How about it, You can do things that are completely amoral and at the end you we finally get that sense of being /kinda/ evil.
How about it, You can do things that are completely amoral and at the end you we finally get that sense of being /kinda/ evil.
That is a mechanic that should be in the base game of both FO and TES.
The Enclave are dead and should remain so imo.
This. Being an bloodthirsty villain that rules with a bloody iron fist should be an option. You don't need the Enclave to kill everyone and start a reign of terror.
Indeed, the Enclave is dead and really should stay that way. Even their presence in Fallout 3 was a very unnecessary retcon. They should have stayed dead after Fallout 2.
I'm not saying like a mass army of Enclave. Hey, You build the Minutemen from you and "Another settlement needs help." Plus the male protaganist is Pre-war Military. Just a small group of 4 members or something.
A few members driving the Enclave's genocidal views? Riiight... Clearly you don't see the big picture. The Enclave was very bad, sure, but not everyone was bad willingly. In fact a lot of them were decent people stuck between a rock and hard place.
Don't believe me? Play New Vegas and learn a more humane side of the Enclave.
Maybe they could give you a thing of heavily modified x-01 or some new power armor to entice you to come in. :3
I know Enclave isn't a murder hungry faction, They are have good intentions with a little to much will to get the ends to meet. Really I think the institute was just a work around to be a Enclavish type. Actually.. When I think about it the Institute kind of is the Enclave with a name change...
I could do without a 'resurrecting the Enclave from the dead' DLC.
You can create your own heavily modded X-01 armor.
Exactly. I don't need power armor that's even more powerful than fully modded X-01. I'm pretty content with that.
Two completely different ideologies, and the Minutemen would attract new members unlike the Enclave.
By the time the Enclave shows up in FO4, their ideology could be quite changed already.
But another settlement needs your help, son.
The Enclave is well explored: there's just not that much left to say about them. One expection: their endgame. The Enclave's last leap was to leave the planet entirely, set up a colony on another planet. I'd be interested in seeing a line of quests where the last functional elements of the Enclave (Chicago? IIRC, New Vegas DLC implied the Enclave was still in power in the Midwest after the losses to the NCR and Brotherhood of Steel in California and DC) are in the last phase of their plan to leave the Earth.
I could see an Enclave run by Arcade Gannon, Whitley, or the Enclave Remnants. Basically a new incarnation of the faction that acts as a successor to the old, (much like the NCR with America), with the goal of making America great again.
Have them control a rebuilt City State in Chicago or something, and let it be run by sane people this time around.