Enchantments ... Do you hate or like them?

Post » Sun Feb 16, 2014 12:26 pm

i dont know ever since oblivion (my first tes) i always hated enchanted weapons. they cant be removed and the glow can be quite annoying imo. u have to recharge them , (takes away from action) and they ruin some fights by just making your weapons over powered. i dont know why but i love plain weapons. they just make me feel like i earned the kill. enchanted armor is a diff story. like fortify hand to hand gauntlets, water walking boots, magic resist curius, along with jewelry u can enchant. so can u guys explain how u keep up with/ like enchanted weapons.
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The Time Car
 
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Post » Sun Feb 16, 2014 8:43 am

I hate recharging them. I never fill soul stones but you can find filled ones in that buried chest in Dawnstar.
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Natasha Callaghan
 
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Post » Sun Feb 16, 2014 10:13 am

Enchanting should been a free for all, whatever magic effect on whatever piece of equipment, on use/hit or constant effect.

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Dragonz Dancer
 
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Post » Sun Feb 16, 2014 12:48 pm

What I hate about enchanted is that the amount of charges a Grand Soul Gem give about the same amount of charges as weaker Soul Gems; at least for me anyway, because I really don't notice any differences. Also, it really svcks for archers who use enchanted bows, because every missed shot costs you charges.

And powerfully enchanted weapons seem to run out of charges FASTER rather than slower (which is what POWERFULLY enchanted was supposed to mean!). Beth's balancing is a pain in the butt... I'm thinking of a way to use the restoration-potion exploit to give weapons more charges without increasing it's enchantments' damage to astronomical levels.

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Michelle davies
 
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Post » Sun Feb 16, 2014 1:02 am

I like enchantments. My vamp uses them with her bound bow to boost her archery output, and her robes to boost her magica and illusion, but just the peerless ring and circlet and master robes rather than doing her own enchanting. I have a couple pet peeves to leveling up enchanting. One is the guards will comment on your magic skill, which is fine for a mage, but I don't like it for my archers. The other, the worst, is the bow will make a magic like sound during the equipping sequence even if there is no enchantment on it. It's distracting.

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Quick Draw
 
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Post » Sat Feb 15, 2014 9:30 pm

I use three pieces of apparel enchanted with Fortify destruction and i have permanent enchantments on weapons. When i want to lvl up my enchanting skill (legendary), i have to use another weapon enchanted only with soul trap, or change my armor.

I use dual swords, one enchanted with Fiery Soul trap and absorb stamina and the second one enchanted with chaos damage and absorb life.

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barbara belmonte
 
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Post » Sat Feb 15, 2014 10:09 pm

Ahh yes, I can feel it. Enchanting and soul gems getting cut from the next game. It works the exact same way as the hammers did in Oblivion so that will likely get cut.

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Justin Bywater
 
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Post » Sat Feb 15, 2014 9:30 pm

Agreed. The first kill I made with an enchanted sword it felt like a cop-out, I never did it again. I had a fantastic battle with a goblin warlord once who was decimating me with his enchanted axe, but in the end I got him and it did feel such a victory without using enchantments.

Taking screen-shots you can't get a decent shot with all that enchantment sparkle coming off the weapons...... it should be bad for sneaking as well.

Best to win with better skill of game-play.

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liz barnes
 
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Post » Sun Feb 16, 2014 7:17 am

I like enchanting. I always use a grand/black soul gem whenever I initially create weapons or attire for my characters as this considerably cuts down the recharging rate for the items, it also means my characters never run out of charge during a battle. When I level up I then make the time to maintain my weapons and recharge them fully ready for the next part of the play through. Worth remembering as well that enchanting is not compulsory so if you don't like it simply don't use it.
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I’m my own
 
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Post » Sun Feb 16, 2014 9:07 am

I only use items that I enchant myself, with the exception of Dawnbreaker. Seems like it takes forever for the charges to deplete it. I love enchanting.
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amhain
 
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Post » Sat Feb 15, 2014 10:38 pm

Why cant I LOVE them?

I like them

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Tikarma Vodicka-McPherson
 
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Post » Sun Feb 16, 2014 5:08 am

I love it. Here are a couple pieces of my level 47 Nord's gear:

http://lrpctech.files.wordpress.com/2014/02/death-dealer.jpg (Death-Dealer Gauntlets)

http://lrpctech.files.wordpress.com/2014/02/stormblade.jpg (Stormblade - two-handed Dragonbone sword)

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Victoria Vasileva
 
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Post » Sun Feb 16, 2014 6:16 am

I like using enchantments, but sometimes I feel like they're necessary for a lot of my characters to survive at higher difficulties so I don't like that.

I like the act of disenchanting/enchanting, though. It's probably my favorite crafting skill.

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how solid
 
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Post » Sun Feb 16, 2014 10:42 am

It's ok.

I certainly don't have a problem with using enchanted weapons to kill things. Most of the time my crafting skills are quite low, so my gear never feels overpowered.

My biggest problem with Enchanting in Skyrim is just that it's rather boring. Enchantments on armor/clothes/jewelry are always constant effect, and there aren't that many effects to play around with, as opposed to past games. Enchantments on weapons are always cast on strike, and again, the effects are limited.

I'd love to have a bit of the Morrowind style enchanting come back. Enchant a ring that allows you to cast a fireball. Enchant a sword that allows you to cast invisibility. Enchant a set of boots that allows you to summon a ghost. Of course, Morrowind's Enchant skill could make casting spells completely unnecessary. But at least give us some of the effects back.

Why can't I enchant a sword with Weakness to Fire, for example? Or a ring of Stoneflesh? We have these effects in the game, but for some reason they're all split up and spread around, meaning a character would need to dabble in Alchemy and Enchanting and several magical schools - and then start applying poisons - in order to enjoy them all.

Really, though, it's the dullness of it. When my sorcerer is walking around with fully enchanted armor, he doesn't feel like he's a master enchanter. Since all the worn enchantments are simply "make you better", you forget they exist for the most part.

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Lizs
 
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Post » Sun Feb 16, 2014 8:17 am

I seem to get bored with characters once I reach 100 in Enchanting*, since then I have the best gear and little else to aim for, and it does make things quite easy. I enjoy leveling it up however as it seems to be a nice money-maker, and going out and harvesting souls is fun, it's just a shame that once I reach it I tend to feel the urge to restart with a new character.

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Roberta Obrien
 
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Post » Sun Feb 16, 2014 1:15 am

Love them on armor, avoid them on weapons.

I don't want to bother recharging them every ten swings; and also i find that, as i play on default, weapons are already powerful enough. The only exception is if i want the elemental glow on one for roleplay reasons, in which case i enchant it, but only with the lowest damage possible.

Heh, some posts in this thread make me think of my Morrowind main: a 'basic' warrior, but with Enchanting among primaries.

An ordinary person, made superhuman by trinkets of his creation. He was Iron Man.

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Jason Rice
 
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Post » Sat Feb 15, 2014 10:29 pm

Why not legendary it?
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Hearts
 
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Post » Sun Feb 16, 2014 3:54 am

Oh god, please no... noo..... NOOOOOOOOO!!!

I like enchanting, though i feel they should tone it down a bit, i felt they were a bit too strong, it just didn't scale well with the difficulty level, same goes for smithing. In the end i had to severely limit my character by giving him weaker weapons and armour for even the Legendary difficulty to be even minutely challenging. *this was on the console version of course, whereas the PC is much more balanced with mods*

Also some enchantments were absolutely useless, where as they missed out some much needed ones like Fortify Destruction *more damage from spells*.

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Robyn Howlett
 
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