Enchanting and soulgems

Post » Sun Jul 31, 2011 11:41 am

IT did NOT do well in oblivion


firstly i dont want to have to worry about recharging my items. I want that to do it on it's own
secondly it might be cool if items had fast charges and fast depletion rates, causing the player to give it all to one boss or group of enemies, run out of charge, change weapon and then change back.



i would like more complicated soul gems too. creatures should again have soul points. i prefer numbers to words here. soul gems should also have the name of the capture on it

what would be nice is if soul gems of different things gave advantages in specific enchantments. For example A soul of a frost atronach may make better elemental effects and even better frost effects whilst the soul of a mudcrab might make better fatigue effects.. they should not limit the players choices but simply effect them.


lastly... since there is dual wiedling... i wouldnt mind being able to put a soul gem in my hand so that i can choose what is used.
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Inol Wakhid
 
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Post » Sun Jul 31, 2011 6:12 pm

i would like more complicated soul gems too. creatures should again have soul points. i prefer numbers to words here. soul gems should also have the name of the capture on it

what would be nice is if soul gems of different things gave advantages in specific enchantments. For example A soul of a frost atronach may make better elemental effects and even better frost effects whilst the soul of a mudcrab might make better fatigue effects.. they should not limit the players choices but simply effect them.

I like this idea, but It might be really complicated. It would be frustrating if you wanted to charge your fire effect sword, but you only had a fire Atronach soul gem.
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Franko AlVarado
 
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Post » Sun Jul 31, 2011 5:35 pm

Preferred Morrowind recharge and enchanting and I was hoping it would come back but it was confirmed somewhere that Oblivion style recharge with soul gems would come back. I prefer the petty, common etc soul gem names. Only having numbers would be a bit boring. Certain souls having advantages would be really interesting if it could be explained in the lore somehow.
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xxLindsAffec
 
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Post » Sun Jul 31, 2011 5:11 pm

I'm for the Morrowind style as well.

Your items would recharge slowly, but you could use soul gems as well if you needed it recharged faster. :thumbsup:
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Hairul Hafis
 
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Post » Sun Jul 31, 2011 7:41 pm

A glowing soul gem would make a good bedside safety light. Helps you find the loo at night when its dark.
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Laura-Jayne Lee
 
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Post » Sun Jul 31, 2011 6:32 pm

Yeah the Morrowind style... if you like your enchantments to be really cheap and your soulgems be completely worthless...
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Davorah Katz
 
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Post » Sun Jul 31, 2011 3:36 pm

Having it deplete and refill quickly sounds like a pretty good idea, working sort of like the fatigue bar.
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Kelly Upshall
 
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Post » Sun Jul 31, 2011 10:08 pm

I dunno about anyone else, but I found enchantments to be nearly WORTHLESS in Oblivion. If I had the choice between enchanting a piece of armor or a necklace, and enchanting a weapon, I always went the necklace. The weapon enchantments ran out far too quickly to really increase the value of a weapon. (Unless you just happened to have a VERY strong enchantment.)

I never kept soul gems because they were tedious to lug around and then remember to fill while fighting, and then I couldn't do squat-diddily with them unless I got high enough up into the MG to get access to the enchanting tools. I think it's pretty good that the enchanting tools were there and had to be earned, but a fair trade off would have been to make paying NPCs to use my soul gems to put enchantments on stuff more attractive.
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Peetay
 
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