» Wed Jan 26, 2011 7:51 am
Honestly, skill categories don't seem to matter, unless they haven't told us something about perks (perhaps there are perks under each category that affect things related to that category, like carry weight for combat).
Regardless, now that you mentioned this, I totally realize I'm going to make a character that uses all three crafting skills along with mercantile and speechcraft. He'll do woodcutting, cooking and other things (hopefully fishing exists as well), and hunt for pelts and sell all of the goods that he makes or finds. Basically, a complete merchant.
I love that TES allows you to do things like that, because these things are only really possible in an open world environment.