Enchanting revamp...

Post » Sun Nov 21, 2010 9:08 pm

I think that the enchanting system from Oblivion is in need of a bit of refinement. For one, I hated how there were no longer any powerful enemies with really big souls, like Vivec and Almalexia in Morrowind.

Instead we had either a soul value of 150/300/600/1200/1600 and that's it, wouldn't it be more fun for some of the really powerful individuals in Oblivion (Mannimarco, Mankar Camoran, Umaril, etc...) to have really big soul values like 2400/3200?

It would allow us to make some really powerful enchantments, yet it wouldn't be overpowering because you'd first have to successfully trap their soul, and since they're unique you can only do so once. With other enemies, you'd be able to repeat the process when they respawn and if you regret making an enchantment you could always trap a similar soul. But since there are only a few unique individuals with higher soul values, and they can only be trapped once, you'd really have to be sure what to enchant with them.

And why not allow us to have multiple effects on clothing and jewelry too? We could do so on weapons but not on armor, it's not like it would be more powerful or anything. You're still limited by a set soul value, so you'd have to choose between a single powerful effect or dilute it over multiple smaller effects.

EDIT: And please, make the different soul gems look a bit more different from each other like they did in Morrowind. In Oblivion they had slightly different size and colour but that's about it.
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helen buchan
 
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Post » Sun Nov 21, 2010 9:43 am

Having the enchant skill back seems to me a good indicator that it will be revampt quite a lot. Thats just speculation though.
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Dalton Greynolds
 
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Post » Sun Nov 21, 2010 5:25 pm

How is that any indication at all? That skill has always been in the Elder Scrolls games, but between Morrowind and Oblivion it's been nerfed. For all intents and purposes they've "streamlined" this skill even more!
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Marlo Stanfield
 
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Post » Mon Nov 22, 2010 12:58 am

Yeah, I think it's fairly safe to assume enchanting will be awesome since they are bringing it back as a skill :celebration:

Edit* It wasn't a skill in Oblivion... hence why it got streamlined. It wasn't a focus of the game. Plus I'm sure people complained when Morrowind came out about enchanting being stupid because you almost never successfully enchant anything. So, they reacted. Now people have complained it's too simple in Oblivion... So, I assume they will find a balance between the two.
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Jonathan Egan
 
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Post » Sun Nov 21, 2010 9:24 pm

I hope you're being facetious :mellow:
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Far'ed K.G.h.m
 
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Post » Sun Nov 21, 2010 8:49 pm

I want them to make it so you can enchant where ever you are whenever you want to again.
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Lance Vannortwick
 
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Post » Sun Nov 21, 2010 12:14 pm

I hope you're being facetious :mellow:

No, I wasn't. Read the edit I did in my post. It explains further why I think it will be improved. :icecream:
I find it hard to believe the skills we do have in Skyrim will svck simply because we now have less skills than we had in Oblivion. Thus, my conclusion is they will work hard to make all 18 skills awesome.
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Jordan Moreno
 
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Post » Mon Nov 22, 2010 2:23 am

Yeah, I think it's fairly safe to assume enchanting will be awesome since they are bringing it back as a skill :celebration:

Edit* It wasn't a skill in Oblivion... hence why it got streamlined. It wasn't a focus of the game. Plus I'm sure people complained when Morrowind came out about enchanting being stupid because you almost never successfully enchant anything. So, they reacted. Now people have complained it's too simple in Oblivion... So, I assume they will find a balance between the two.

if there bringing it back as a skill then that probably means you can get perks for it and the better you become the more powerful your enchantments will become, i think i just learned about this new perk system a couple of hours ago on the ''no class system?'' thread.
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Jessica Stokes
 
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Post » Sun Nov 21, 2010 7:03 pm

For all intents and purposes they've "streamlined" this skill even more!

Although I agree with you on the topic of there being bigger and unique souls

How has it been even more streamlined? We know nothing about it in Skyrim except that it is now an actual skill instead of an activity that you partake in.

For all intents and purposes you are just making assumptions
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Dalley hussain
 
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Post » Sun Nov 21, 2010 8:56 pm

Yes, I know we don't yet know about how it'll be in Skyrim, but that doesn't stop most people here from discussing things about the game!

I'm not attacking the game because I don't know how it's gonna be, but since they've been "streamlining" things from Morrowind to Oblivion, I fear that they're doing it again with Skyrim.

The simple fact of having a few unique NPCs with really high soul values made enchanting in Morrowind more fun. Just because we know that the enchanting skill is back doesn't mean that they've not simplified it any further.

The reason why some many people are getting so up in arms about some aspects of the game, even though we don't know everything yet, is because if we wait too long than the game will be so far in development that it won't matter. At least now there's a small change that some of our suggestions might make it in the game.
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SexyPimpAss
 
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Post » Sun Nov 21, 2010 9:06 pm

What was the point of enchanting in Oblivion when the sigil stone effects were so much more powerful, relegating soul gems to sword ammo. I hope they have an enchant anywhere skill, with the trade off that it's like oblivion alchemy, you have to look for the best enchanting tools and carry them
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Isaac Saetern
 
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Post » Sun Nov 21, 2010 4:56 pm

Having the enchant skill back seems to me a good indicator that it will be revampt quite a lot. Thats just speculation though.


I definitely agree with this, especially seeing as how they REDUCED the number of skills, and the enchanting-skill made it back in spite of that reduction. I think the enchanting skill will open up possibilities for enchantments that can't be purchased the way they could in previous games. I.E., a skilled enchanter might be able to make more powerful enchantments than the mage guild member(or whatever equivalent guild there will be) offering enchantment services. Otherwise, the skill will be...almost pointless. With the amount of money PCs usually end up generating in TES games, most skills that are replacable with money are useless.

(Just as an anology, the way alchemy works in Oblivion means your character is able to produce much more useful potions/poisons than is available for purchase...multi-effect poisons comes to mind)

Come to think of it, they COULD actually have swapped the enchanting-skill with a "magecraft"-skill which goverened both enchanting and spell-making...so that skilled mages would be able to design better spells than what was available for purchase - but lesser skilled mages could not.
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kirsty joanne hines
 
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Post » Sun Nov 21, 2010 2:10 pm

absorbing souls of dragons could definately make for some powerfull enchanting.

Maybe different souls will have different 'abilities'
Maybe a dragonsoulgem enchanted on a staff, could make for powerfull firespells
Maybe not
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Jessica Raven
 
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Post » Mon Nov 22, 2010 2:51 am

Yeah, dragon souls should definitely have a higher enchantment value than regular enemies!
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Shelby McDonald
 
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Post » Sun Nov 21, 2010 10:45 am

Having the enchant skill back seems to me a good indicator that it will be revampt quite a lot. Thats just speculation though.



LOL awesome avatar pic :D

anyway I think it will be much more balanced this time around, as in no more 100 resist all crap.
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Devin Sluis
 
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Post » Sun Nov 21, 2010 1:13 pm

My main hope is they bring back the ability to create your own scrolls. This ability was very helpful in morrowind. I hope it's back for skyrim, pure mages need more tricks in there arsenal.
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Justin Bywater
 
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Post » Sun Nov 21, 2010 11:20 pm

I think the enchanting system will be different from one we had in oblivion, I think it will be smth completely new
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jeremey wisor
 
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Post » Sun Nov 21, 2010 9:51 pm

Well obviously, but will it be better too?
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glot
 
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Post » Sun Nov 21, 2010 2:27 pm

Hope so.
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Unstoppable Judge
 
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Post » Sun Nov 21, 2010 3:13 pm

Dragons. and may i add charging up over time (as in morrowind). i hated to recharge my weapons in stores or with varla stones in oblivion :brokencomputer:
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Amy Melissa
 
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Post » Sun Nov 21, 2010 1:15 pm

LOL awesome avatar pic :Danyway I think it will be much more balanced this time around, as in no more 100 resist all crap.


Thanks :)

I'm getting pretty confident gamesas are going to get it right this time around. The main reason I can think of is that it is a skill again (so we already know it will be changed a bit) and there are less skills; meaning that the skills that still remain [should] have a lot more work done to them. Don't take my word for law though because my reasoning is a little bit irrational but that's what seems most likely (and hopeful) to me.
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Alyesha Neufeld
 
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Post » Sun Nov 21, 2010 10:33 pm

Thanks :)

I'm getting pretty confident gamesas are going to get it right this time around. The main reason I can think of is that it is a skill again (so we already know it will be changed a bit) and there are less skills; meaning that the skills that still remain [should] have a lot more work done to them. Don't take my word for law though because my reasoning is a little bit irrational but that's what seems most likely (and hopeful) to me.

good point :thumbsup:
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Evaa
 
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Post » Sun Nov 21, 2010 3:33 pm

LOL awesome avatar pic :D

anyway I think it will be much more balanced this time around, as in no more 100 resist all crap.

Limit everything to 85 % like the armour and you're away
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Louise Dennis
 
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Post » Sun Nov 21, 2010 10:59 pm

No, I wasn't. Read the edit I did in my post. It explains further why I think it will be improved. :icecream:
I find it hard to believe the skills we do have in Skyrim will svck simply because we now have less skills than we had in Oblivion. Thus, my conclusion is they will work hard to make all 18 skills awesome.


The problem is that there were less skills in OB than in MW, and less from DF to MW, and a lot of them were far worse in OB (don't tell me that you loved Speechcraft and Mysticism in OB). Now we're getting even less skills, and no guarantee that they'll even be as good as those in OB.

Contrary to what another poster suggested, I was quite capable of making simple Enchantments in MW, even as a starting character with Enchanting as a Minor skill. You just had to keep the total enchantment points to somewhere under 0.5 points until your skills improved (it only read in full points, so you had to bump it up to 1, then back it off). My one character became a fairly powerful Enchanter, using NO cast magic from his own magicka pool, and completed the MQ as "a Mage who couldn't cast spells". Like many things in MW, failure was too harsh UNLESS you figured out how to manage the odds, and a starting player had no clue how to do so. Thanks to that, the opinion was that Enchanting was "broken", and "nobody" used it, so it was all-but removed in OB. What was really needed in MW was a "trainer" to teach the PLAYER how to APPLY the skill, via a short tutorial, not just to boost the character's skill.
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FLYBOYLEAK
 
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Post » Sun Nov 21, 2010 5:12 pm

I HATED the requirement in Oblivion that you had to be able to cast the spell you wanted to put as an enchantment.In Morrowind,I used enchantment mostly for creating items that did the jobs I couldn't do.I never practised alteration but I was able to levitate thanks to enchanting.It was hella expensive though,when done through service.Having enchanting altars was okay but have the access to them free at least (no guild requirement)
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Anne marie
 
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