%Chance = Ench + .25*INT + .125*LCK - 2.5*[X]*[enchantment points]
X is 1 for on use and on strikes enchantments, but it is 2 for constant effect.
Then I checked the GMST in the Mod Maker Manuel and CS:
"fEnchantmentChanceMult" 3.0000
"fEnchantmentConstantChanceMult" 0.5000
The ConstantChanceMult I can understand, it basically reduce the chances by half, so I'll just have to raise it a little the reduce the difference of difficulty between normal and constant enchants.
But how does the normal ChanceMult work? Is it like the 2.5 from the formula?
Any help on the matter would be greatly appreciated.