Because the majority of the posts on this forum are from people who, for reasons that entirely elude me, seem to only be interested in making the game easier. They want more ways to do more damage with less risk and less challenge. I think Beth already svcked a lot of the life out of TES by making Oblivion so easy - the only way I can play it and enjoy it is if I deliberately gimp my characters, and even then they're only fun until about level 19, then they're uber and boring. The last thing in the world I want to see is for them to make the next game even easier, with even more ways to do even more damage with even less risk and even less challenge.
Why? Why, precisely, would it be an excellent addition? Why is there any need to be able to do damage to someone when THEY hit YOU? When THEY hit YOU, aren't YOU the one who should be taking damage? If they're the ones taking damage, what's the point in even playing at all? Hit them - they take damage. Get hit by them - they take damage. Where's the challenge? Why play a game if it doesn't challenge you?
3 things.
1. Why does how you play make me care? The game was hard enough with a difficulty slider, and the ability to RP. If that's too easy for you, then....umm.....sorry? Here's a real example for you, though: I think the combat in the Assassins Creed games is easy, but it doesn't affect my enjoyment of the game in the slightest. Because it takes some skill, which I have, and mastering that skill makes me happy with the combat gameplay. Simple, really. Can you not enjoy a TES game without having to struggle through the combat? Maybe you should give Ninja Gaiden 2 a try, it's
frustrating challenging enough for you, I'm sure.
2. I was not referring to the specific idea of having a "reflect damage" offensive shield enchantment. That would be pointless, since we can already do that.... What I was advocating is the ability to make the enchantment
on a shield bash, as that is an offensive countering maneuver. Why would I want it when someone hits my shield? That's just stupid. That would be like playing Halo with reflect damage on my energy shields.... :banghead: Really? :facepalm:
3. I do think it would be useful to have a very strictly limited enchanting ability for your
shield bash based on very strict criteria. Thus, it would require the player's use of skill in combat to attain enough skill level in Block + high skill in Enchantment to add such a boon. Is that more clear? It's strange that I already said that above, and yet that somehow didn't go through....