Enchanting/Charges

Post » Wed Jul 28, 2010 3:44 pm

Will skyrim still have those stupid charges on magic items ? First time on oblivion it was somewhat tolerable, but i just recently installed it again and it really svcks. Hit an enemy 50 times and baah ur item is out of charge.. and the enemy is still at like 75% hp or more especially if you move the difficulty slider to the right. Right now i just add a bunch of charged soulgems with cheats and that way it's much better.(but still annoying) The morrowind system was much much better.
What ya think ?
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Chenae Butler
 
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Post » Thu Jul 29, 2010 4:08 am

and the enemy is still at like 75% hp or more especially if you move the difficulty slider to the right.


That would, presumably and arguably, be because the game is intended to be at its most difficult under that setting.

But enchantments have always been less than perfectly balanced in my opinion, and I do hope they make them more gratifying (and less overpowered - which they could also be at times in my opinion) in Skyrim. (Although, as always, I want the option to become god-like if I've worked hard to earn it.)
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Mr.Broom30
 
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Post » Wed Jul 28, 2010 9:17 pm

That would, presumably and arguably, be because the game is intended to be at its most difficult under that setting.

Boring isn't synonymous with difficult though.
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Annika Marziniak
 
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Post » Thu Jul 29, 2010 3:59 am

i agree, i liked morrowinds system alot better.
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sam westover
 
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Post » Wed Jul 28, 2010 10:38 pm

That would, presumably and arguably, be because the game is intended to be at its most difficult under that setting.

Yes ofcourse, but hard is just waay to annoying to play with the weapon charges system. Let's say you have 5 swords you carry around with you and you also have a ton of soul gems. You go ahead and use up all the charges on the weapons, so you think okay il use my soulgems then, but guess what.. you used all the charges on 5 weapons on 1 enemy and you didn't even get the oppurtunity to soultrap him, because even using 5 weapons hes still nowhere near dead. So the only chance is to cheat or go back to the town to recharge after every enemy you kill and that in itself ain't exactly cheap either.
In morrowind there was no such problem.. on harder difficulty it was harder to play, but you didn't have to run to the town to to make your weapons usable after every enemy you kill. Is the oblivion system Challenging? Yes. Should games be fun ? Yes. Is it fun ? No.
Ofcourse using the console is always a possibilty, but you shouldn't really have to resort to that to have fun.
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Robert Garcia
 
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Post » Wed Jul 28, 2010 9:25 pm

Will skyrim still have those stupid charges on magic items ? First time on oblivion it was somewhat tolerable, but i just recently installed it again and it really svcks. Hit an enemy 50 times and baah ur item is out of charge.. and the enemy is still at like 75% hp or more especially if you move the difficulty slider to the right. Right now i just add a bunch of charged soulgems with cheats and that way it's much better.(but still annoying) The Morrowind system was much much better.
What ya think ?

Well charges must stay they are part classical enchanting system, I agree morrowind system was better then in oblivion where it was simplified much, but morrowind system was also simplified from http://www.uesp.net/wiki/Daggerfall:Enchanting_Items, as we can see its tendency, I wish if developers make it even more simplified system just like in Fable for example, they leave us ability to change it via mods.
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Sophie Payne
 
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Post » Wed Jul 28, 2010 3:29 pm

I am trying ti get my head around a mindset that says you need cheats to do hardest difficulty, because it's too difficult to kill the enemies. Surely putting the difficulty up part of the way and not cheating is more rewarding?
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Eduardo Rosas
 
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Post » Wed Jul 28, 2010 9:00 pm

I am trying ti get my head around a mindset that says you need cheats to do hardest difficulty, because it's too difficult to kill the enemies. Surely putting the difficulty up part of the way and not cheating is more rewarding?

You don't need to cheat, but harder doesn't have to kill the fun of it. Enemies hit harder, have more health and you die much more often. That doesn't ruin the fun. But running back and forth after every enemy does. Just having to repair weapons is enough in my oppinion, since they will break quite often on hard anyway.
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Wane Peters
 
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Post » Thu Jul 29, 2010 5:05 am

Just out of interest, what enchantments were you using that meant the difference between life and death?
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biiibi
 
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Post » Wed Jul 28, 2010 10:31 pm

Will skyrim still have those stupid charges on magic items ? First time on oblivion it was somewhat tolerable, but i just recently installed it again and it really svcks. Hit an enemy 50 times and baah ur item is out of charge.. and the enemy is still at like 75% hp or more especially if you move the difficulty slider to the right. Right now i just add a bunch of charged soulgems with cheats and that way it's much better.(but still annoying) The morrowind system was much much better.
What ya think ?

I found that Azura's Star, and an enchanted weapon with a tiny 3 second soul trap added solved the problem quite nicely. But I know what you mean.
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Eileen Müller
 
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Post » Thu Jul 29, 2010 1:50 am

Just out of interest, what enchantments were you using that meant the difference between life and death?

Weapon enchantments.. fire/lightning damage etc. Go try to kill a enemy without any charges on hard. You will be swinging forever
@Bulwark yes it worked on mid difficulty, but you will be out of charges long before you can actually kill the enemy and trap a soul on harder.
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Reanan-Marie Olsen
 
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Post » Wed Jul 28, 2010 9:50 pm

Will skyrim still have those stupid charges on magic items ? First time on oblivion it was somewhat tolerable, but i just recently installed it again and it really svcks. Hit an enemy 50 times and baah ur item is out of charge.. and the enemy is still at like 75% hp or more especially if you move the difficulty slider to the right. Right now i just add a bunch of charged soulgems with cheats and that way it's much better.(but still annoying) The morrowind system was much much better.
What ya think ?

Difference between Morrowind and Oblivion enchanted weapons was:
In Morrowind the charge you used on strike was dependent on your enchantment skill; with high skill you got many times more hit out before you discharged the weapon.
Weapons recharged over time and recharge rate was dependent on enchant skill.

On a practical note with a high enchant skill, most weapons in Morrowind held far more charges than a oblivion weapon enchanted with a grand soulgem, if the damage is maxed you only get 18 hits before you run out in Oblivion.

Last maximum difficulty in oblivion makes it extremely hard for you to damage enemies: as in forget to hit them use summons. Morrowind maximum difficulty was hard but playable if you had a good character.

For Skyrim I think we return more to Morrowind enchantment, an enchant skill but no charges and recharging sounds extremely dull, that is the 10 perks do, do more damage?
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Cccurly
 
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Post » Wed Jul 28, 2010 6:19 pm

The part I missed most was the variable enchanting sliders in MW, where you could set spell strength, duration, area, and target (self, touch, ranged target), as well as general type (On Use, On Strike, or Constant Effect). The total enchanting point limits of each item put a hard cap on what you could fit on it, and the chance of failure limited you to some degree (unless you resorted to "exploits"). OB's "canned" enchantments on Sigil Stones and "any enchantment fits anything" for items made the system mind-numbingly dull.

The gradual recharge of enchanted items over time worked beautifully in MW, although the lack of a similar system for the player character's own magicka was awkward. Oblivion took away the former, and added the latter at such a ridiculously high rate that it removed any sense of "tactical use" of magic. You just spammed spells, and then blocked or parried until you regenerated enough points to cast again. A couple minutes later, and you were back to "full".

- Note: from what I've seen, Enchanting skill has no effect on gradual item recharge in MW, but has a major impact on how many charges a soulgem will refill, if you choose to go that route. It also has a profound impact on how many charges are used with each casting, down to a minimum of 1 per use, for ANY "cast on use" or "cast on strike" spell, at skill 100. The number of charges iis directly related to the soul strength, so you could either use a weak Rat soul on your weapon and get 1-2 strikes before depleting the charges, or use a Frost Atronach soul and hit dozens of times with it, using the same strength effect. The item itself limited the maximum spell effect you could put on it.
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CArla HOlbert
 
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Post » Thu Jul 29, 2010 7:26 am

In morrowind there was no such problem.. on harder difficulty it was harder to play, but you didn't have to run to the town to to make your weapons usable after every enemy you kill. Is the oblivion system Challenging? Yes. Should games be fun ? Yes. Is it fun ? No.
Ofcourse using the console is always a possibilty, but you shouldn't really have to resort to that to have fun.

Not always. :sadvaultboy:
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Nicole Coucopoulos
 
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Post » Wed Jul 28, 2010 7:00 pm

Made a thread about it a while ago. A long with some suggestions of how it should be like...
A combination of Morrowind and Oblivion would be the best, I think, and so did roughly 50% of the voters as well.

http://www.gamesas.com/index.php?/topic/1158966-enchantments-and-how-they-recharge/page__p__16992809#entry16992809
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Judy Lynch
 
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Post » Thu Jul 29, 2010 6:30 am

The enchant skill should have a perk that refill charges in magic weapons, that would be awesome.
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Olga Xx
 
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Post » Wed Jul 28, 2010 11:44 pm

Personal opinion : complaining about having to recharge your sword of lightning seems like moaning about having to refill guns with ammunition, imho.
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Floor Punch
 
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Post » Thu Jul 29, 2010 7:30 am

The enchant skill should have a perk that refill charges in magic weapons, that would be awesome.


Would be even better I think if an enchant perk allows magical items to be recharged overtime. The more you "level" the perk, the slightly faster they will recharge overtime :)
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Tamara Primo
 
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Post » Thu Jul 29, 2010 4:24 am

I think the issue there is more that Oblivion inflated health pools far too much, and basically required Enchanting to be heavily used for melee characters to be viable.

Charges are fine if the palyer and NPCs don't have to hit each other for three minutes per fight.
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Micah Judaeah
 
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Post » Thu Jul 29, 2010 6:19 am

I think the issue there is more that Oblivion inflated health pools far too much, and basically required Enchanting to be heavily used for melee characters to be viable.

Charges are fine if the palyer and NPCs don't have to hit each other for three minutes per fight.

Yes, enemies in Oblivion had much health and weapon damage for high level weapons was less than in Morrowind, now add that high level enchantment with high enchant skill had far more charges with high enchant skill and recharged over time.

Recharge over time should be in at least as a perk. However a weapon who mainly do magic damage should discharge if used much, creating an need to do upkeep on it.
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cheryl wright
 
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Post » Thu Jul 29, 2010 4:39 am

Luckily i just noticed there are mods for recharges, so thank you modding community :foodndrink:
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NAkeshIa BENNETT
 
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Post » Wed Jul 28, 2010 10:47 pm

Last time this came up, I said just remove charges. They don't have to be there, but this time I'll go the other way. If we want to keep charges (?for some reason I guess?) Why not make them work exactly like ammo. Your sword could hold something like 16 rounds or magic charge before you have to reload it by pressing the r button. One thing I hated about oblivion was opening having to open my inventory after every battle to change the batteries. Next you make magic charges more plentiful. Rather then having to carry around soul gems or use a soul trap spell (Keep them for real enchanting though.), You would find soul gem fragments that would be stackable and weigh next to nothing. Maybe even add a enchanting spell that can summon soul fragments. To sum it up, the system is already like ammo, so why not try making it exactly like ammo.

Just a idea.
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CArla HOlbert
 
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Post » Wed Jul 28, 2010 8:32 pm

I'd rather just have one charge that fills up every X number of seconds so you cant spam the effect but don't have to remember to recharge items either. Level of soulgem used to enchant will dictate how often the spell is cast (i.e. every once every 5 seconds, once every 3 seconds, etc)
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Prisca Lacour
 
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Post » Wed Jul 28, 2010 9:27 pm

I'm completely with you on this, I've been playing morrowind a good ten in game hours and I have already seen this huge difference, it is imo better than oblivions was, and I think oblivion is better than morrowind in almost every other aspecs, should tell something about how much I love the way morrowind has it :)
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Rowena
 
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Post » Thu Jul 29, 2010 9:12 am

I'm completely with you on this, I've been playing morrowind a good ten in game hours and I have already seen this huge difference, it is imo better than oblivions was, and I think oblivion is better than morrowind in almost every other aspecs, should tell something about how much I love the way morrowind has it :)

Amen, just dont add that stupid oblivion system plz -_-
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Dagan Wilkin
 
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