Enchantments... and how they recharge

Post » Sun Feb 27, 2011 5:25 am

One of the things that really bothered me in Oblivion was how I was forced to constantly recharge my magical items with Soul Gems, Varla Stones or by buying from Mages Guild merchants.
In Morrowind, I really liked how all enchantments slowly recharged themselves over time, while you could also use Soul Gems to recharge them more quickly.

The first time I played Oblivion without mods, I didn't even use any enchanted items because of this very reason - they didn't recharge over time. I really missed that from Morrowind...
So I was wondering... what do you think?

Should enchantments recharge over time as they did in Morrowind, while also allowing you to use Soul Gems to recharge quickly? Or should enchantments only be able to be recharged slowly over time?

Should enchantments recharge instantly by using Soul Gems, specific magical items, and by paying specific magic merchants as in Oblivion?

Or should there perhaps be a combination of both of these ways? Should enchantments recharge slowly over time, but also be able to be recharged instantly by specific magical items, magic merchants, and Soul Gems?
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JAY
 
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Post » Sun Feb 27, 2011 5:59 am

Allowing Enchanted weapons to recharge over time, isn't that what the Enchant skill in MW did? If it did then I'd say it'll do it again in Skyrim.
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Lisa
 
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Post » Sun Feb 27, 2011 11:28 am

There should be a spell to recharge items by draining your own life force or magicka. You should be able to do it quickly and take a massive hit, or slowly and have a constant slow drain till you end the spell.

Soul Gems should be a shortcut to recharging by using your enemies life force instead of your own.

Varla stones should get out. Recharging merchants should basically be charging you for using their own filled soul gems to recharge your items (and be more efficient than you in the early stages).

Soul gems should be very rare, but not get used up when discharged.
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Crystal Clear
 
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Post » Sun Feb 27, 2011 8:52 am

I would almost guarantee it will return to the Morrowind style.
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Lady Shocka
 
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Post » Sun Feb 27, 2011 10:07 am

Personally I like the idea of needing to do upkeep on my enchanted weapons, for the simple reason that it gives me one more thing to worry about in the game, but I would have to say that the number of uses for each enchanted weapon, before it is rendered useless, should be increased slightly.
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Sarah Unwin
 
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Post » Sun Feb 27, 2011 2:13 am

Well it really didn't make sense that their power recharged over time. I also think you having to use items to recharge them is kind've clunky too. I just think that enchantments should be passive but the power of the enchantments be toned down a bit. However the "activate" enchantments that you used to be able to put on in Morrowind should have a recharge timer to use it again though I never was one for the activation enchantments but that was because it was a pain to switch between spells and the item enchantments. Otherwise I say leave it like Oblivion's enchantments and use Showler's idea to put a spell in the game to recharge enchantments but it drains stats or something so that you can have your enchantments while your dungeon diving but then after you done there you have to head to a chapel.
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rebecca moody
 
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Post » Sun Feb 27, 2011 1:51 pm

Allowing Enchanted weapons to recharge over time, isn't that what the Enchant skill in MW did? If it did then I'd say it'll do it again in Skyrim.


Enchanted items recharged over time no matter what skill you had in Morrowind, I think. I'm not 100% sure.
Would be cool if this was skill related in Skyrim perhaps? The more Enchant skill you have, the sligtly faster it recharges over time. :)

Do we even know if Skyrim is going to have an Enchant skill though? I'm not 100% sure about that either...


There should be a spell to recharge items by draining your own life force or magicka. You should be able to do it quickly and take a massive hit, or slowly and have a constant slow drain till you end the spell.


Seems like a pretty good idea to me. I definitely wouldn't mind having it implemented :P
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sally R
 
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Post » Sat Feb 26, 2011 10:38 pm

I hope they recharge over time as I find capturing souls rather... Immoral. :tongue:
Of course, my evil characters won't mind. And some people just deserve it... *Looks at Almalexia trapped in Azura's star*
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Carlitos Avila
 
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Post » Sun Feb 27, 2011 1:52 am

but I would have to say that the number of uses for each enchanted weapon, before it is rendered useless, should be increased slightly.


I agree with that too :)
I'm not really sure how it was in Oblivion (I've forgotten, since I've basically never used enchanted weapons there), but I was really annoyed about the sound in Morrowind, when you tried to use your magical item but had no uses left.
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Claudz
 
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Post » Sun Feb 27, 2011 10:33 am

You forgot to include the "chuck it option". I don't think you should have to recharge weapons at all. It's clunky. It's not needed. I also don't see how changing back to a recharging system would help.
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Rudy Paint fingers
 
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Post » Sun Feb 27, 2011 3:16 am

You forgot to include the "chuck it option". I don't think you should have to recharge weapons at all. It's clunky. It's not needed. I also don't see how changing back to a recharging system would help.

I think that infinite number of magical uses goes under "I have my own suggestion" :)
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JD bernal
 
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Post » Sun Feb 27, 2011 12:24 am

Allowing Enchanted weapons to recharge over time, isn't that what the Enchant skill in MW did? If it did then I'd say it'll do it again in Skyrim.


The enchant skill in Morrowind primarily did two things, it affected your ability to crate and recharge enchanted items with soul gems, and reduced the charge cost of using an item, I believe. I don't think it effected how quickly items recharge automatically.

Honestly, though, I don't even like my cast on strike enchantmented weapons having a limited charge at all, because it just doesn't seem right that my magic weapons should have limited ammunition, especially since you still have to worry about them breaking, and for bows, you also need arrows. Obviously, if cast when used enchantments return, these should have limited charge, because as they were in Morrowind, they were basically like spells except they drained the item's own charge instead of your magicka, removing the charge entirely would make them even more overpowered than they already could be. But for weapons, it just seems unnecessary. I use weapons with this kind of enchantment because I want to enhance my attacks from that weapon with magic damage, I don't really want to deal with it suddenly losing that magic damage after a few strikes, other RPGs do fine without giving enchanted weapons limited charges, I see no reason why the Elder Scrolls couldn't.

Regardless, though, if weapons MUST have a limited charge, it should recharge over time, because I too often didn't bother with enchanted weapons in Oblivion, in part due to the need to constantly recharge them manually, though the decision to make it impossible for players to repair enchanted items with an armorer skill below 50 also discouraged me, until I had a high level in that skill. Though players should still be able to recharge enchanted items using soul gems if they so choose in order to get the charge back more quickly. I also think I like the idea of a spell to recharge enchanted item, maybe call it "Recharge magic items" or something, and have it restore the charge of any currntly equipped enchantments by a certain amount determined by the strength of the spell, and these rules should also apply to cast when used items, if they return.

Soul gems should be very rare, but not get used up when discharged.


Wouldn't that kind of make Azura's Star obsolete, seeing as the entire point of it is that it's a soul gem that doesn't dissappear when the soul trapped in it is used?
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jessica Villacis
 
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Post » Sun Feb 27, 2011 1:54 pm

Honestly, though, I don't even like my cast on strike enchantmented weapons having a limited charge at all, because it just doesn't seem right that my magic weapons should have limited ammunition, especially since you still have to worry about them breaking, and for bows, you also need arrows. Obviously, if cast when used enchantments return, these should have limited charge, because as they were in Morrowind, they were basically like spells except they drained the item's own charge instead of your magicka, removing the charge entirely would make them even more overpowered than they already could be. But for weapons, it just seems unnecessary. I use weapons with this kind of enchantment because I want to enhance my attacks from that weapon with magic damage, I don't really want to deal with it suddenly losing that magic damage after a few strikes, other RPGs do fine without giving enchanted weapons limited charges, I see no reason why the Elder Scrolls couldn't.


I understand what you mean and I think that ... it can be something good, but also something bad.
Mostly it would work pretty good, but some enchantments are so powerful that they shouldn't be used over and over and over.
Items that paralyze, absorb health/magicka could become too powerful if the uses are infinite.

I think that if infinite magic uses should exist, things like these have to be changed as well, so that they don't become too powerful.
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Angus Poole
 
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Post » Sun Feb 27, 2011 2:04 pm

Oblivion style. Anything else would be just too cheap. I'll go even further and say that could go for constant effects too. "Press wait to recharge" - nah. No freebies thank you very much.
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Multi Multi
 
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Post » Sun Feb 27, 2011 12:56 pm

I like the combination of Morrowind and Oblivion's systems approach.
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Vincent Joe
 
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Post » Sun Feb 27, 2011 2:05 pm

Do we even know if Skyrim is going to have an Enchant skill though? I'm not 100% sure about that either...


Yes, enchanting is confirmed in Skyrim by the screenshot of the skills page.

I was just bothered with the Morrowind system. Such powerful enchants for a recharge over time was a bit much. But also one thing that annoyed me with Oblivion is that enchanted weapons ran out with each swing. I really thing that there should be a compromise. Where weapon and armor enchants are constant effects that never wore out and the accessories could have activated effects that recharged over time.
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Lori Joe
 
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Post » Sun Feb 27, 2011 12:52 pm

There should be a spell to recharge items by draining your own life force or magicka. You should be able to do it quickly and take a massive hit, or slowly and have a constant slow drain till you end the spell.


Pointless imo, as people would pretty much only use this when they aren't in danger, and then just rest, fast travel, or heal up. Might as well let it recharge over time because in the end it has the same outcome.
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DAVId MArtInez
 
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Post » Sun Feb 27, 2011 12:55 pm

I would definitely like them to bring back Enchant using the Morrowind style, but with recharge merchants. Somewhat off topic, but I'd like to also have more options in the way of picking what kind of enchantment I want (CE/Strike/On use)

Responses inside quote:
Soul Gems should be a shortcut to recharging by using your enemies life force instead of your own. Makes a lot of sense
Varla stones should get out. Recharging merchants should basically be charging you for using their own filled soul gems to recharge your items (and be more efficient than you in the early stages). Basically what Oblivion had, it helps to have the option
Soul gems should be very rare, but not get used up when discharged. Nope. They should be used up. That's why we have Azura's Star.


@hlvr: All enchanted items slowly charged back up in Morrowind no matter your Enchant level. Enchant made them recharge quicker.
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Irmacuba
 
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Post » Sun Feb 27, 2011 9:33 am

You can also recharge items with soulgems in Morrowind.

I think a better way to handle enchantments is to approach it as a magica-battery, where you can use your own mana to recharge the item up to the maximum capacity of the soul bound to the item.
Also, don't make the mana regenerate automatically anymore, that made summons and destruction completely overpowered and most other spells pretty much useless.
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Alessandra Botham
 
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Post » Sun Feb 27, 2011 6:25 am

Combination of both. I liked how you didn't have to constantly waste soul gems to recharge your magic items in Morrowind. However, having magic items other than soul gems (like Varla Stones) to fall back on in a tight spot is always nice. I always kept 5 or so on me at a time in Oblivion.
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Horror- Puppe
 
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Post » Sat Feb 26, 2011 10:51 pm

One of my favorite things to do was find enchanted Items, make enchanted items, soul trap, etc. in Morrowind.

In Oblivion I HATED the enchanting system. And never bothered with it.


Soooo....it hopefully has gone back to a system similar to Morrowind. The enchanting skill making a comeback is a good sign.
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Honey Suckle
 
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Post » Sun Feb 27, 2011 7:10 am

Allowing Enchanted weapons to recharge over time, isn't that what the Enchant skill in MW did? If it did then I'd say it'll do it again in Skyrim.

If your good in enchaniting you can slowly regenerate your powerful weapon.

It will give another reason to choose enchantment as a skill to level.
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Cedric Pearson
 
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Post » Sun Feb 27, 2011 9:59 am

you know whats funny about this?

If weapons magicka recharged in OB and MW forced you to use soul gems then everyone would complain to Oblivion was dumbing it down.

The fact that in OB magic charges dont recharge themselves and force you to use other things like soul gems are actually more aimed towards the hardcoe auidence . Where in MW it did it automatically.
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djimi
 
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Post » Sun Feb 27, 2011 10:55 am

Auto regenerating enchantments would be a nice perk requiring higher levels of enchanting.
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ZzZz
 
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Post » Sun Feb 27, 2011 5:20 am

They should be permanent. The effect should slowly become less potent, but giving some of your Magika to it should replenish the it.
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Emma
 
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