ENCLAVE: Remnants Asylum
or requiem
PRELUDE: "We used to be feared throughout all of the wasteland, believed we were the pre-war government come to rescue all it's citizens and resume order. Now...now we're hunted... by our sins... and with vindication. Kicked out of the west for our crimes against the "New California Republic" and in the East after our brutalization of the Brotherhood of Steel and our attempt on their purifier and purging of the wastes. We've scattered hoping for any chance we could have at our redemption... our place in some part... any part of this nation we could look to call our home... We'd thought it was over, that this sliver of a chance we kept hoping on would never come, and braced ourselves for it. But then... we'd heard it. A potential answer to our prayers, a possible beacon of the hope we cast ourselves upon. The "Commonwealth" is not just a pile of barren wastes, but a place with a population of PEOPLE, and a group called the Minutemen defending the PEOPLE for the PEOPLE... and most importantly... needing help."
*for the sake of quickness I'm just going to go with the minutemen line of thinking.*
So now we have a setting that starts off with a disguised enclave officer coming to see the "Sole Survivor" (as he's been dubbed) and Preston Garvey/ Institute head(s) and asking what he'd (or they'd) think about a group with massive power seeking a second chance and wishing to integrate themselves with the minutemen/institute (if you chose to side with them). Now Preston Garvey Immediately gets suspicious at "second chance" and asks about the first. While hesitant, the officer explains as there can be no misgivings about the current Enclave due to it's past. The Enclave officer also points out that they could supply the Minutemen with the power they need to defend against "raider scum"as well as helping them take back the commonwealth and eastward of them.
*If you chose the Brotherhood of Steel option, the Enclave is seeking peaceful integration into the minutemen and says it has chosen to forget all past animosities towards the BoS and only wishes to integrate itself into the minutemen.
Features:
#Mission to retake a large old radio station, boost it's output, and callout to all remnants that they've "found there chance"
*In game cutscene ensues with massive amounts of Enclave remnants answering the call of hope and integration FEATURING Vertibirds flying through the sky, and soaring overhead and looping to secure the meeting area chosen by radio (preferably a settlement perhaps Sanctuary), Heavy Ground Vehicles coming from seemingly everywhere, at least 2 airships of some type.
#Westward map expansion as well as a new huge Enclave base with a "hail the Minutemen" theme built in center of westward expansion addressing you as "General" within 1 or 2 months in game waiting time.
#In order to prevent complications the Enclave remnant that found you first want's to Re-establish the failed Settlement Council that the Minutemen tried to create.
*Witness the rebirth of the Settlement Council (I forget it's name)
#Upon hearing of a man successfully developing a cure to super mutants and the FEV, the Enclave becomes ecstatic and takes on a mission to find and sponsor his research within the new Enclave base and temporarily hold him within a temporary (or permanent outpost) research and development base (while the main Enclave base is developed) created from out of yet another mission you have the option of joining or them doing without you.
*Installation reclamation Involves a night-op assault on the pre-war facility for reclamation FEATURING Enclave X-01 power armor clad soldiers and Vertibird fire support on outside, AND scene where Vertibird fires into glass wall portion of facility with gatling lasers and kills all super mutants occupying it.
*The Enclave takes on the latter mission of finding Dr. Virgil as yet another chance to reconcile for their past sin of trying to "purify" the wastes of "unclean humanity" by curing super mutants and a beginning to resolve any and all mutations instead.
The Enclave will allow previous Institute scientists to work with them and integrate themselves so long as they acknowledge that they only serve the Settlement Council and to that effect, the Enclave, and that if a breach severe enough occurs and some of them are found to have been involved in it, they will presented to the Council with possible liquidation.
Features: Enclave companion is now available for use.
You now have the option to ride in an Enclave vertibird
Settlements now have mannable transmitters that report to the enclave, provisional government (Settlement Council), and settlements, but are primarily useful in game for settlements to call in an Enclave strike Force and supporting vertibird in Multi-teir attacks.
I guess my adaptation on this would be they also try to reclaim a huge secret underwater installation and that the remnants also have (a) submarine(s) in there forces
Also I was thinking they might rename themselves something more Minuteman themed, But I'm conflicted on the topic
I was also thinking of seeing the old Erkal from Fallout Tactics and perhaps even a tiny mission to go get him from Jefferson, not exploring it, just asking to recruit him and telling him of the already developed cure.