Yes, just like any politician pushing their drivel, and that is why the Enclave in FO3 is more believable than in FO2: Eden sells his story from the first time you hear the station to the end of the game.
I disagree completely, but that should be no surprise at this point since we don't seem to agree on anything
. The Enclave had no reason to push anything on you in Fallout 2; you weren't anything special to them, and your aid certainly wasn't necessary. Eden needed a third party to do his dirty work; Richardson's plan almost came to fruition without your help.
I honestly don't see how the Enclave is any more believable in Fallout 3. In Fallout 2 They manipulated post-apocalyptic society from the shadows. They were in control of the slave and drug trade, as well as several other ventures that allowed them to hold many of the core region's major players in their pocket without actually revealing their existence. Some wastelanders might have seen power armored troops or vertibirds, but they'd have no idea where they came from (and some might have assumed they belonged to the Brotherhood of Steel). That strikes me as a very sensible political and strategic move, and very efficient.
If you control everyone you have no need of propaganda, and there's no point in announcing your presence if it's not necessary for your goals (and its actually quite foolish). The Enclave struck me as a far more effective political organization in Fallout 2
because they operated in the shadows manipulating everything by using post-apocalyptic society's strengths and weaknesses against it. They didn't need to reveal themselves, so why should they? There's no point in playing nice with the people of the wasteland if you're just going to kill them all anyway. It's smarter to stealthily take what you need from them and then execute your endgame. A good politician is a master manipulator, and that's exactly what the Enclave is in Fallout 2.
In the end both incarnations of the Enclave are equally believable; it's just plain silly to say that the Fallout 3 Enclave is more realistic. Propaganda is certainly a real tactic, but so is the type of manipulation the Enclave utilizes in Fallout 2. The Enclave simply used more complex chess tactics in Fallout 2 while they took on a more up front approach in Fallout 3.
You can decide what is going to bring sanity to the Wasteland faster and more effectively: A grass roots movement by empowered people, or the direct, authoritarian and organized action by a powerful agency. You get to decide if the ends justify the means, and you were not able to make that decision in FO2 with an Enclave that was nothing more than background.
Being able to decide whether the Enclave is right or not doesn't really make them more evolved, but it's always nice to have a choice. Although I would never actually side with them in the game I do like how you have the option of doing so.