen

http://clip2net.com/clip/m14405/1247183976-clip-382kb.png (this picture looks as it was taken in Vivic's underworks sewers, and I believe thats a hunger's shadowy figure)

x3 I been looking around and I haven't found a hint of morrowind dynamic shadows topic

is it possible that it's being generated by MGE? or ENBSeries? I decided to post here, hoping someone here might know about it. ^-^
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brandon frier
 
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Post » Sat Jul 31, 2010 8:37 pm

-clip-
is it possible that it's being generated by MGE? or ENBSeries? I decided to post here, hoping someone here might know about it. ^-^

That looks like you have 'High Detail Shadows' set for MW - it's set thru the morrowind.ini by manually adding the appropriate line yourself, or if you selected MGEgui >> 'Morrowind.ini' tab >> 'High detail shadows' checkbox. Those shadows are completely processed by MW, not MGE. The setting is just for convenience.

AFAIK ENBseries can't adjust creature/npc shadows in MW.
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Mélida Brunet
 
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Post » Sun Aug 01, 2010 4:14 am

Hello.
I just want to ask - where i can find last ENBI version, settings for it, and nice palette.
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Jason King
 
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Post » Sun Aug 01, 2010 3:43 am

Hello.
I just want to ask - where i can find last ENBI version, settings for it, and nice palette.

Google "ENB Series" and you'll find it.
If I remember correctly, use the GTA4 version for MW.

I recommend you just use MGE though. It does everything (and more) that ENB does.
Latest MGE thread: http://www.gamesas.com/index.php?/topic/1101998-morrowind-graphics-extender-mge/
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Luis Reyma
 
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Post » Sun Aug 01, 2010 7:08 am

It doesnt do palette and movie effect.
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Sabrina Steige
 
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Post » Sun Aug 01, 2010 1:22 am

It doesnt do palette and movie effect.

It does do palette, I've posted the shader by phal in a couple of the MGE threads. I'll try to find it again. I'm not sure what you mean by movie effect.

[edit] http://www.gamesas.com/index.php?/topic/1097626-morrowind-graphics-extender-mge/page__view__findpost__p__16055327.
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Bambi
 
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