As it should only be... but I don't expect that from Bethesda. I don't think Bethesda would make a [joinable] faction that appeared helpless, or model the armor for just a one-shot prop; nor use the New Vegas model in their own work.
That's basically how the TG was in Skyrim before the Dragonborn comes along.
Exactly. Hell, someone even made a http://www.youtube.com/watch?v=EK6RMd-SKMQ thinking this confirmed the Enclave to be a Fallout 4.
The NPCs in Fallout 3 were talking about the super mutant army from Tactics, which was defeated by the MwBoS ages ago. They weren't saying that there are still super mutants in Chicago.
Also, the MWBoS left the west coast before the BoS encountered the Enclave, they would have no idea who they are.
The Thieves Guild.
They were basically broke, had no influence in any city, even the people in the city they had tier HQ in treated them like insignificant trash, they were constantly failing even simple jobs, and the only person they still had connections with, who was the only reason the guards hadn't gone into their base and killed them all, was about to drop her support because they couldn't get anything done.
And no, after you complete their questline they pull a 180 and become super powerful again because you break the curse causing their bad lack.
All those ending ignore the fact that time has passed since then.
According to Fallout 3, the BoS in Chicago are nothing more then a small detachment. Its entirely possible the two have never come into direct contact.
Maybe a small splinter cell would be good, but maybe not a full presence
Mm. I see the story revolving around the Enclave in Chicago being one in which they become more heroic. Two factions fail trying to bring about the Old World through Mass Genocide, perhaps the last remaining major collection, which is a small outpost compared to the Poseidon Oil Rig and Raven Rock, would instead look to be more benevolent. Perhaps they could even find themselves needing to work with the Chicago BoS to fend off some heretofor unknown but no less overwhelming threat.
Here's a fan idea that rattles in my head... I've yet to see any maps that detail where some of the mentioned vaults have been placed... But with all the talk of Chicago in 3 and New Vegas, perhaps the infamous Vaults 68 and 69 are located in Illinois. The Enclave and the Brotherhood, struggling to locate resources and ally with local tribes, encounters the descendents of these two bizarre vaults. However, as this is Fallout, they did not simply die out as expected. Instead, things went bizarre.
In Vault 69, they find a tribe of mostly women that have developed a somewhat Amazonian society... Women serve as soldiers, hunters and leaders, men serve as janitors, engineers, librarians and cooks. But as Fallout LOVES to turn concepts on their heads, this Amazonian society is actually the reasonable choice when compared to the descendents of Vault 68...
Vault 68, what was 999 men and 1 woman, in an effort to continue their existence beyond one generation, harvested the ova of the one woman and placed them in tanks to grow new children in vitro. This semi cloning was only part of their efforts, however. As the people in Vaults were, by most accounts, morally upstanding people, the men would have likely felt bad about how the one woman was mistreated. They would likely make her the Overseer, and she would probably go a little cuckoo. With the technology of the Vault at her disposal, she has herself installed into the machinery like a cyborg, with the Vault extending her life indefinitely and allowing her to have full control over the development of her legion of children. Using FEV (because SOMEBODY in every region has to have FEV), she turns them into her own personal cadre of hiveminded super soldiers and sics them on the Illinois Wasteland... Their mission is to kill the descendents of the men who killed the world and capture any women, so they can steal more ova and make more super soldiers.
So, the story revolves around the Midwest BoS teaming up with the Midwest Enclave and Vault 69 to wage war with this insane army of humanoid ants.
So... That was fun...
Frankly, I hope the Enclave does show up in Fallout 4, but as a neutral faction... Sort of like how the Great Khans were neutral in New Vegas. Yeah, they're allied with the Legion by the time you meet them, but when you reveal what the Legion intends to do with them, they're all too pleased to just pack up and get out of Mojave. I can imagine the Enclave being only tangentially allied with the Institute, with the Institute having become a technocracy, or even an elitist society, and being the real antagonists of the story.
But... Considering the footage of an airship crashing... That seems up the Enclave's alley... We're more likely to see them show up as villains again.
That basically got rectoned in the bibles and NV.
We know from the bibles that Doc Henry was sent to another enclave base that wasn't the oil Rig or Navarro, and we know from NV that the Enclave had pushed inland enough to build vertibird refueling stations near Vegas.
For what it's worth in the FO4 combat footage we're fighting (apart from the usual mutated creatures, raiders and supermutants) synths and Brotherhood of Steel members. Synths are likely to be the Institute's soldiers, BoS are from either the Midwestern chapter or from Lyons' group. We're not fighting any Enclave soldiers. Of course this doesn't really prove anything but it seems to suggest that Enclave are not in the game as a major force at least.
As much as I'd rather not see them again, given the protagonist...it really would make sense for them to turn up again in some fashion.
The Enclave genetic compliance checkpoints indicate otherwise.
Orders at the checkpoints were to screen for genetic non-compliant offenders, and terminate them if the checkpoint holding area became full or if the offenders became disruptive.
It was official Enclave policy to eradicate and weed out genetic non-compliance. Which wasn't just ghouls, as human wastelanders can be found dead at several of these checkpoints.
That's because they were still working for Eden then.
Well the checkpoints don't go away, nor are their indications that new directives were given after Eden is killed.
Even if the weird writing in Fallout 3 during the Raven Rock bit was meant to be a rebellion against Eden, which I don't believe it can be interpreted that way given how Autumn himself professes loyalty to the President during the purifier sequence (and how much a cult of personality Eden appears to have), the Enclave soldiery still show nothing but disdain and hatred for wastelanders throughout the game. Especially given how efficient they are at eradicating non-compliant offenders. Doesn't appear to be any moral qualms about doing so either.
Had Autumn succeeded, any theoretical Enclave led-wastelander state would have reduced wastelanders to second-class citizens at best and slaves at worst.
Yes, but that's generally the result of the time displaced nature of Beth's games.
I agree. However, the original point was that he had no intention of killing all wastelanders, not that he would treat them nicely.
Well, we can only hope that what Avellone said about the Enclave having bases all over the world isn't true, and that the remain in the U.S....... or about 175 miles offshore on an oil rig.
the enclave are humans to. it is possiable that they have turned from there old ways and try to rebuild in fallout 4