Enclave can we join them in fallout 4?

Post » Fri Nov 27, 2015 8:36 pm

Did you see any helmet like that in the Capital Wasteland?

As it should only be... but I don't expect that from Bethesda. I don't think Bethesda would make a [joinable] faction that appeared helpless, or model the armor for just a one-shot prop; nor use the New Vegas model in their own work.
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Sabrina Steige
 
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Post » Fri Nov 27, 2015 9:03 am

That's basically how the TG was in Skyrim before the Dragonborn comes along.

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Andrew Perry
 
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Post » Fri Nov 27, 2015 11:22 pm

Exactly. Hell, someone even made a http://www.youtube.com/watch?v=EK6RMd-SKMQ thinking this confirmed the Enclave to be a Fallout 4.

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Jason Wolf
 
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Post » Fri Nov 27, 2015 5:03 pm


And given that there are NPCs in 3 that talk of a large super mutant presence up there and the Mid-western the enclave outpost is probably long gone since it's in an area that is wanted by superior forces.

http://fallout.wikia.com/wiki/Chicago

If anything I wouldn't use chicago as an example of the enclave having any force due to the fact that said force could've been destroyed or minor to not even matter as a force.
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Janeth Valenzuela Castelo
 
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Post » Fri Nov 27, 2015 10:42 pm

:smile: (Never heard of them.)

But they seriously were helpless, and joinable? Were they still helpless after their quest was completed? A faction of 'old-timers' (as called) doesn't seem like it would have a future, or particularly powerful allies for the Player to show off; hence my assumption that Bethesda wouldn't include that themselves, in their own work.
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Calum Campbell
 
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Post » Fri Nov 27, 2015 10:20 pm


Could be a prototype from MiT or a military testing facility. Again, the fact that it's the old version from FO2 doesn't really prove anything.
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SHAWNNA-KAY
 
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Post » Fri Nov 27, 2015 9:39 am

The NPCs in Fallout 3 were talking about the super mutant army from Tactics, which was defeated by the MwBoS ages ago. They weren't saying that there are still super mutants in Chicago.

Also, the MWBoS left the west coast before the BoS encountered the Enclave, they would have no idea who they are.

The Thieves Guild.

They were basically broke, had no influence in any city, even the people in the city they had tier HQ in treated them like insignificant trash, they were constantly failing even simple jobs, and the only person they still had connections with, who was the only reason the guards hadn't gone into their base and killed them all, was about to drop her support because they couldn't get anything done.

And no, after you complete their questline they pull a 180 and become super powerful again because you break the curse causing their bad lack.

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Brandon Wilson
 
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Post » Fri Nov 27, 2015 10:25 am

I don't see that, since they made that armor on the West Coast. In Fallout we saw that no one around there could make Power Armor; but the BOS had a few suits, and maintained them. In Fallout 2 we learn of the Enclave, and unlike the BOS, the have the skills and facilities to design their own; and they look quite a bit different to what the player has seen so far. The BOS didn't make theirs, that was stolen [recovered :angel: ] ARMY equipment. I can't think that any PA found on the East Coast would match an original West Coast design, when they all got nuked; regardless of the debate if there are East Coast Enclave.

Ah... That's different. One joins the thieves' guild for thievery it's own sake. It's not like a rebel army, or weak resistance force that drags you down for joining up.
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Mari martnez Martinez
 
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Post » Fri Nov 27, 2015 8:40 pm


I imagine due to it's age it would probably be from a hidden storage bunker or facility the enclave built before the great war to serve as who-knows-what. The Enclave power armor could be from the pre-war and not actually built until they needed to build new ones like we see in fallout 3.



http://fallout.wikia.com/wiki/Fallout_Tactics_endings

Spoiler

Calculator dies ending: Brotherhood is weakened but they pick up strength, the enclave would probably be deemed as bad once it becomes known that they are wasteland nazis.
Good reputation Ending: Brotherhood turns into people wanting to help people, discrimination against ghouls and super mutants is illegal, enclave is an organization that sees both as crimes against humanity.
General Barnaky: Brotherhood becomes a force of oppression, they want to conquer all and kill anything they deem would hinder their progress
Poor Reputation ending: Player is the only leader, one nation one ruler no exception. Enclave would get wiped out because they're not under the rule of the calculator.


either way enclave in chicago are screwed, the brotherhood doesn't need to know what they do they're a group with power armor and that makes them a dangerous force to have around.
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Shelby McDonald
 
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Post » Fri Nov 27, 2015 7:39 am

All those ending ignore the fact that time has passed since then.

According to Fallout 3, the BoS in Chicago are nothing more then a small detachment. Its entirely possible the two have never come into direct contact.

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rheanna bruining
 
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Post » Sat Nov 28, 2015 12:01 am

Maybe a small splinter cell would be good, but maybe not a full presence

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Devils Cheek
 
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Post » Fri Nov 27, 2015 7:29 pm

That would be a problem, like finding Jet in DC, in a sealed container that was closed before Myron was born; (Myron, who later invented Jet from bottled cow farts).
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liz barnes
 
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Post » Fri Nov 27, 2015 2:20 pm

Even Capcom left Dr. Willy rest after so many defeats, so.....
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jessica sonny
 
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Post » Fri Nov 27, 2015 3:07 pm


I really don't think it would be that big of a deal. Before the war the Enclave basically ran the country. I imagine they'd have secret caches in almost every city.


According to Fallout 3 they also fell off the radar and went rogue. When the BoS first landed in the midwestern they were small yet the whole game focuses on the BoS getting supporters, troops and accepting others under their banner. it's possible that "small detachment" that went off the radar is huge and Lyon's BoS never interacted with the mid-western meaning that the mid-western could be bigger then Lyon's chapter thinks.

Hell, I wouldn't use them as an example of knowing all about the BoS activities due to the fact that they don't even know why the western severed radio communication nor that the western has been in a war with the NCR for years.
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Tinkerbells
 
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Post » Fri Nov 27, 2015 10:39 am

Mm. I see the story revolving around the Enclave in Chicago being one in which they become more heroic. Two factions fail trying to bring about the Old World through Mass Genocide, perhaps the last remaining major collection, which is a small outpost compared to the Poseidon Oil Rig and Raven Rock, would instead look to be more benevolent. Perhaps they could even find themselves needing to work with the Chicago BoS to fend off some heretofor unknown but no less overwhelming threat.

Here's a fan idea that rattles in my head... I've yet to see any maps that detail where some of the mentioned vaults have been placed... But with all the talk of Chicago in 3 and New Vegas, perhaps the infamous Vaults 68 and 69 are located in Illinois. The Enclave and the Brotherhood, struggling to locate resources and ally with local tribes, encounters the descendents of these two bizarre vaults. However, as this is Fallout, they did not simply die out as expected. Instead, things went bizarre.

In Vault 69, they find a tribe of mostly women that have developed a somewhat Amazonian society... Women serve as soldiers, hunters and leaders, men serve as janitors, engineers, librarians and cooks. But as Fallout LOVES to turn concepts on their heads, this Amazonian society is actually the reasonable choice when compared to the descendents of Vault 68...

Vault 68, what was 999 men and 1 woman, in an effort to continue their existence beyond one generation, harvested the ova of the one woman and placed them in tanks to grow new children in vitro. This semi cloning was only part of their efforts, however. As the people in Vaults were, by most accounts, morally upstanding people, the men would have likely felt bad about how the one woman was mistreated. They would likely make her the Overseer, and she would probably go a little cuckoo. With the technology of the Vault at her disposal, she has herself installed into the machinery like a cyborg, with the Vault extending her life indefinitely and allowing her to have full control over the development of her legion of children. Using FEV (because SOMEBODY in every region has to have FEV), she turns them into her own personal cadre of hiveminded super soldiers and sics them on the Illinois Wasteland... Their mission is to kill the descendents of the men who killed the world and capture any women, so they can steal more ova and make more super soldiers.

So, the story revolves around the Midwest BoS teaming up with the Midwest Enclave and Vault 69 to wage war with this insane army of humanoid ants.

So... That was fun...

Frankly, I hope the Enclave does show up in Fallout 4, but as a neutral faction... Sort of like how the Great Khans were neutral in New Vegas. Yeah, they're allied with the Legion by the time you meet them, but when you reveal what the Legion intends to do with them, they're all too pleased to just pack up and get out of Mojave. I can imagine the Enclave being only tangentially allied with the Institute, with the Institute having become a technocracy, or even an elitist society, and being the real antagonists of the story.

But... Considering the footage of an airship crashing... That seems up the Enclave's alley... We're more likely to see them show up as villains again.

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lydia nekongo
 
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Post » Fri Nov 27, 2015 5:25 pm

My impression from Fallout 2 was that the Enclave was of the government, but not the government itself. It may have been made up of politicians and some of the secret service; and they evacuated off shore to the rig. They were a xenophobic cult just like the BOS. I never got the impression that they ran every city; I got the impression that they hid out on the rig, plotting; and with Fallout 2, they were just beginning to establish a toe-hold on the mainland.

In Fallout 2, the PC can connect with an Enclave exchange operator who at the time thinks they are talking to another of the Enclave. Once they get suspicious, they trace the connection, and are quite surprised that it comes from further inland. The Enclave had one base on the coast, and that was still brand new and understaffed.
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Nichola Haynes
 
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Post » Fri Nov 27, 2015 4:26 pm

That basically got rectoned in the bibles and NV.

We know from the bibles that Doc Henry was sent to another enclave base that wasn't the oil Rig or Navarro, and we know from NV that the Enclave had pushed inland enough to build vertibird refueling stations near Vegas.

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Queen of Spades
 
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Post » Fri Nov 27, 2015 3:52 pm

For what it's worth in the FO4 combat footage we're fighting (apart from the usual mutated creatures, raiders and supermutants) synths and Brotherhood of Steel members. Synths are likely to be the Institute's soldiers, BoS are from either the Midwestern chapter or from Lyons' group. We're not fighting any Enclave soldiers. Of course this doesn't really prove anything but it seems to suggest that Enclave are not in the game as a major force at least.

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Alexxxxxx
 
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Post » Fri Nov 27, 2015 11:13 pm

As much as I'd rather not see them again, given the protagonist...it really would make sense for them to turn up again in some fashion.

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Alyesha Neufeld
 
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Post » Fri Nov 27, 2015 1:24 pm

The Enclave genetic compliance checkpoints indicate otherwise.

Orders at the checkpoints were to screen for genetic non-compliant offenders, and terminate them if the checkpoint holding area became full or if the offenders became disruptive.

It was official Enclave policy to eradicate and weed out genetic non-compliance. Which wasn't just ghouls, as human wastelanders can be found dead at several of these checkpoints.

There's an encounter in Broken Steel where an Outcast patrol encounters a group of surrendering Enclave soldiers. The Outcasts proceed to massacre the soldiers.
Given this, there's all of zero chance for any sort of cooperation between the two.
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FoReVeR_Me_N
 
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Post » Fri Nov 27, 2015 4:32 pm

That's because they were still working for Eden then.

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kiss my weasel
 
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Post » Fri Nov 27, 2015 9:57 pm

Well the checkpoints don't go away, nor are their indications that new directives were given after Eden is killed.

Even if the weird writing in Fallout 3 during the Raven Rock bit was meant to be a rebellion against Eden, which I don't believe it can be interpreted that way given how Autumn himself professes loyalty to the President during the purifier sequence (and how much a cult of personality Eden appears to have), the Enclave soldiery still show nothing but disdain and hatred for wastelanders throughout the game. Especially given how efficient they are at eradicating non-compliant offenders. Doesn't appear to be any moral qualms about doing so either.

Had Autumn succeeded, any theoretical Enclave led-wastelander state would have reduced wastelanders to second-class citizens at best and slaves at worst.

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latrina
 
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Post » Fri Nov 27, 2015 10:45 am

Convenient. :yuck:
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Fanny Rouyé
 
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Post » Fri Nov 27, 2015 11:55 am

Yes, but that's generally the result of the time displaced nature of Beth's games.

I agree. However, the original point was that he had no intention of killing all wastelanders, not that he would treat them nicely.

Well, we can only hope that what Avellone said about the Enclave having bases all over the world isn't true, and that the remain in the U.S....... or about 175 miles offshore on an oil rig.

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aisha jamil
 
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Post » Fri Nov 27, 2015 2:07 pm

the enclave are humans to. it is possiable that they have turned from there old ways and try to rebuild in fallout 4

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Jessica Lloyd
 
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