I'm working on an armor balancing mod, and one of the properties I'm examining is the enchantment capacity for different armor pieces. In Morrowind, it seems that shields (inlcuding tower shields) and helmets have the best enchantment capacity (see the wiki page http://www.uesp.net/wiki/Morrowind:Enchantment_Values#Armor). I took a look at the info on Daggerfall enchanting, and once again it appears that helms and shields are able to hold more enchantment than other pieces of armor; notably, it appears that pauldrons usually have the least capacity for holding enchantments (see http://www.uesp.net/wiki/Daggerfall:Enchantment_Power#Armor. In Oblivion, the armor quality is not calculated when determining the magnitude of the enchantment (http://www.uesp.net/wiki/Oblivion:Enchanting). But, since the enchantment system for TES IV was so nerfed, I'm willing to ignore it and pretend it never happened. ^_^
I examined the enchantment capacity for non-armor items, and rings and amulets have more enchantment points than most armor pieces (excluding Daedric Tower Shield).
So, I have a few questions for the lore experts out there:
- Is there any reason why a cuirass, which (in TES III) protects 40% of the body doesn't have the same enchantment capacity as the smaller helmet? The cuirass consists of more material, should that not corellate to how much magic can be stuffed into it?
- Why do small items, like rings and amulets, have a higher enchantment capacity than armors?
- Is there any documentation on what sorts of materials are more receptive to having magic stuffed onto them than other materials? Does craftsmanship factor into it?
- So, mainly:
What affects how much enchantment an item can contain?