Enchantment Charges

Post » Tue Sep 14, 2010 5:27 am

DISCLAIMER: Sorry if this topic has been posted before, there doesn't seem to be a search bar on this website when I'm on my Ipod so I couldn't check.

OKAY, what are your guy's thoughts and opinions on how there are a certain amount of charges on weapon enchants? Personally, I hated the fact how I'd put an enchant on my weapon then go dungeon crawling; I'd be halfway through and then I'd get that dreadful message on how I'm outta charges for my enchanted weapon. I feel that what's the point of enchanting a weapon only to have to recharge it all the time? That's why I never really enchanted any of my weapons in Oblivion, I just didn't see a point.

Instead (and I'm sure this has been mentioned many times before, but I'm throwing it out there anyways) Why not make weapon enchants permanent? AND to balance this, you could make the enchantments weaker. This could sort of be like the enchanting system they had in WoW and I like it. Maybe add some faint glowing effects too. Notice I said FAINT. I don't want to be a colorful warrior.

Anyways, what do you guys think? First post btw, addicted to these forums ;)
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Cody Banks
 
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Post » Mon Sep 13, 2010 3:08 pm

I'd prefer they did it somewhat like Morrowind where enchants recharge over time. It'd have to be slower than using soul gems to charge up obviously, but it'd make it so you don't have to constantly waste soul gems every few minutes.
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Tanya Parra
 
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Post » Mon Sep 13, 2010 11:03 pm

I'd prefer they did it somewhat like Morrowind where enchants recharge over time. It'd have to be slower than using soul gems to charge up obviously, but it'd make it so you don't have to constantly waste soul gems every few minutes.

I like that idea, at least you don't have to go to a town and pay to get it recharged all the time after like 10 mins of combat.
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Chantel Hopkin
 
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Post » Mon Sep 13, 2010 5:16 pm

i think the weapons you enchant shouldn't always cast the spell, it should have some sort of invisible percentage, meaning that it would take alot more time to recharge your weapon, the cast when strike thing should be like, 30-40% chance of casting it, and i vote fore recharging over time! it would make even hack and slash funnier!
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kevin ball
 
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Post » Mon Sep 13, 2010 8:12 pm

I'd prefer they did it somewhat like Morrowind where enchants recharge over time. It'd have to be slower than using soul gems to charge up obviously, but it'd make it so you don't have to constantly waste soul gems every few minutes.

This is what I want to and I'm fairly confident it will make a return since enchanting is making a return as its own skill
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Charlie Sarson
 
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Post » Tue Sep 14, 2010 5:11 am

I dont like current TES enchanting personally. The size of the soul should just relate to the magnitude of the enchant(or perhaps how many effects it can contain), and get rid of charges altogether. IMO.
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sarah taylor
 
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Post » Mon Sep 13, 2010 4:40 pm

I'd prefer they did it somewhat like Morrowind where enchants recharge over time. It'd have to be slower than using soul gems to charge up obviously, but it'd make it so you don't have to constantly waste soul gems every few minutes.
I don't think they should recharge over time, it doesn't make any sense. Is it supposed to be svcking up the soul power around it?

I'd like it so permanently enchanted stuff stays that way without recharging needed, and most enchantments should be temporary.
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Misty lt
 
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Post » Tue Sep 14, 2010 6:01 am

i think the weapons you enchant shouldn't always cast the spell, it should have some sort of invisible percentage, meaning that it would take alot more time to recharge your weapon, the cast when strike thing should be like, 30-40% chance of casting it, and i vote fore recharging over time! it would make even hack and slash funnier!

I've thought about this too and I don't think it should automatically be placed on self-enchanted weapons. Instead have it be an enchanting option so when you are enchanting a weapon you have the option for 1)On strike 2)On Cast 3)Chance on Strike 4)Constant Effect (maybe)
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Thomas LEON
 
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Post » Tue Sep 14, 2010 12:59 am

i would be happy with either permanent inchanting (enchant the weapon and never have to worry about it again) or a morrowind style where they recharge at a rate that is equivalent to the potency of the enchant ( meaning that stronger enchants like soul trap for 30s,10 damage armor health/armor/and weapon for 10s, and 15 fire damage for 20s would take longer to recharge than a simple soul trap for 10s)

so basicly the more enchantments that do more things on an item the longer it will take to recharge it. if there is on or a few weak enchantments on an item its recharge speed will be faster.
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Catherine N
 
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Post » Mon Sep 13, 2010 3:37 pm

I dont like current TES enchanting personally. The size of the soul should just relate to the magnitude of the enchant(or perhaps how many effects it can contain), and get rid of charges altogether. IMO.

This is pretty much the direction I'd like to see them take with enchanting and it goes with their theme of simplifying things while making them better :celebration:
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Natalie J Webster
 
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Post » Tue Sep 14, 2010 12:19 am

I like enchanting.
I hope that with the return of the enchanting skill it will mean more options.
For instance being able to choose if its on self, touch or target.

I think its logical that a powerful weapon is balanced by having charges. And it still works as a weapon without charges, just not with the spell anymore. But it still had the ability to damage things immune to normal weapons, like ghosts.
Its an incentive to go soul gem hunting, or use Azura's star, or both.

In Oblivion it wasnt all that hard to cast a soul trap every few monsters, or soul trap a summon every few marauders.

I usually only used powerful enchantments, the ones that drained quickly, when I was in a tight spot anyway.
A glass dagger with a weakness to magicka and a few elemental damage whammies can save your life when you find yourself surrounded by liches and their summons, and their summons.
For me, it was more fun to use a plain daedric longsword on most occasions.
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Minako
 
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Post » Mon Sep 13, 2010 3:08 pm

I don't think the charges on weapons were a fun game mechanic or helped "balance" it in any way. Just get rid of charges.
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mike
 
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Post » Tue Sep 14, 2010 3:10 am

wasn't it said that the soul gems would no longer recharge weapons?
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ANaIs GRelot
 
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Post » Tue Sep 14, 2010 12:27 am

I really like the charge over time thing, I think that it is a nice balance instead of going to a damn town just to spend a crap load of money for someone else to do it.
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Courtney Foren
 
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Post » Tue Sep 14, 2010 5:22 am

I would prefer a permanent enchant effect buffed by soul gems, so a fire sword always does a base damage of 10% it's original enchantment strength, when recharged with a gem it does % extra for % strikes depending on the power of the soul used.
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[Bounty][Ben]
 
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Post » Mon Sep 13, 2010 10:41 pm

I'd prefer they did it somewhat like Morrowind where enchants recharge over time. It'd have to be slower than using soul gems to charge up obviously, but it'd make it so you don't have to constantly waste soul gems every few minutes.

I agree.
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Jessica White
 
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Post » Tue Sep 14, 2010 2:52 am

Let me use the new blacksmithing skill to craft a soul gem encrusted hilt for me sword, so i can add soul trap on hit along with my other enchants so it recharges when i kill things.
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tiffany Royal
 
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Post » Mon Sep 13, 2010 10:30 pm

I would prefer a permanent enchant effect buffed by soul gems, so a fire sword always does a base damage of 10% it's original enchantment strength, when recharged with a gem it does % extra for % strikes depending on the power of the soul used.


That is not a bad idea actually
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Danel
 
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Post » Tue Sep 14, 2010 8:05 am

Let me use the new blacksmithing skill to craft a soul gem encrusted hilt for me sword, so i can add soul trap on hit along with my other enchants so it recharges when i kill things.

This sounds cool, I want to attach Azura's Star to my sword
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Charlotte Lloyd-Jones
 
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Post » Mon Sep 13, 2010 7:34 pm

Well remember they had to change the mw system because enchanted items were more powerful then spells were. So right there your limited to how powerful spells are. Your not going to get recharging enchantments for sure unless magicka recharges.. and even then its iffy. You can have more then one weapon after all.
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Vickytoria Vasquez
 
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Post » Tue Sep 14, 2010 12:06 am

I don't think the charges on weapons were a fun game mechanic or helped "balance" it in any way. Just get rid of charges.

This will give you fire damage 5 or similar at level 50, with no charges they have to nerf it very hard to balance it, the low effect would make it pretty irrelevant.
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maddison
 
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Post » Tue Sep 14, 2010 2:21 am

That's a great idea. The only reason I ever picked up enchanted weapons in Oblivion were to sell them.
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Ana
 
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Post » Tue Sep 14, 2010 8:09 am

Well remember they had to change the mw system because enchanted items were more powerful then spells were. So right there your limited to how powerful spells are. Your not going to get recharging enchantments for sure unless magicka recharges.. and even then its iffy. You can have more then one weapon after all.

I used a lot of cast on use enchanted items in Morrowind to preserve magic, and yes they was overpowered, you could make a ring with weakness to fire 100%+ fire damage 100 in 30 feet, with enchant skill 100 this had over 30 charges rate of fire was as fast as you could press the button. Also had a restore health 100 item.

Recharging items over time is ok as long as it's pretty slow, perhaps have it constant like 1-3 magic/ second for everyting, making a powerful weapon with lots of charges takes longer to fill up.

I do not like lots of the ideas here, people want to dumb down the game :banghead: . Yes I see removing charges as similar to removing the magic pool, just let you cast, to balance it just nerf spells to 1/3 of Oblivion strength. This would make mages far easier to play and boring as mud.
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Tanya
 
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Post » Mon Sep 13, 2010 10:14 pm

Make weapon enchantments drain magicka with every discharge. That would be a lot better, IMO.

EDIT: The concept behind weapons needing recharges while the rest of your gear doesn't is plain [censored].
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Lance Vannortwick
 
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Post » Mon Sep 13, 2010 6:53 pm

maybe enchantment perks will increase your charges or re-charge rate?
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Miguel
 
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