Ok. I'll make it simple.
I love enchanting....but i don't like to pay, namely when there's no one around to help me inside Frostcrag spire. Who am I paying..?
I love dungeon raiding for enchanted items. what do i do with the ones i cannot use? sell them.
i am using a COMPLETE unlocker mod that makes all enchants free. guess what? the gear isn't worth more.
3 parts: lets me enchant Restore health, skip paying on enchanting, AND doesnt affect the price/value of items with enchantment.
i'm greedy. yes. i know. but if anyone knows how to make this mod, even just tell me so i can do it, i'd be grateful...
easiest thing i can think is to skip the part where it loads the price, and checks the price, even leaving it displaying the cost...just not taking or checking how much you have. but what do i know? i'm begging others for this mod >.<
The engine auto-calculates the cost of enchanted items from the value of the base item + the cost of the enchantment. So if the enchantment cost is zero, it will not add to the cost of the enchanted item either. So it's not easy to make such a mod - but it can be done by changing the cost of all enchantments back and forth between zero (when enchanting) and non-zero (when not enchanting).
You can actually achieve what you want by installing Enhanced Economy. It has the option to control value of enchanted items. It was made with the opposite reason (to make enchanting expensive without making all the loot you find too expensive), but should work for you as well. Just keep the mod that makes enchanting free, and install EE with the following settings in its ini file:
; ================== Settings to control value of enchanted items =====================; Enables or disables adjustment of barter values for enhanted non-weapon itemsset tnoEE.adjustMagicValue to 1; Set whether value of items with constant magic effects are calculated from vanilla cost (0), from the current, modded values in your game (1), or the lowest of the two (2)set tnoEE.baseMagicValue to 0; Set exponent used to in a magicValue^exp calculation. 1 means no exponential change in value.set tnoEE.magicEffectPow to 1; Set the multiplier for value from constant magic effectsset tnoEE.magicEffectMult to 1
The first enables the feature. The second option is the most important one. Setting it to 0 means that the value of enchanted items will be as if enchanting cost the same as in the unmodded game, without touching the actual cost of enchanting in your game (free in your case).