Enchanting Shields?

Post » Tue Apr 12, 2011 7:33 am

Since we know that we can shield bash, do you think we should be able to place offensive enchantments on them like paralyze, fire damage, etc? I think it makes, sense, and it would be useful for getaways, like if you have a paralyze enchantment, just bash and go. It would be useful for people without good magic or stealth capabilities, anyway.

Thoughts?
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Siobhan Thompson
 
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Post » Mon Apr 11, 2011 7:50 pm

I don't see why not.
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Taylah Illies
 
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Post » Mon Apr 11, 2011 7:10 pm

I doubt it. Just use a sword or a mace instead and that should work fine.
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Alexx Peace
 
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Post » Tue Apr 12, 2011 7:05 am

I think it means as a stun effect, not like aiming to kill
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Soku Nyorah
 
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Post » Tue Apr 12, 2011 8:10 am

I've had a similar idea, which I've called "cast on block" enchantment. The idea is that you can enchant your shield with an offensive spell, and the spell triggers every time you block an attack.
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Jay Baby
 
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Post » Mon Apr 11, 2011 11:58 pm

lol imagine it:
*shield bash* -> paralyze -> guy falls down a cliff
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Betsy Humpledink
 
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Post » Tue Apr 12, 2011 9:03 am

I think a stun, or paralyzing effect would be nice. Maybe even throw in a stronger push back effect, like the Dragon Shout.
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brandon frier
 
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Post » Tue Apr 12, 2011 3:39 am

maybe an enchanting perk or shield perk that allows you to place offensive enchants. would be very awesome since shield bash can apply the effect.
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Glu Glu
 
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Post » Tue Apr 12, 2011 10:20 am

Honestly?

Sorry OP, but I think it's a terrible idea. I think this game's already going to be nerfed enough as it is, and every time I turn around, somebody's suggesting yet another way to do more damage with less risk.

Pretty quick here, somebody's going to suggest using a two-handed weapon, a shield and two magic spells, all doing damage, all at the same time. While simultaneously sneaking and sprinting. On horseback. While invisible.
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Wanda Maximoff
 
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Post » Mon Apr 11, 2011 9:19 pm

Honestly?

Sorry OP, but I think it's a terrible idea. I think this game's already going to be nerfed enough as it is, and every time I turn around, somebody's suggesting yet another way to do more damage with less risk.

Pretty quick here, somebody's going to suggest using a two-handed weapon, a shield and two magic spells, all doing damage, all at the same time. While simultaneously sneaking and sprinting. On horseback. While invisible.


It honestly doesn't sound too outlandish. You can physically attack with a shield, so whats so absurd bout' having an enchant on it?

and nothin' bout the game seems nerfed at all to me, imo its leagues ontop of oblivion.
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Bek Rideout
 
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Post » Tue Apr 12, 2011 7:50 am

You shouldn't be able to do damage with a shield, unless you can block with sword/spell combination. I mean, if you hava a sword one handed you can't attack and deffende because you had a spell equiped in the other hand, but if you have a shield instead everithing is OK? A shield is more cumbersome, more hindering and obstruct your sight, it's good as a complement for the main weapon, but shouldn't be a better weapon than an actual weapon.

Besides, being shields able to be offensivelly enchanted, weapons should be able to be defensivelly enchanted.
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Mariaa EM.
 
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Post » Tue Apr 12, 2011 10:07 am

I've had a similar idea, which I've called "cast on block" enchantment. The idea is that you can enchant your shield with an offensive spell, and the spell triggers every time you block an attack.

Well If NPC will also use it thats will be nice, as well such enchantment option can be added to weapons so parry can also be more interesting.
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Nathan Maughan
 
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Post » Mon Apr 11, 2011 9:24 pm

Honestly?

Sorry OP, but I think it's a terrible idea. I think this game's already going to be nerfed enough as it is, and every time I turn around, somebody's suggesting yet another way to do more damage with less risk.

Pretty quick here, somebody's going to suggest using a two-handed weapon, a shield and two magic spells, all doing damage, all at the same time. While simultaneously sneaking and sprinting. On horseback. While invisible.


You always seem to be so pessimistic and dismissive of someone's ideas on a thread every time you post. Why is that, I wonder? Nothing constructive or un-sarcastic to add? How odd.

I guess there's one in every group.

OT: I think this idea would be nice to add as a limited perk and/or enchantment bonus based on Block skill and/or Enchantment skill. As long as it's done properly, it would be an excellent addition.
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teeny
 
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Post » Tue Apr 12, 2011 4:34 am

would be funny if you could enchant a shield so that it drains health from the enemy every time you block an attack.
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Jesus Lopez
 
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Post » Tue Apr 12, 2011 8:11 am

You always seem to be so pessimistic and dismissive of someone's ideas on a thread every time you post. Why is that, I wonder? Nothing constructive or un-sarcastic to add? How odd.

Because the majority of the posts on this forum are from people who, for reasons that entirely elude me, seem to only be interested in making the game easier. They want more ways to do more damage with less risk and less challenge. I think Beth already svcked a lot of the life out of TES by making Oblivion so easy - the only way I can play it and enjoy it is if I deliberately gimp my characters, and even then they're only fun until about level 19, then they're uber and boring. The last thing in the world I want to see is for them to make the next game even easier, with even more ways to do even more damage with even less risk and even less challenge.

OT: I think this idea would be nice to add as a limited perk and/or enchantment bonus based on Block skill and/or Enchantment skill. As long as it's done properly, it would be an excellent addition.

Why? Why, precisely, would it be an excellent addition? Why is there any need to be able to do damage to someone when THEY hit YOU? When THEY hit YOU, aren't YOU the one who should be taking damage? If they're the ones taking damage, what's the point in even playing at all? Hit them - they take damage. Get hit by them - they take damage. Where's the challenge? Why play a game if it doesn't challenge you?
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ANaIs GRelot
 
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Post » Tue Apr 12, 2011 9:49 am

I would sarcastically post that "yeah, Reflect Damage was OP anyway" but you would take it seriously...
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Charlie Sarson
 
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Post » Tue Apr 12, 2011 2:42 am

dont care if we will able to do it or not really.
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cheryl wright
 
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Post » Tue Apr 12, 2011 5:03 am

Because the majority of the posts on this forum are from people who, for reasons that entirely elude me, seem to only be interested in making the game easier. They want more ways to do more damage with less risk and less challenge. I think Beth already svcked a lot of the life out of TES by making Oblivion so easy - the only way I can play it and enjoy it is if I deliberately gimp my characters, and even then they're only fun until about level 19, then they're uber and boring. The last thing in the world I want to see is for them to make the next game even easier, with even more ways to do even more damage with even less risk and even less challenge.


Why? Why, precisely, would it be an excellent addition? Why is there any need to be able to do damage to someone when THEY hit YOU? When THEY hit YOU, aren't YOU the one who should be taking damage? If they're the ones taking damage, what's the point in even playing at all? Hit them - they take damage. Get hit by them - they take damage. Where's the challenge? Why play a game if it doesn't challenge you?


Your argument svcks. Its not ruining the game or having any effect whatsoever on YOUR game. If you think its overpowering, dont [censored] do it. Why is this so hard to understand? How does the option to enchant a shield affect your playthrough in any way?

It doesnt necessarily mean that you inflict damage EVERY time someone hits you. It could mean that when you successfully block an attack you can do a little bit of extra damage. If you think the idea of an opponent hurting themselves when they hit YOU is absurd, Id like you to remember a little spell called Reflect Damage. It did EXACTLY what you describe and I dont think it ruined anyones game other than those who abused it.

I think its funny. Half the people here complain that level scaling made everything level with you and got annoying because you never felt like you were stronger than anything in the world. The other half says that Oblivion was waaaay to easy and they never once felt threatened by anything. Are you sure that you played Oblivion on its hardest difficulty setting? And you still had to make your characters intentionally weak for a challenge??? Hmmm.....interesting. Maybe your just too powerful for TES games.
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Scott
 
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Post » Tue Apr 12, 2011 10:06 am

dont care if we will able to do it or not really.

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bonita mathews
 
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Post » Tue Apr 12, 2011 2:45 am

Because the majority of the posts on this forum are from people who, for reasons that entirely elude me, seem to only be interested in making the game easier. They want more ways to do more damage with less risk and less challenge. I think Beth already svcked a lot of the life out of TES by making Oblivion so easy - the only way I can play it and enjoy it is if I deliberately gimp my characters, and even then they're only fun until about level 19, then they're uber and boring. The last thing in the world I want to see is for them to make the next game even easier, with even more ways to do even more damage with even less risk and even less challenge.


Why? Why, precisely, would it be an excellent addition? Why is there any need to be able to do damage to someone when THEY hit YOU? When THEY hit YOU, aren't YOU the one who should be taking damage? If they're the ones taking damage, what's the point in even playing at all? Hit them - they take damage. Get hit by them - they take damage. Where's the challenge? Why play a game if it doesn't challenge you?


The OP wasn't suggesting a super-easy mode as you seem to think, but VARIETY. We all know TES isn't a dice roll game anymore, so why keep thinking it's been "nerfed"? besides, you know, there's a difficulty slider right... I dunno how your characters were so damn strong, mine were pure warriors and at level 30 they still struggled quite often

and besides, as someone above me said, there was a spell that did the same in even the morrowind days, so I guess you only complain 'cause you have nothing else to do...
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amhain
 
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Post » Tue Apr 12, 2011 9:34 am

Because the majority of the posts on this forum are from people who, for reasons that entirely elude me, seem to only be interested in making the game easier. They want more ways to do more damage with less risk and less challenge. I think Beth already svcked a lot of the life out of TES by making Oblivion so easy - the only way I can play it and enjoy it is if I deliberately gimp my characters, and even then they're only fun until about level 19, then they're uber and boring. The last thing in the world I want to see is for them to make the next game even easier, with even more ways to do even more damage with even less risk and even less challenge.


Why? Why, precisely, would it be an excellent addition? Why is there any need to be able to do damage to someone when THEY hit YOU? When THEY hit YOU, aren't YOU the one who should be taking damage? If they're the ones taking damage, what's the point in even playing at all? Hit them - they take damage. Get hit by them - they take damage. Where's the challenge? Why play a game if it doesn't challenge you?


3 things.

1. Why does how you play make me care? The game was hard enough with a difficulty slider, and the ability to RP. If that's too easy for you, then....umm.....sorry? Here's a real example for you, though: I think the combat in the Assassins Creed games is easy, but it doesn't affect my enjoyment of the game in the slightest. Because it takes some skill, which I have, and mastering that skill makes me happy with the combat gameplay. Simple, really. Can you not enjoy a TES game without having to struggle through the combat? Maybe you should give Ninja Gaiden 2 a try, it's frustrating challenging enough for you, I'm sure.

2. I was not referring to the specific idea of having a "reflect damage" offensive shield enchantment. That would be pointless, since we can already do that.... What I was advocating is the ability to make the enchantment on a shield bash, as that is an offensive countering maneuver. Why would I want it when someone hits my shield? That's just stupid. That would be like playing Halo with reflect damage on my energy shields.... :banghead: Really? :facepalm:

3. I do think it would be useful to have a very strictly limited enchanting ability for your shield bash based on very strict criteria. Thus, it would require the player's use of skill in combat to attain enough skill level in Block + high skill in Enchantment to add such a boon. Is that more clear? It's strange that I already said that above, and yet that somehow didn't go through....
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NeverStopThe
 
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Post » Mon Apr 11, 2011 10:46 pm

I don't see why not.

:D
Also would be cool to have the "Cast on use" enchantment back :P
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Riky Carrasco
 
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Post » Mon Apr 11, 2011 8:55 pm

:D
Also would be cool to have the "Cast on use" enchantment back :P


Besides rings, I don't see how you would be able to do that in the new fighting system, what do I have my sword in one hand while I tug on to my shirt of shield in the other? Granted I have no idea how you did it in morrowind either. *I do know HOW I mean how your actual character used an enchantment*
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Rachell Katherine
 
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Post » Tue Apr 12, 2011 5:35 am

3 things.

1. Why does how you play make me care?

I wondered the same thing myself.
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Your Mum
 
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Post » Tue Apr 12, 2011 1:19 am

lol imagine it:
*shield bash* -> paralyze -> guy falls down a cliff

or if you're able to, just "THIS IS SPARTAAAAaaa!!!!" kick the guy off the cliff ;)
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Maya Maya
 
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