I have level 100 enchanting, and I've been having a lot of fun creating super powerful enchantments for mage clothing. Recently I bought a "Master Robes of Restoration" so I could disenchant it. Here are the stats of the robes - Restoration spells cost 25% less to cast. Magicka regenerates 150% faster.
What I wanted to do was disenchant these robes, and another pair of robes like the Master Robes of Destruction or something. Because of my level 100 enchanting, I can put two enchantments on one robe.
There is a problem however! It does not let me disenchant my "Master Robes of Restoration! The game tells me "The enchantment on this item is already known."
After getting this message, I said to myself "Okay.. this is odd." Apparently I already had this enchantment. I looked at the enchantments I already have, and sure enough, I have one called "Fortify Restoration & Magica Regen".
I decided to use this enchantment on a pair of robes. I also used a Grand Soul Gem to get the maximum out of the enchantment.
I am now looking at the robes. Here are the stats - Restoration spells cost 15% less to cast. Magicka regenerates 10% faster.
Those stats are awful! Long story short, I must have disenchanted something like "Novice Robes of Restoration" or "Adept Robes of Restoration" a few days ago, and this puts a limit on how strong my enchantments can get with the "Fortify Restoration & Magica Regen" enchantment. If I would have disenchanted Master Robes for each enchantment, my enchantments could have been much more effective.
Is there any way around this problem? Can you guys help at all, or is it truly a glitch?? I'm really disappointed. I wanted to enchant a pair of robes that had the stats something like "Conjuration spells cost 25% less to cast. Magicka regenerates 150% faster. Destruction spells cost 25% less to cast. Magicka regenerates 150% faster." Those robes would have been so much better than the Archmage's Robes. It's a good thing I did all of this experiment on a save file I can get rid of without losing anything.