Now I use the code patch so I can use 2 contant effect rings, plus one cast on use. CoU cast on use, CE being Constant Enchant
Right now I have planned:
2 rings - CE Fortify Health [for now, need those hp early on!]
ring - CoU Restore Health
ring - CoU Frenzy Humanoid
ring - CoU Charm
ring - CoU Cures (poison, diseases)
ring - CoU Invisibility (get out of dodge and sneak in)
rings - CoU Weakness to X, X damage on touch [heavy hitting, but limited to usually one shot with most souls]
Amulet - CE Water Walking, Slowfall
Amulet - CE Water Breathing, Swift Swim
Amulet - CE Levitate
Exquisite Belt - CE Restore Fatigue [for running around]
Now on the armor:(most of the rest lacks the pts for anything major}
Right Bracer - CoU Recall
Left Bracer - CoU Mark
Chest - CE Fortify Health [fight those one shot deaths]
Helm - CE Night Eye, Detect Animal (with code patch to detect humanoid too) [if I can get it in there]
I was looking at utility and such over power. Character is an assassin style rogue, with a dash of magic and combat skills. Switching rings and amulets as needed.
For weapons, likely going to look at cast on use spells for the bows. But swords will likely be absorb health and fatigue enchants on strike
Any recomendations? (permant invisablilty and 100 camo not something I considered, too easy street)