Encalve In Fallout 4?

Post » Tue Dec 21, 2010 3:31 pm

So, the Enclave were short on soldiers and etc after the Oil Rig 'sploded. Imagine how much they must've fornicated to reach their numbers in Fo3.
I'm sure they can go rabbit+rabbit=more rabbits again.
I want some form of Enclave outpost in Fo4 but not them as the main enemy again.

And if we start from a clean vault then our character should stay a pure human for a little while.
Shoulden't that mean we could have a small window of opportunity(???) to join 'em?

And if the Enclave returns shoulden't they change their plans a little?
Oil Rig, was destroyed.
Navarro, they left it.
Raven Rock, was destroyed.
Project Purity, was overrun by Optimus Prime-wannabe and Lyons Pride.
Satalite Station, was destroyed and overrun.
Adams Airforce Base, was overrun.
Mobile Base Crawler, was destroyed.

I would change my priorities after being mauled seven times.

Im going to sig the Optimus prime part.

:rofl:

The Enclave should just have a outpost or two out somewhere remote in FO4 no need to have them be the big players, if its set after FO3 then they could just be in the re fornicating process.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Tue Dec 21, 2010 11:03 pm

I'd like to see the Enclave in a "Brotherhood Outcasts" role in Fallout 4. A token presence really. Not necessarily hostile, but not friendly either. Maybe have them operate in the same capacity as the Outcasts did in Fallout 3 (Tech Turn In for Goodies).


Similarly, scale back on the Brotherhood a bit. It was nice seeing them play such a central role after all but being forgotten in Fallout 2, but now that lip service to the past has been accomplished, maybe it's time to grow the brand and introduce some new factions. As others have said, the Institute of the Commonwealth is a good place to start. I also wouldn't object to an East Coast version of the NCR, finally able to grow with the Capital Wasteland relatively stabilized. Hell, it could be the Republic of Dave for all I care.
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Tue Dec 21, 2010 9:25 pm

Unless for some crazy reason, FO4 starts the player off in the Enclave, giving them the most advanced weaponry and armor in the Fallout Universe. Then I don't see how you could join really. So no.

User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Tue Dec 21, 2010 10:39 pm

I don't want to see any more enclave goons but if they were in the next game, I reckon they should be in the form of a few ex-enclave that started their own little group.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Tue Dec 21, 2010 1:41 pm

Maybe just four encounters.

1. An abandoned Enclave military bunker, it could hold some notes to what they were doing there and why they abandoned the area, what happened when connection was cut and where they re-located.

2. At some random deathclaw nest there could be some skeletons with some damaged Enclave Armor beside it.

3. A damaged vertibird, which is wobbling and has black smoke coming from it flies over you in a random encounter and flies away.

4. In a random encounter you stumble upon 12 - 18 Enclave Soldiers with some pack brahmins and slaves. As far as this group knows they are the last. Will be hostile if you do not pass a speech check. Will continue past the maps invisible wall at the edge and onword, so when you find them they will not stay long in the map.

All of these would give hints that the Enclave are dying out. (In my opinion)
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Tue Dec 21, 2010 11:09 pm

YES YES YESSSSSS OMFG YES!!!! One of the most annoying things I think about FO3 is that they tried to make the game be all "You Choose You're Destiny, You Choose How The Story Play's Out!" yet, the most obvious decision, which side in the massive (and main) battle of the story. Sure, the 'clave killed dear old Dad, but he's so....one sided, I would have considered killed him myself. What I WISH you could have done, is at raven rock, when battling through to President Eden, your approached by Colonel Autumn, and of all the dialogue options (and their should be A LOT of choices) one is along the lines of
PC: "If I didn't support the Enclave so much, I'd put a bullet in your head right now!"
C.A: "I must admit, you battling your way through this army, well, I'm impressed, It's a shame, You could have been of so much use to us...."
PC: "Who Say's I can't be, I know you don't utterly support President Eden's methods, If I help you stop him, Making you president, will you allow me to join the Enclave?"
C.A: " No one has ever known about my opinion on Eden....I, I....very well, together, we will rebuild the Capitol Wasteland, side by side."
PC: "Thank you so much Colonel."

Or even more, choose whether you side with Eden or Autumn, now that would be a game with options....
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Tue Dec 21, 2010 9:24 pm

Yes

Off-topic: If you want a game that lets you do whatever you want, TES series is also quite good in my opinion. Oblivion uses the same game engine as Fallout 3.


Off-topic: TES series doesn't let you do enough. I was extremely disappointed when I found out I couldn't join the Sixth House in Morrowind.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Tue Dec 21, 2010 8:23 pm

If they are in? Yes ~Do I want them in? No (unless FO4 is set prior to FO3).
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Tue Dec 21, 2010 11:45 pm

The Enclave would be interesting in Part 4 if they were a fragment of what they used to be and end up being more of a hunted force than a power base. It would be a nice touch to see remnants of their army still in the game, but fighting for survival rather than trying to become powerful. They could even have the survivors become more of what the Enclave promised to be, because it would not surprise me to come across Enclave members who actually believed in what they were fighting for, but they were not originally part of the power structure in the first place.

One thing I've always wanted to see in Fallout is a mysterious type of force that appears but no one knows anything about them, kind of like a real paladin force of military fighters who are trying to do something specific, a lot like the BoS was doing in the beginning of the series.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Tue Dec 21, 2010 10:11 am

The Enclave would be interesting in Part 4 if they were a fragment of what they used to be and end up being more of a hunted force than a power base. ........

I like that idea a lot ~this was my hope for Fallout 3.
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Tue Dec 21, 2010 4:37 pm

If the Enclave suddenly became 3-dimensional and evolved, then yes. As is, they're the only Obvious Bad Guy in a world composed of Greys, and that's pretty lame.

I am,however, tired of the Enclave. They should have been finished after F2, or at least lacked the resources to limp 3,000mi east and remained in the West. I would prefer a bit of creativity to inject itself into the series. With the factions that were present, but largely ignored (Talon, Regulators), we could have had some interesting conflicts in the region.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Dec 21, 2010 9:44 pm

id hope so. and i want their old uniforms (the ones they had in Fallout 2) back as well!
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Tue Dec 21, 2010 12:32 pm

If the Enclave suddenly became 3-dimensional and evolved, then yes. As is, they're the only Obvious Bad Guy in a world composed of Greys, and that's pretty lame.


I'll say again: I think that the Enclave in FO3 is by far the most evolved Enclave we have seen so far. I don't see them as inherently evil. In fact, the struggle between authoritarian and absolute freedom in terms of crisis management is age old. There are plenty of folks who would consider the Enclave way the most likely to succeed.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Tue Dec 21, 2010 5:35 pm

I'll say again: I think that the Enclave in FO3 is by far the most evolved Enclave we have seen so far. I don't see them as inherently evil. In fact, the struggle between authoritarian and absolute freedom in terms of crisis management is age old. There are plenty of folks who would consider the Enclave way the most likely to succeed.


By "evolved' I mean "Have a goal other than destroying all life with the FEV virus". Having the exact same plot in two games is weak. In what way is the Enclave of F3 different from the Enclave of F2?
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Tue Dec 21, 2010 11:58 pm

I'll say again: I think that the Enclave in FO3 is by far the most evolved Enclave we have seen so far. I don't see them as inherently evil. In fact, the struggle between authoritarian and absolute freedom in terms of crisis management is age old. There are plenty of folks who would consider the Enclave way the most likely to succeed.

They maybe not one-dimensionally evil, but that's certainly how the game attempts to portray them. The fact you can't join or ally with them already says as much.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Tue Dec 21, 2010 10:16 am

By "evolved' I mean "Have a goal other than destroying all life with the FEV virus". Having the exact same plot in two games is weak. In what way is the Enclave of F3 different from the Enclave of F2?


Eden grasped the value of Propaganda, for starters.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Tue Dec 21, 2010 1:26 pm

Eden grasped the value of Propaganda, for starters.



For starters and for enders? It's an aesthetic, anyway, and not a real plot element; which is what I was talking about.

What's the difference:

F2: Enclave wants to destroy impure life in the Wasteland through an introduction of FEV 2

F3: Enclave wants to destroy impure life in the Wasteland through an introduction of FEV 2

?
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Tue Dec 21, 2010 12:09 pm

For starters and for enders? It's an aesthetic, anyway, and not a real plot element; which is what I was talking about.

What's the difference:

F2: Enclave wants to destroy impure life in the Wasteland through an introduction of FEV 2

F3: Enclave wants to destroy impure life in the Wasteland through an introduction of FEV 2

?


The first time the FEV is spread through the jet stream, and the second time it's spread through the water duh!

Also the Fallout 2 plan would have actually been effective and wiped out all life on the globe. The plan in Fallout 3 even if you execute it only impacts the Capital Wasteland.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Tue Dec 21, 2010 10:00 am

The first time the FEV is spread through the jet stream, and the second time it's spread through the water duh!

Also the Fallout 2 plan would have actually been effective and wiped out all life on the globe. The plan in Fallout 3 even if you execute it only impacts the Capital Wasteland.



Lol, so you're telling me that the Enclave of Fallout 3 would be even bigger losers than the Enclave of Fallout 2? Lol, awesome! :)
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Tue Dec 21, 2010 7:00 pm

Depends, if it's in the future, then no they have been "killed off" enough times. If however it takes place at or around the same time as the event in FO2 I would believe they had operations elsewhere.

They may have been "killed off" from certain areas, but remember, the government foresaw the coming war, and built the vaults. If your going to build protective shelters for your citizens, shouldn't you do the same for your soldiers? Only no freaky experiments on them, as they need to be fit to fight when you need them. Kinda like an ace up your sleeve. And the more spread out they are, the larger the force you will have when you need them.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Tue Dec 21, 2010 9:29 am

Lol, so you're telling me that the Enclave of Fallout 3 would be even bigger losers than the Enclave of Fallout 2? Lol, awesome! :)

More like misguided. There was a huge difference between Eden and Richardson (Not going to put a spoiler in here, but everyone who's been there knows the big difference). Richardson also has the means to spread the Virus through the jet stream, Eden not so. Raven Rock isn't located in the predominant portion of the Jet Stream, which runs mostly along the New England states on the east coast. "Pure" water being distributed throughout the Wasteland would be the next best option.
But yes, the Enclave in DC is less disciplined and prepared than their West Coast brothers. For one, in FO2, the Enclave had a more military feel to them (I'm currently serving my 11th year in the Army, so I can tell). The DC seemed more like a bunch of guys playing militia. WC Enclave used the people to gather them needed resources (As found out in New Reno). These guys barely interact with the locals. Even if you want to kill them all, its better to have them do the work for you.
Eden also seemed concerned more with the Mutants and Ghouls, while Richardson wanted all life not from a vault or Enclave dead.
It also seems that the DC bunch had little communication with the WC guys. Eden mentions Richardson, but in the quest "Those!" you find a defector from Navarro who knows nothing about the DC lot. The first thing any military unit does in an operation is inform your men. That includes both friendly and enemy updates.
I would say if anything, the Enclave in DC were a rogue detatchment. Their Power Armor was also better in FO2. Same perks (ST+2, AG-2) as the T51B (Brotherhood Model), but it offered more protection and weighed less. Thats why it was called "Advanced Power Armor".
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Tue Dec 21, 2010 10:06 am

id hope so. and i want their old uniforms (the ones they had in Fallout 2) back as well!


Amen Brotha :goodjob:
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Wed Dec 22, 2010 12:29 am

Can you imagine the clipping problems with the original Enclave APA? I mean if you have the PC version just download the mod which is fairly to scale and see for yourself. I think the primary reason they introduced a new model of APA into Fallout 3 is because the original one was way too bulky and would have clipped with holstered weapons like the mod does. This is to say nothing of the vacuum tubes that connect from the helmet to the armor itself; Bethesda would have to make the helmet and armor one piece.

The Enclave's Fallout 2 APA was far better looking (and better than the T-51b statistically), but its design isn't practical for Bethesda's visual approach.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Tue Dec 21, 2010 2:36 pm

Yeah, but the stats should still be better. The Brotherhood in Fallout 3 had T-45B, an older version of thr T-51B. How the strength and agility modifers on that were better are beyond me. The T51B and Enclave Power Armor should blow that out of the water. Granted, they do give more protection (Although the EPA hould be much better than the T51B), but the T-45B should have been toned down compared to the other two. Or the other two beefed up.
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Tue Dec 21, 2010 5:28 pm

Well I think we're supposed to assume that the Enclave's primary production facilities were destroyed when the Poseidon Oil Rig went up, so they created a new model of Power Armor that was vastly inferior to their original APA and the T-51b. This is never officially stated though. Personally I use a mod that makes the power armor stats a bit closer to what they were in the original games.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

PreviousNext

Return to Fallout Series Discussion