Enchanting and Alchemy Broken?

Post » Wed May 16, 2012 11:09 am

Right so after working on professions for a while I realize that alchemy and enchanting are a bit broken. With Enchanting you can eventually enchant each piece of your gear to give % bonus to alchemy, that's 6 pieces of gear counting jewelry. With that you can make a better +% enchanting potion with alchemy and pretty much loop it around ( can add blacksmithing into it as well ) until you get an over powered piece of equipment. The only reason I personally have a problem with this is because it ruins the character progression excitement when you know you could just make yourself invincible.
Will this be fixed possibly in near future? It's kind of gamebreaking..
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Robyn Howlett
 
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Post » Wed May 16, 2012 2:08 am

The glory of a singleplayer sandbox game is that you can avoid the things that you feel will ruin your game.

If you feel it's broken (and I agree with you), just don't do it.
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Dale Johnson
 
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Post » Wed May 16, 2012 7:59 am

Beth, please protect me from myself, I have no self control and if you don't take this ability the game I am forced to use it.
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Ice Fire
 
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Post » Tue May 15, 2012 9:48 pm

Beth, please protect me from myself, I have no self control and if you don't take this ability the game I am forced to use it.
I won't use it, my question was if it'll get fixed and my statement was that it is broken. For some people it generally feels a lot better knowing there isn't something that gamebreaking in there, if you're not one of them so be it, I am.
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Jennifer Munroe
 
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Post » Wed May 16, 2012 1:46 am

The inevitable response to this kind of thing (and there are a lot of "did you know this was overpowered?" threads floating around, with more sure to come) is going to be "This is a single player game. Just don't do it and you'll be fine."

I, on the other hand, enjoy the feeling of being absurdly overpowered (once I've leveled sufficiently). I just might do something like that and annihilate all that stand before me. I'm Dovahkiin, after all.
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Scotties Hottie
 
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Post » Tue May 15, 2012 9:16 pm

The inevitable response to this kind of thing (and there are a lot of "did you know this was overpowered?" threads floating around, with more sure to come) is going to be "This is a single player game. Just don't do it and you'll be fine."

I, on the other hand, enjoy the feeling of being absurdly overpowered (once I've leveled sufficiently). I just might do something like that and annihilate all that stand before me. I'm Dovahkiin, after all.
I don't mind if its extremely powerful, but if something goes = to pretty much using godmode on console then somethings wrong in my opinion. I understand that single player thing though, some people will eventually most likely make mods for it as well. Was just wondering if Bethesda is planning on fixing it or letting the community do it, because there is no doubt someone will.
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Bellismydesi
 
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Post » Tue May 15, 2012 8:34 pm

My issue with it is that the crafting skills are simply superior to the other skills.

Max smithing/alchemy/enchanting can create a set of gear that surpasses focusing on getting 100 in an armor/blocking/weapon skill (700+ armour points with enchanted geat, 380 with max skill in standard gear). In other words, if I want to play a better thief, I now know that to be a better thief, I should enchant things better.

Its not a matter of balancing my character to your character, but balancing my current character to my next character. I understand that there will always be a "most powerful build" but theres no need for it to be 100% better than the more fluid form of leveling the actual skills.

Yes, it is powerful. Should it be powerful? Sure. But does it need to be this powerful? No it does not.

Call it a matter of self control, but I tend to play a generalist type. If I have a tool available to me, I will use it. The issue now, is that even with general leanings (I feel like using light armour and archery this game), I am still quite well served by focusing on smithing/enchanting/alchemy first, before putting any talents in archer or light armour.
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Nana Samboy
 
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Post » Wed May 16, 2012 1:01 am

My issue with it is that the crafting skills are simply superior to the other skills.

Max smithing/alchemy/enchanting can create a set of gear that surpasses focusing on getting 100 in an armor/blocking/weapon skill (700+ armour points with enchanted geat, 380 with max skill in standard gear). In other words, if I want to play a better thief, I now know that to be a better thief, I should enchant things better.

Its not a matter of balancing my character to your character, but balancing my current character to my next character. I understand that there will always be a "most powerful build" but theres no need for it to be 100% better than the more fluid form of leveling the actual skills.

Yes, it is powerful. Should it be powerful? Sure. But does it need to be this powerful? No it does not.

Call it a matter of self control, but I tend to play a generalist type. If I have a tool available to me, I will use it. The issue now, is that even with general leanings (I feel like using light armour and archery this game), I am still quite well served by focusing on smithing/enchanting/alchemy first, before putting any talents in archer or light armour.
Yep that's exactly it haha.
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katie TWAVA
 
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Post » Wed May 16, 2012 11:45 am

With Enchanting you can eventually enchant each piece of your gear to give % bonus to alchemy, that's 6 pieces of gear counting jewelry.

4 pieces. Headwear, handwear, ring, and amulet. You cannot put an Alchemy enchant on footwear nor bodywear (nor shield).

Your point is still valid, but its severity is mildly overstated.
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Emma-Jane Merrin
 
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Post » Wed May 16, 2012 3:19 am

4 pieces. Headwear, handwear, ring, and amulet. You cannot put an Alchemy enchant on footwear nor bodywear (nor shield).

Your point is still valid, but its severity is mildly overstated.
Ah righty, thanks :)
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jason worrell
 
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Post » Wed May 16, 2012 11:35 am

4 pieces. Headwear, handwear, ring, and amulet. You cannot put an Alchemy enchant on footwear nor bodywear (nor shield).

Your point is still valid, but its severity is mildly overstated.

I conducted a test the other day, I made a new character, and advskilled the three crafting skills to max level. I recieved enough perks from these levels to apply all the perks I needed for "perfect crafting." I used the console to add in the crafting materials I needed. Without going into too much detail, I then crafted the best suit of daedric armour, shield, and sword that I could. I applied +heavy armour, and +one handed enchantments to as much of the gear as possible.

I had something on the order of 780 armour value, and 140 attack.

I then reloaded, went to the same character, used advskill to put Heavy Armour, Block, and One Handed to 100. I recieved enough perks to get "perfect" in these skills. I then used console to add daedric armour, sword, and a shield.

After equipping, 380 armour, 40 attack.

Obviously, even the "perfect warrior" character would apply basic weapon/gear enchants, but still, the difference here is staggering. Going pure crafting is nearly 100% superior than focusing on the skills. Not to mention the versatility (the crafter could just as easily create stealth gear, or casting gear).

The issue is that the difference here is 100% improvement. I would be fine if it was even just 50% better. 100% is simply too much.
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Rachael
 
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Post » Wed May 16, 2012 8:06 am

I conducted a test the other day, I made a new character, and advskilled the three crafting skills to max level. I recieved enough perks from these levels to apply all the perks I needed for "perfect crafting." I used the console to add in the crafting materials I needed. Without going into too much detail, I then crafted the best suit of daedric armour, shield, and sword that I could. I applied +heavy armour, and +one handed enchantments to as much of the gear as possible.

I had something on the order of 780 armour value, and 140 attack.

I then reloaded, went to the same character, used advskill to put Heavy Armour, Block, and One Handed to 100. I recieved enough perks to get "perfect" in these skills. I then used console to add daedric armour, sword, and a shield.

After equipping, 380 armour, 40 attack.

Obviously, even the "perfect warrior" character would apply basic weapon/gear enchants, but still, the difference here is staggering. Going pure crafting is nearly 100% superior than focusing on the skills. Not to mention the versatility (the crafter could just as easily create stealth gear, or casting gear).

The issue is that the difference here is 100% improvement. I would be fine if it was even just 50% better. 100% is simply too much.
What I love about this game is the versatility with choosing exactly how you play your character, but the profession difference is too colossal like you said. Choosing professions over main skills pretty much doubles your strength. That just takes away from the the superior feeling of playing your unique character knowing there's such a drastic difference
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Lovingly
 
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