» Mon Nov 22, 2010 2:43 am
The enchanting in Morrowind had two major problems:
1) The enchanting interface didn't give you any indication what your chances of success were. This lead to people trying to make the strongest enchantment they could possibly fit on the item, but that was often beyond their abilities. So they felt like self-enchanting never works. It also led to frustration whenever strong souls were lost.
2) Paying an enchanter to do the enchanting for you was better than enchanting yourself. It was expensive, but high level players got stinking rich so the high cost didn't matter. On the other hand they were always succesful and for some reason they could enchant the item with the spell effects that YOU had instead of with the spell effect that they had.
A third, albeit lesser, problem was that enchanting an item didn't change the gold value of the item and self-enchanting would cost you money instead of making a profit, unlike Alchemy which could be used to make a profit.
While the enchanting in Oblivion was at large less satisfying than in Morrowind, it did fix the problem of item value and the standardization of souls into 5 distinct categories instead of individual numerical values was a further improvement.
So if they take Morrowind's enchanting and fix the three problems I mentioned while maintaining Oblivion's two improvements it will be perfect.