Well enchanted clothes indestructible, thats come to absurd sometimes when Archimage wear instead of his fancy robe enchanted lower class shirt with pants and prison irons (only one clothing type bracer/glove in Oblivion) thats can be enchanted to provide more protection then Daedric armor give but also have full elemental resistance or reflect damage/spell, absorb or chameleon 100%.
But
In Daggrefall enchanted items lose part of their durability when used
Personally I'd like to see improved combination of Daggerfall and Morrowind enchanting with additional new features some of them can found in Oblivion.
Interesting features in Daggerfall system:
All items have different amount of enchanting room,
There is can be enchanted miscellaneous items,
Named Soulgems
Soul gems have info about souls of what creature trapped inside of it, good for collections
Enchanting limited to guilds so the are more important, enchanting take much gold.
There is advantages and disadvantages effects like:
Spoiler Advantages
Cast when Used effects
are used much like spell-casting, except they use the item's power instead of the character's magicka. When a spell effect is aborted (Destruction-based effects and targeted effects), the aborted points go into the characters magicka, so these items can also be used to refill depleted magicka.
Repair Items
will repair any damaged items in the character's inventory by one condition level after every 8 hours of rest. This includes other enchanted items and artifacts
Increased Weight Allowance
is exactly what it says on the tin. This effect does not stack with other items that have the "Increased Weight Allowance" effect.
Feather Weight
sets the weight of the item enchanted with this power to 0.25 kilograms, regardless of how heavy it was before enchanting.
Potent vs.
allows a weapon to do more damage to a specific kind of creature per successful strike.
Good Reputation with
improves your reputation with a specific group (scholars, commoners, etc.) when equipped.
Disadvantages
Soul Bound
Bound Souls are technical disadvantages caused by having the item be bound to a creature. The more powerful of a creature, the more powerful the item can be. Certain creatures have extra advantages and disadvantages forced upon you for using them to enchant your items. If your item breaks, then the creature is released, and will attack you.
Table of souls and their side effects thats applied with Soul Bound
Spoiler Soul Name GP Cost EP Value Advantages DisAdvantagesAir or Flesh Atronach 35,000 300 Cast when held: SlowfallingFeather Weight Item deteriorates in sunlightAncient Lich 250,000 2,500 None NoneAncient Vampire 100,000 1000 None NoneCentaur 8,000 30 None NoneDaedra Lordv1.04.191 800,000 8,000 Potent vs. Daedra User takes damge in holy placesExtra WeightDaedra Seducer 155,000 1,500 Good Rep with All Item Deteriorates in SunlightUser takes damage in Holy PlacesHealth leech unless used weeklyBad reactions from animalsDaedroth, or Lesser Daedra 105,000 100 None Low Damage vs DaedraBad Reactions from DaedraItem Deteroriates in Holy PlacesDragonling 505,000 5,000 NoneNOTE: The only trappable dragonlings souls are quest to kill dragonlings obtained from any knights guild. NoneDreugh 15,000 100 None NoneEarth Atronach 35,000 300 Strengthen Armour Extra WeightFire Atronach 35,000 300 Cast when used-Resist fire NoneFire Daedra 55,000 500 Enhance Skill DaedricCast when used: Resist Fire Bad rections from animalsFrost Daedra 55,000 500 Enhance Skill DaedricCast when used: Resist Frost Item Deteriorates in Holy PlacesGargoyle 8,000 30 None NoneGiant 6,000 30 None NoneGiant Bat 5,000 0 None NoneGiant Rat 5,000 0 None NoneGiant Scorpion 5,000 0 None NoneGiant Spider 5,000 0 None NoneGhost 35,000 300 Feather Light Item deteriorates in Holy PlacesReduced damage vs. undeadGrizzley Bear 5,000 0 None NoneHarpy 8,000 30 None NoneIce or Water Atronach 35,000 300 Cast when used: Resist FireCast when used: Ice StormCast when held: Resist ColdStrengthens armour NoneImp 6,000 10 None NoneLamia 15,000 100 None NoneLich 105,000 1000 Enhances Skill Destruction Item Deteriorates in SunlightLow damage vs. UndeadMummy 15,000 100 None NoneNymph 15,000 100 None NoneOrc 6,000 10 None NoneOrc Sergeant 6,000 10 None NoneOrc Shaman 8,000 30 None NoneOrc Warlord 6,000 10 None NoneSkeletal Warrior 5,000 0 None NoneSlaughterfish (Giant Eel) 5,000 0 None NoneSpriggan 6,000 20 N/A N/ATiger 5000 0 None NoneWereboar 6000 140 None NoneWerewolf 6,000 90 None NoneWraith 35,000 300 Regen in darkness Deteriorates in holy placesLow damage vs undeadVampire 75,000 700 None NoneZombie 5,000 0 None None
More there
http://www.uesp.net/wiki/Daggerfall:Enchantment_Power#Soul_Bound_Items
In Morrowind also some nice features can be found
For first enchanting can be done by self without need of additional altar or NPC, but there is chance of failure during enchanting, NPC service cost money but doesn't have failures
Charge usage depend on enchanting skill level
Charges slowly restores overtime
Items have different enchanting limit so thats make valuable items actually important as base for better enchanting
Soul gems have different look
Constant effect is hard to achieve due money cost and soul requirements
Oblivion
Well mostly enchanting become too simplified in Oblivion, but some interesting features can still be found
Magic Staffs have on target enchant thats good idea was but need some tweaks, for first thats must be option for them not main and sole purpose, there is must more options as same as on strike enchant was in Morrowind not a sole one, so staffs will not just "magical guns", unenchanted staff can work as pole weapon as well since we can block with them, more staves must be present in game as well as blank ones.
Sigil Stones Varla Stones Black Soul Gems Was good ideas nice to see at last Black Soul Gems in Skyrim.