Do enchanting svck in this game or I am missing something?

Post » Tue Dec 23, 2014 9:31 am

Hello guys...

I've been playing this game and finally reached level 100 enchant with my character, but I am very disappointed, I can either make weak or extremely useless effects, My character wears a Glass Armor and has Grand Soul Gems (with Golden Saints souls). But many praise how this game has a better enchanting system and that it has more freedom than both Skyrim or Oblivion, but from my testing it svcks compared to them.

In oblivion it is pretty easy to make a character with 100% Chameleon and go stab everybody to death without knowing about you even during the light of the day. In Skyrim you can make a 100% destruction spell cost reduction armor and with the impact perk and dual-wielding spells you are just invincible, just dual-wield a spell again and again with the impact perk tell your opponents dies hopelessly, they won't even have the chance to move and come close to you.

I also know that each different types of gear have different rating when it comes to enchant points in Morrowind, but those with the highest ratings are almost impossible to find, nobody drops Daedric Armor and Ebony armor is extremely rare. From what I have found out I have to kill an essential NPC to get the Daedric Armor.

Am I missing something?

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Annick Charron
 
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Post » Tue Dec 23, 2014 8:47 am

Sort of.

Npcs like Galbedir will never fail on an enchantment. Your character will fail, frequently. About the only way to get around this is with a little bit of uber alchemy.

Go buy a lot of the ingredients you need for a fortify intelligence potion. Make a few dozen. Unless your alchemy skill is high, you'll fail at some of them. Drink the successes. Make a dozen more. Drink them. Check your stats. Make a dozen more. Drink. Repeat until your intelligence is in the teens to 20 thousand or so. Now do your enchanting. Or if you have Tribunal you can buy fortify skill spells, and fortify your enchanting skill. The UESP says "Using http://www.uesp.net/wiki/Morrowind:Alchemy or other magical means to boost Intelligence into the hundreds or thousands will allow you to attempt more complex enchantments. An Intelligence fortified to 4900 or an Enchant skill fortified to 1225 will be enough to guarantee the success of any enchantment."

Golden Saints drop daedric tower shields. Those can hold a pretty good enchant, especially if you do a range of x-89 or whatever. Equip the shield and check the enchant; unequip and repeat until you get it as high as you want. If you have Tribunal, the ebony scimitars the Her Hands ordinators use can hold a pretty good enchantment with 80 points. Ebony spears. Bonemold longbow has 40 enchant points.

Save your game before you mess around with uber alchemy. An uber alchemy game can be fun, but also dangerous and detrimental to the health and well-being of your character.

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Yung Prince
 
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Post » Mon Dec 22, 2014 11:14 pm

First, a few specific types of items have higher enchantment values than others. Rings and Amulets hold a decent enchantment, as do shields. Staves are fairly enchantable in terms of weaponry, and Short Blades are light enough that you can carry several. By selecting what enchantments you want, then putting the larger ones on the items which can hold them, you can do an amazing amount. Then you stick the little "utility" enchantments on the pieces with the lowest values, like Pauldrons. Note that doing your own CE enchantments is extremely difficult (way beyond far too difficult, in my opinion), even at 100 Skill, and the amount of Alchemy or Enchantment abuse you have to go through to produce even moderately powerful CE effects is absurd.

My first character to complete the MQ was primarily an Enchanter, and that was a great game. I had to limit a few things at high level (like Constant Effect Restore Health) to prevent the game from becoming too easy.

There are TWO (almost complete) sets of Daedric Armor in the game, with one being worn by a particular NPC and the other scattered to the far reaches of the island. Getting all of those pieces to complete a full Daedric set without killing off a legendary character is a mark of true achievement (and even then you need an unofficial patch like the MPP to provide the one missing piece). It's not like in OB, where eventually every passing Marauder had it.

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DAVId Bryant
 
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