ENBSeries

Post » Sat Jul 31, 2010 10:27 pm

It does do palette, I've posted the shader by phal in a couple of the MGE threads. I'll try to find it again. I'm not sure what you mean by movie effect.


http://www.youtube.com/watch?v=mohv0Bdadl8 I certainly think it has some usage but most of the times it is too much. And in a game like Morrowind, this isn't needed.(Morrowind is too dynamic to have it. PK has a project for a dynamic version though.)

I'm using a filmic tonemapping shader. It is from Uncharted 2. I will post it soon. :)
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Sarah MacLeod
 
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Post » Sun Aug 01, 2010 1:59 am

Thank you.
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Veronica Martinez
 
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Post » Sun Aug 01, 2010 7:18 am

Hey all, anywhere i can get this?

What does it do that MGE doesnt?
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Fanny Rouyé
 
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Post » Sun Aug 01, 2010 1:25 am

Hey all, anywhere i can get this?

What does it do that MGE doesnt?


MGE can do anything that ENBseries can do, however, there are those that would argue that ENB has better bloom/HDR, I would say no purely because they 1) effect the hud, and 2) cause the screen to whiteout during cell transitions, which is an immersion breaker to me. But no, it can't do anything that MGE is not capable of doing as well or better.
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sarah taylor
 
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Post » Sat Jul 31, 2010 8:15 pm

From a technical standpoint, at this moment, there is nothing ENB can do that MGE is not capable of.

The difference is ENB is mainly hard-coded, while MGE requires you to add shaders.

This is a benefit or disadvantage, depending. ENB runs some things by default, MGE does not. MGE is capable of more flexible effects, ENB is not.

All the effects ENB has built-in, MGE is capable of rendering as shaders. In fact, Vality reworked the ENB palette and phal made a palette shader. That was the last thing ENB could do that MGE couldn't. Knu has written physically-correct depth of field (compared to ENB's hack) and SSAO (again, compared to ENB's sharpie and water implementation).

Another major difference is that ENB is closed-source, while MGE is not. Anyone can modify MGE (as shown by Hrnchamd stripping everything out and adding shadows), no one but the author can modify ENB.

ENB is also, in many cases, slower. It's not optimized and is poorly written.

At one point, ENB was a dead project, although there seem to be some June updates to development.

Another thing you may want to consider is how friendly the developers are. In genera, the MGE devs are nice folks (especially me :P). ENB, well, this page says enough...
http://enbdev.com/newsarch_en.html

Edit: It appears he actually doesn't know whether ENB is done or not. There are June updates and new downloads, but this page:
http://enbdev.com/gamelist_en.htm
Says development is stopped. I spy a serious case of ineptitude with a side-measure of angst. :rolleyes:

Suffice it to say, MGE can do what you need, and if it can't, we can make it. :)
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Jessie Rae Brouillette
 
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