Enclave Rising Interest CheckSign Up

Post » Sat Jun 23, 2012 1:23 am

I'd like in if this is still open. :)
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Fri Jun 22, 2012 6:02 pm

I'm certainly interested.

I was considering taking the role of an older, less physically fit member of the Enclave who is of quite a high rank. Would that be okay? Perhaps a representative from the old squad, or what have you. That is if, of course, I get a spot.

Would you like to be an adviser or some sort? I don't know if we have a place for someone who wouldn't fight.


I'd like in if this is still open. :smile:

It's open Tib, I'd love to have you along so just submit a sheet and I'll look it over.
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Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Fri Jun 22, 2012 8:33 pm

No, he'd certainly fight. Just more seasoned, and perhaps somewhat of a consulter to your character.
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Sat Jun 23, 2012 7:15 am

No, he'd certainly fight. Just more seasoned, and perhaps somewhat of a consulter to your character.

Oh ok, well just shoot me a CS and I'll take a look. I do like that idea.

I may consider bumping the cap up to 8, since we have so many applying.
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Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri Jun 22, 2012 10:43 pm

I may consider bumping the cap up to 8, since we have so many applying.

That's a good idea 10 is a good fire team size.
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Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri Jun 22, 2012 8:52 pm

snip

I really like this one. It is a contender for sure.

After the next few are submitted I'll make a decision.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Fri Jun 22, 2012 6:17 pm

Name:
George Hoffman

Age:
51

six:
Male

Race:
Caucasian

Skills:
George is skilled in the use of all energy firearms. He is most proficient with heavy weapons, but carries a secondary plasma rifle for unplanned close encounters. He is strong despite his age, but not terribly fast- a trait that was worsened by a leg wound sustained during the evacuation of Control Station ENCLAVE.

Class: ( Medic, Engineer, Heavy Weapons, Infantryman, )
Heavy Weapons

Physical Appearance:
George is a tall, broad-shouldered man with thick arms, legs and neck. He has only a black shadow of hair remaining on his head, with dark blue eyes and a close-cropped beard around his jaws.

Personality:
George is a blunt, stubborn, unforgiving man who opts for ruthlessness when dealing with foes. He is calculating, cold, controlling and a proven battle commander from his younger days. In his younger days before the fall of the Oil Rig, he lead many excursions out into the American Mainland to prepare the invasion. George also has a very powerful presence, and can make even the most confident of people extremely uncomfortable. He does not hesitate to speak his mind, and doesn't coat his words.

Weapons: ( Think Enclave )
Primary: Gatling Laser
Secondary: Plasma Rifle

Armor: (Restricted to models of Power Armor at the Enclave's disposal)
A family Tesla Armour MKII Variant (black with a dark colouring along the arms and legs, with his surname in red on the chest piece) when necessary. Normal Enclave uniform when at base under a black trench coat with the Enclave insignia on the briast

Backstory: ( A big area, think about this one )
George was born and raised on Control Station ENCLAVE. He developed a strong sense of American patriotism as he grew up on the base, and his family were adamant supporters of President Richardson. The time of his life was particularly exciting form a pure strain member of the Enclave, as the master plan of saving the United States from the grips of mutants was coming to fruition when George hit his peak. He had gone through severe training to prepare him for life as an Enclave soldier. The Hoffman family were politically important, and so George was also an astute diplomat.

For his skill and charisma, the young man was chosen to lead one of the various scouting parties sent to make contact with the mainland of the United States. Landing in California, Hoffman was shocked to discover horrifically deformed mutants and zombies roaming the once great American soil. His party began exploring the wasteland, and George ordered all individuals encountered killed. After a day of exploration, he returned to the Oil Rig with shocking reports having found noting but desolate buildings, savage tribals and mutants. Soon enough, the leading members of the Enclave decided that the mutants of the Mainland had to die, a plan George agreed with. Many Enclave personnel were sent out to search for a large group of unclean wastelanders, and George was a part of the team that discovered Arroyo.

The planning and work was all undone in the fall of the Oil Rig. George managed to escape with Autumn Senior to the East Coast and Raven Rock, although his wife and two sons both perished. He changed from a happy, charismatic man to a bitter, serious one. The fall of the Oil Rig only increased his beliefs in the Final Solution that Richardson had proposed. At first he was suspicious of the new President Eden, but as time went on he found himself agreeing with him and soon built up a strong loyalty.

His apparent death hit the old Hoffman hard, yet another great Enclave president dead. Augustus Autumn assumed the position of presidency. George protested strongly to this - Autumn believed that it would be a better idea to try and reason with the contaminated wastelanders, rather than exterminate them. George saw this as a betrayal of what the Enclave stood for, and made his opposition known. He also had suspicions of how power had passed from Eden to Autumn, but these reservations he kept to himself.

As President Autumn launched the attack on the Capital Wasteland, he offered Hoffman a position in Sigma Squad despite their differences, due to his skills and experience. George agreed, and became heavy weapons expert and advisor to the leader.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri Jun 22, 2012 5:29 pm

Here we go.....he's sorta Bob's evil twin. :smile:

Name: Sergeant 1/c J.R. “Bob” Dobbs, Jr.

Age: 32

six: M

Race: Caucasian

Skills: Small Guns, Melee, Explosives, Sneak. Dobbs can use Energy weapons, mainly the Gauss Rifle, adequately but prefers guns as they can be suppressed.

Class: Infantryman (Special Ops/Infiltration) In his unit he was the Infiltration/Explosives expert, and back up for the unit's sniper.

Physical Appearance: A wiry, handsome man with brown hair and brown eyes. People familiar with pre-war advertising posters scattered around the Wasteland note that Dobbs strongly resembles the male models chosen to depict the typical American male. This has been brought to his attention so many times he has taken to carrying around a pipe and occasionally smoking it or holding it in his teeth. Wears his Red Airborne Beret and Authority glasses whenever he can.

Personality: A dutiful solder, but has a dry sense of humor that occasionally gets him into trouble. He is friendly and loyal to his comrades, but doesn’t really see Wastelanders as people and will harm or kill them without compunction if doing so advances the mission, otherwise he regards them with complete indifference. Firmly loyal to the Enclave and eager for the struggle to come.


Weapons: Side-arms: Suppressed 12.7mm pistol and Combat knife. Main weapon is suppressed 12.7mm SMG –or- USAS-12 Automatic Shotgun –or- Marksman Carbine. If deployed as a sniper he will use either a suppressed .308 sniper rifle or a Gauss Rifle for a main weapon as mission appropriate. Field explosives kit.

Armor: Hellfire Armor (can draw a suit of Recon Armor from stores if more appropriate to the mission) .

Backstory: Born in 2245 in ‘Site T’ (known in the Enclave as Facility Tango), a Pre-War military command bunker built under Vault 62, about 20 miles from St Louis near Scott AFB in Southern Illinois. Once the survivors of Station ENCLAVE arrived in the Capital Wasteland, they began rebuilding their strength by conscripting civilians stationed at the various Enclave facilities East of the Mississippi. Drafted at 16, Dobbs was brought to Raven Rock and then sent to Adams AFB for training. Induction testing showed marked ability for using explosives and small arms so he was assigned to a Combat Engineer Company.

During his Combat Engineer training at Adams AFB, an additional talent emerged. The Armorers at the Adams AFB armory noted anomalies in their inventory of explosives. At the same time, Base security had reported several incidents where Wastelanders, mostly Raiders but a few scavengers as well, had been found inside and near the base perimeter, killed with a knife or by ingeniously placed explosive booby traps. A investigation was launched, and eventually Private Dobbs was pulled out of training class and marched to the Base Commander’s office. Once there, he was confronted with Eyebot footage of him sneaking out of his barracks in the dead of night, lying in wait by an until then unknown flaw in the security fence where he waited until a group of three Raiders entered the base. He then tracked down and killed two Raiders with a booby-trapped Jet inhaler he planted where they would find it and then the third with a knife. When asked why, he answered “It was good practice.” His Company Commander recommended that he be Court-Martialled, but that was overruled by the Base Commander. After a 90 day stint in Solitary for not reporting the security breach he was reassigned to the Fifth Verti-Assault Company (Rangers) where after passing Airborne training with honors he was trained in Special Ops as a Infiltration Specialist. Finding the regimen more to his liking, Dobbs has been a model soldier ever since. A veteran of countless raids and Black Ops against Raiders, various groups of Wastelanders, and even occasionally against the Brotherhood, he is eager to get started reclaiming America from the unambitious and dirty Trespassers who currently are squatting on it.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Sat Jun 23, 2012 12:38 am

Here we go.....he's sorta Bob's evil twin. :smile:

Name: Sergeant 1/c J.R. “Bob” Dobbs, Jr.

Age: 32

six: M

Race: Caucasian

Skills: Small Guns, Melee, Explosives, Sneak. Dobbs can use Energy weapons, mainly the Gauss Rifle, adequately but prefers guns as they can be suppressed.

Class: Infantryman (Special Ops/Infiltration) In his unit he was the Infiltration/Explosives expert, and back up for the unit's sniper.

Physical Appearance: A wiry, handsome man with brown hair and brown eyes. People familiar with pre-war advertising posters scattered around the Wasteland note that Dobbs strongly resembles the male models chosen to depict the typical American male. This has been brought to his attention so many times he has taken to carrying around a pipe and occasionally smoking it or holding it in his teeth. Wears his Red Airborne Beret and Authority glasses whenever he can.

Personality: A dutiful solder, but has a dry sense of humor that occasionally gets him into trouble. He is friendly and loyal to his comrades, but doesn’t really see Wastelanders as people and will harm or kill them without compunction if doing so advances the mission, otherwise he regards them with complete indifference. Firmly loyal to the Enclave and eager for the struggle to come.


Weapons: Side-arms: Suppressed 12.7mm pistol and Combat knife. Main weapon is suppressed 12.7mm SMG –or- USAS-12 Automatic Shotgun –or- Marksman Carbine. If deployed as a sniper he will use either a suppressed .308 sniper rifle or a Gauss Rifle for a main weapon as mission appropriate. Field explosives kit.

Armor: Hellfire Armor (can draw a suit of Recon Armor from stores if more appropriate to the mission) .

Backstory: Born in 2245 in ‘Site T’ (known in the Enclave as Facility Tango), a Pre-War military command bunker built under Vault 62, about 20 miles from St Louis near Scott AFB in Southern Illinois. Once the survivors of Station ENCLAVE arrived in the Capital Wasteland, they began rebuilding their strength by conscripting civilians stationed at the various Enclave facilities East of the Mississippi. Drafted at 16, Dobbs was brought to Raven Rock and then sent to Adams AFB for training. Induction testing showed marked ability for using explosives and small arms so he was assigned to a Combat Engineer Company.

During his Combat Engineer training at Adams AFB, an additional talent emerged. The Armorers at the Adams AFB armory noted anomalies in their inventory of explosives. At the same time, Base security had reported several incidents where Wastelanders, mostly Raiders but a few scavengers as well, had been found inside and near the base perimeter, killed with a knife or by ingeniously placed explosive booby traps. A investigation was launched, and eventually Private Dobbs was pulled out of training class and marched to the Base Commander’s office. Once there, he was confronted with Eyebot footage of him sneaking out of his barracks in the dead of night, lying in wait by an until then unknown flaw in the security fence where he waited until a group of three Raiders entered the base. He then tracked down and killed two Raiders with a booby-trapped Jet inhaler he planted where they would find it and then the third with a knife. When asked why, he answered “It was good practice.” His Company Commander recommended that he be Court-Martialled, but that was overruled by the Base Commander. After a 90 day stint in Solitary for not reporting the security breach he was reassigned to the Fifth Verti-Assault Company (Rangers) where after passing Airborne training with honors he was trained in Special Ops as a Infiltration Specialist. Finding the regimen more to his liking, Dobbs has been a model soldier ever since. A veteran of countless raids and Black Ops against Raiders, various groups of Wastelanders, and even occasionally against the Brotherhood, he is eager to get started reclaiming America from the unambiguous and dirty Trespassers who currently are squatting on it.
Name:
George Hoffman

Age:
51

six:
Male

Race:
Caucasian

Skills:
George is skilled in the use of all energy firearms. He is most proficient with heavy weapons, but carries a secondary plasma pistol for unplanned close encounters. He is strong despite his age, but not terribly fast- a trait that was worsened by a leg wound sustained during the evacuation of Control Station ENCLAVE.

Class: ( Medic, Engineer, Heavy Weapons, Infantryman, )
Heavy Weapons

Physical Appearance:
George is a tall, broad-shouldered man with thick arms, legs and neck. He has only a black shadow of hair remaining on his head, with dark blue eyes and a close-cropped beard around his jaws.

Personality:
George is a blunt, stubborn, unforgiving man who opts for ruthlessness when dealing with foes. He is calculating, cold, controlling and a proven battle commander from his younger days. In his younger days before the fall of the Oil Rig, he lead many excursions out into the American Mainland to prepare the invasion. George also has a very powerful presence, and can make even the most confident of people extremely uncomfortable.

Weapons: ( Think Enclave )
Primary: Gatling Laser
Secondary: Plasma Pistol

Armor: (Restricted to models of Power Armor at the Enclave's disposal)
A family Tesla Armour MKII Variant, black with a dark colouring along the arms and legs, with his surname in red on the chest piece, when necessary. Normal Enclave uniform when at base under a black trench coat with the Enclave insignia on the briast

Backstory: ( A big area, think about this one )
George was born and raised on Control Station ENCLAVE. He developed a strong sense of American patriotism as he grew up on the base, and his family were adamant supporters of President Richardson. The time of his life was particularly exciting form a pure strain member of the Enclave, as the master plan of saving the United States from the grips of mutants was coming to fruition when George hit his peak. He had gone through severe training to prepare him for life as an Enclave soldier. The Hoffman family were politically important, and so George was also an astute diplomat.

For his skill and charisma, the young man was chosen to lead one of the various scouting parties sent to make contact with the mainland of the United States. Landing in California, Hoffman was shocked to discover horrifically deformed mutants and zombies roaming the once great American soil. His party began exploring the wasteland, and George ordered all individuals encountered killed. After a day of exploration, he returned to the Oil Rig with shocking reports having found noting but desolate buildings, savage tribals and mutants. Soon enough, the leading members of the Enclave decided that the mutants of the Mainland had to die, a plan George agreed with. Many Enclave personnel were sent out to search for a large group of unclean wastelanders, and George was a part of the team that discovered Arroyo.

The planning and work was all undone in the fall of the Oil Rig. George managed to escape with Autumn Senior to the East Coast and Raven Rock, although his wife and two sons both perished. He changed from a happy, charismatic man to a bitter, serious one. The fall of the Oil Rig only increased his beliefs in the Final Solution that Richardson had proposed. At first he was suspicious of the new President Eden, but as time went on he found himself agreeing with him and soon built up a strong loyalty.

His apparent death hit the old Hoffman hard, yet another great Enclave president dead. Augustus Autumn assumed the position of presidency. George protested strongly to this - Autumn believed that it would be a better idea to try and reason with the contaminated wastelanders, rather than exterminate them. George believed that this betrayed what the Enclave stood for, and made his opposition known. He also had suspicions of how power had passed from Eden to Autumn, but these reservations he kept to himself.

As President Autumn launched the attack on the Capital Wasteland, he offered Hoffman a position in Sigma Squad despite their differences, due to his skills and experience. George agreed, and became heavy weapons expert and advisor to the leader.
So as of currently right now, Jennifer youngest person in Sigma right now :biggrin:
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri Jun 22, 2012 11:03 pm

I like 8, and maybe even 10 players because of the enthusiasm :D

Just my two cents, as I am just now getting to to read the CS's back ass wards lol.

Tiberius67 I like it.

Elvis, I like yours to. You two have the kind of backgrounds that are well thought out and important to Ranger and I.

Reading the rest now, letting my 16 year old drive :eek: so I can read them lol
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sat Jun 23, 2012 2:29 am

Name: Alejandro Rodriguez

Age: 28

six: Male

Race: Hispanic

Rank: Warrant Officer

Skills: He has an extensive knowledge of explosives, ranging from plasma to fragmentation, as well heavy weaponry. Other then those two specialties, Alejandro's only other skill is a slight knowledge of CQC, but its nothing to brag about, and he prefers to engage hostiles from a distance anyway.

Class: Demolition Man and Heavy Weapons

Physical Appearance: Alejandro stands at an impressive 6'4, a towering menace to his adversaries. Hes a bit older then other Enclave members, meaning that his body isn't as fit as the next soldier, but he still has a fair build; enough to hold his weapons at least. He has loose, dark brown hair that drops right onto his neck, which he usually has flipped back. His skin is fairly tanned, dark brown eyes, and his facial hair consists of a small soul patch at the bottom of his chin.

Personality: Alejandro is as far from the standard Enclave soldier as you can get. He is optimistic, charming, and usually tries to make the best of any situation he manages to get himself into. He's often ridiculed from his constant joking and happy attitude, but he tries his best to keep morale high, especially on the battlefield. He believes that everyone needs a joke here and there to keep them going, but sometimes he gets out of hand and doesn't know when to stop. He usually uses humor as a defense mechanism, mostly to deflect personal and emotional questions.

He has also been known to disobey orders. Alejandro has a certain moral standard, and he won't allow other soldiers to trample on civilians and cause unnecessary casualties. If it weren't for his skill-set, most believe he would have been kicked out a long time ago.

Weapons: An assortment of plasma based explosives, including mines and grenades, as well as a few sets of satchel charges. For primary weaponry, he carries a Gatling laser, modded to increase fire-rate. For secondary, he carries a missile launcher, miniaturized for portability (and so he doesn't throw out his back), but still packs a serious punch. Because of the weight of his weapons, the only chance he has if his enemies get close are his fists.

Armor: Alejandro wears an aged Advanced Power Armor Mk I, which he has had since he first enlisted. He mostly keeps it around for sentimental reasons, given the fact that its saved his life more times then he cares to remember. Under his standard armor, he wears standard Enclave personal attire, which is what he has equipped when not in combat. It consists of grey pants, a black and grey vest, and combat boots.

Backstory:

Alejandro isn't like all the other Enclave soldiers, in the sense that he wasn't born into the Enclave alongside them. He was actually born in a Vault, just north of Washington, that had stayed sealed all this time. His Hispanic heritage stretches back all the way to Pre-War Mexico, when his ancestors ran a series of successful explosives factories. Unfortunately, thanks to a shady business deal with the criminal underworld, his family was forced to relocate from Mexico and into Pre-War America. Fortunately, however, his ancestors still had a large amount of money, and were able to secure a position in one of the vaults. Throughout the years since atomic fire drenched the Earth, his family kept their heritage alive by passing along their knowledge of Mexico and the Spanish language to their successors.

As the Enclave began exploring the local regions, they discovered his vault. Because vault's were one of the few locations where pure humans still existed, they deemed the inhabitants worthy of being recruited into the might Enclave. This was one of the rare cases that outsiders were allowed entrance into the the Enclave, and this was due mostly to the fact that they their vault had remained closed and untouched all the way up until the Enclave's visit.

Nevertheless, Alejandro and his family, consisting of his two sisters and mother, were integrated into the Enclave. He was only 15 when they were integrated, so he wasn't force into the armed forces like the other males of the Vault. Instead, he was simply moved with his mother and sisters to the research facility at Raven Rock. There, he began reading through the archives of information that the Enclave had on explosives, and found himself enthralled with learning as much as he could on the subject. He began constructing makeshift explosives of his own with scraps he found, and even swiped some plasma mines and grenades from his mom's research department and dissembled them himself.

This series of reckless thieving and experimentation eventually caught on to him, when Enclave officers began questioning the department on why so many explosives had gone missing. Their investigations eventually led them to the Rodriguez household, and they quickly located all the missing explosives and even Alejandro's handcrafted ones. They shouted at the family, demanding someone step up and take the blame. His mother stepped forward, claiming they were hers, and apologized for what she had done.

She was shot on the spot.

After the incident, his sisters were taken away from him, and Alejandro was forced into service at age 17. While it sickened him what they had done, he understood why they had done it, and proudly served beside his fellow soldiers; but a heavy cloud of guilt continuously hung over his head from his mother's death, causing severe physic trauma. He swore to himself that he wouldn't let the Enclave commit such an atrocity to any other family ever again, and thus the reason for his moral beliefs. As of now, he uses humor to help cope with what happened to him, and gives himself off as a laid-back wiseguy, when in truth he is just using it to hide.

Due to his extensive practice with explosives, Alejandro was a natural fit for demolition tasked assignments and sabotage. Over the years, he gained a reputation for being able to blow apart anything that came his way, whether it was power-armored boy-scouts or layered Vault doors. He was a prime candidate for Sigma Squad, who were in need for a demolition man of sorts, and had his name put forward by his CO.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Sat Jun 23, 2012 2:06 am

Name: Alejandro Rodriguez

Age: 28

six: Male

Race: Hispanic

Skills: He has an extensive knowledge of explosives, ranging from plasma to fragmentation, as well heavy weaponry. Other then those two specialties, Alejandro's only other skill is a slight knowledge of CQC, but its nothing to brag about, and he prefers to engage hostiles from a distance anyway.

Class: Demolition Man and Heavy Weapons

Physical Appearance: Alejandro stands at an impressive 6'4, a towering menace to his adversaries. Hes a bit older then other Enclave members, meaning that his body isn't as fit as the next soldier, but he still has a fair build; enough to hold his weapons at least. He has loose, dark brown hair that drops right onto his neck, which he usually has flipped back. His skin is fairly tanned, dark brown eyes, and his facial hair consists of a small soul patch at the bottom of his chin.

Personality: Alejandro is as far from the standard Enclave soldier as you can get. He is optimistic, charming, and usually tries to make the best of any situation he manages to get himself into. He's often ridiculed from his constant joking and happy attitude, but he tries his best to keep morale high, especially on the battlefield. He believes that everyone needs a joke here and there to keep them going, but sometimes he gets out of hand and doesn't know when to stop. He usually uses humor as a defense mechanism, mostly to deflect personal and emotional questions.

He has also been known to disobey orders. Alejandro has a certain moral standard, and he won't allow other soldiers to trample on civilians and cause unnecessary casualties. If it weren't for his skill-set, most believe he would have been kicked out a long time ago.

Weapons: An assortment of plasma based explosives, including mines and grenades, as well as a few sets of satchel charges. For primary weaponry, he carries a Gatling laser, modded to increase fire-rate. For secondary, he carries a missile launcher, miniaturized for portability (and so he doesn't throw out his back), but still packs a serious punch. Because of the weight of his weapons, the only chance he has if his enemies get close are his fists.

Armor: Alejandro wears an aged Advanced Power Armor Mk I, which he has had since he first enlisted. He mostly keeps it around for sentimental reasons, given the fact that its saved his life more times then he cares to remember. Under his standard armor, he wears standard Enclave personal attire, which is what he has equipped when not in combat. It consists of grey pants, a black and grey vest, and combat boots.

Backstory:

Alejandro isn't like all the other Enclave soldiers, in the sense that he wasn't born into the Enclave alongside them. He was actually born in a Vault, just north of Washington, that had stayed sealed all this time. His Hispanic heritage stretches back all the way to Pre-War Mexico, when his ancestors ran a series of successful explosives factories. Unfortunately, thanks to a shady business deal with the criminal underworld, his family was forced to relocate from Mexico and into Pre-War America. Fortunately, however, his ancestors still had a large amount of money, and were able to secure a position in one of the vaults. Throughout the years since atomic fire drenched the Earth, his family kept their heritage alive by passing along their knowledge of Mexico and the Spanish language to their successors.

As the Enclave began exploring the local regions, they discovered his vault. Because vault's were one of the few locations where pure humans still existed, they deemed the inhabitants worthy of being recruited into the might Enclave. This was one of the rare cases that outsiders were allowed entrance into the the Enclave, and this was due mostly to the fact that they their vault had remained closed and untouched all the way up until the Enclave's visit.

Nevertheless, Alejandro and his family, consisting of his two sisters and mother, were integrated into the Enclave. He was only 15 when they were integrated, so he wasn't force into the armed forces like the other males of the Vault. Instead, he was simply moved with his mother and sisters to the research facility at Raven Rock. There, he began reading through the archives of information that the Enclave had on explosives, and found himself enthralled with learning as much as he could on the subject. He began constructing makeshift explosives of his own with scraps he found, and even swiped some plasma mines and grenades from his mom's research department and dissembled them himself.

This series of reckless thieving and experimentation eventually caught on to him, when Enclave officers began questioning the department on why so many explosives had gone missing. Their investigations eventually led them to the Rodriguez household, and they quickly located all the missing explosives and even Alejandro's handcrafted ones. They shouted at the family, demanding someone step up and take the blame. His mother stepped forward, claiming they were hers, and apologized for what she had done.

She was shot on the spot.

After the incident, his sisters were taken away from him, and Alejandro was forced into service at age 17. While it sickened him what they had done, he understood why they had done it, and proudly served beside his fellow soldiers; but a heavy cloud of guilt continuously hung over his head from his mother's death, causing severe physic trauma. He swore to himself that he wouldn't let the Enclave commit such an atrocity to any other family ever again, and thus the reason for his moral beliefs. As of now, he uses humor to help cope with what happened to him, and gives himself off as a laid-back wiseguy, when in truth he is just using it to hide.

Due to his extensive practice with explosives, Alejandro was a natural fit for demolition tasked assignments and sabotage. Over the years, he gained a reputation for being able to blow apart anything that came his way, whether it was power-armored boy-scouts or layered Vault doors. He was a prime candidate for Sigma Squad, who were in need for a demolition man of sorts, and had his name put forward by his CO.
Seems like our chracters will very cooperative with each other. And if the missile launcher is miniaturized, why not a Grenade Launcher?
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Sat Jun 23, 2012 2:15 am

Seems like our chracters will very cooperative with each other. And if the missile launcher is miniaturized, why not a Grenade Launcher?

I was thinking about that, but I would prefer something that can fire in a straight (sort of) line, instead of an arc. He already has grenades for that.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sat Jun 23, 2012 3:36 am

Snip

Since it would be in the Enclave's database, can you settle on an actual age please :)
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sat Jun 23, 2012 12:26 am

Since it would be in the Enclave's database, can you settle on an actual age please :smile:

32 sounds good. Lets go with that.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Fri Jun 22, 2012 5:26 pm

Wow, some really great sheets from some great RPers. Here's the updated cast, cap is 8 now.



1. TheLoneRanger - Squad Leader ( Me )

2. f8lcobra - Sniper ( She's our co-gm )

3. bosmight342 - Jennifer Tercorien - Medic

4. Lt. Andronicus - Andrew Matthews - Infantry/Engineer

5. Uriel Septim VII - ( Reserved Spot )

6. Tiberius67 - Bob Dobbs - Infantry/Spec Ops

7. Drop_Dead - Alejandro Rodriguez - Heavy Weapons/Demolition

8. It's between Elvis and Fritz. I'll have to discuss with my co-gm on this one.
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Sat Jun 23, 2012 5:38 am

Wow, some really great sheets from some great RPers. Here's the updated cast, cap is 8 now.



1. TheLoneRanger - Squad Leader ( Me )

2. f8lcobra - Sniper ( She's our co-gm )

3. bosmight342 - Jennifer Tercorien - Medic

4. Lt. Andronicus - Andrew Matthews - Infantry/Engineer

5. Uriel Septim VII - ( Reserved Spot )

6. Tiberius67 - Bob Dobbs - Infantry/Spec Ops

7. Drop_Dead - Alejandro Rodriguez - Heavy Weapons/Demolition

8. It's between Elvis and Fritz. I'll have to discuss with my co-gm on this one.
I atleast hope that there is one more female character, Mine cant be the only one. :dry: :stare:
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Lisha Boo
 
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Joined: Fri Aug 18, 2006 2:56 pm

Post » Fri Jun 22, 2012 7:10 pm

I atleast hope that there is one more female character, Mine cant be the only one. :dry: :stare:

When you think about it, it makes sense though. The only Enclave that are female are officers and scientists. In other words, it seems to be that the best and brightest women are given commissions.

The rest are likely kept back from the fight because they are precious in terms of the Enclave being able to have a stable population.
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Kevan Olson
 
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Joined: Tue Oct 16, 2007 1:09 am

Post » Sat Jun 23, 2012 2:58 am

I atleast hope that there is one more female character, Mine cant be the only one. :dry: :stare:

Don't worry I'm sure Cobra will play a female character.
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glot
 
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Post » Fri Jun 22, 2012 11:40 pm

Name: Tyler (Ty) James Nakamura

Age: 22

six: Male

Race: Half Asian, Half Caucasian

Skills: He’s a passable marksman with both energy weapons, as well as traditional firearms. He’s also a fair hand to hand fighter. All in all, his combat skills are wholly average, but his strength isn’t in his actual skill, it’s in keeping his enemies on their toes by switching his tactics constantly. One moment he may be having a long range engagement with his Multiplas Rifle, and the next he may be rushing in with his Industrial Hand. Ty’s even been known to simply grab random objects and toss them, or use them as makeshift melee weapons. He’s very good with most technology -- including some minor robotics -- and he’s an expert at fortifying and defending a position. He uses both found objects, as well as his tools in order to hamper any attempts to overtake him.

Class: Engineer, Infantry

Physical Appearance: He stands at 5’9”, and weighs 175 lbs, which would give him a sort of stocky build (in the muscular sense). He has pale skin, and straight, black hair that is cropped close to his head, as well as a thick soul patch. His eyes are an icy blue color, and their shape is a dead giveaway to his Japanese ancestry, though the rest of his facial features are more European.

Personality: He may seem introverted to most, but he just doesn’t like talking to people he doesn’t know or trust, which makes it hard for him to know or trust anyone. It’s something of a conundrum, but because of this he has come to value the few close friendships he does have, and the few people he calls his friends earn his undying loyalty. He isn’t the bravest man in the world, but if something or someone he cares about is in danger, he’ll leap to the rescue without a single thought for his own well-being. He’s also obsessed with tinkering and is constantly making small improvements to his weapons and armor.

Weapons: His primary weapon is a red Multiplas Rifle, which he slings over his back.

His secondary weapon is a custom 12.7mm Pistol (physically identical to the Li’l Devil from the GRA expansion for New Vegas) that he holsters on his right hip. He has a removable silencer for it.

His melee weapon is an Industrial Hand which is integrated into his power armor, and as such has been painted grey to match.

Armor: On missions he wears a modified suit of power armor. The helmet, arms and legs are from a suit of Enclave Hellfire Armor, and have been retrofitted onto the torso of a suit of standard Enclave Advanced Power Armor Mk II. An Industrial Hand has been integrated into the right arm of the power armor, and the helmet has a skull painted onto it.

While not on missions he wears a black tank top, a brown leather jacket with a white fur lining around the collar, black leather fingerless gloves, olive green cargo pants with reinforced knees held up by a brown leather belt, and black leather steel toe boots.

Backstory: Working on it.
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Sami Blackburn
 
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Joined: Tue Jun 20, 2006 7:56 am

Post » Sat Jun 23, 2012 6:37 am

I suppose I should post my own CS here soon. So here it is folks.

Name: Zachary Davis
Rank: Captain
Age: 35
six: Male
Race: Caucasian

Skills: Energy Weapons, Heavy Weapons, Repair, Science, and Speech

Class: Infantryman/Heavy Weapons

Physical Appearance: Davis stands at 6'5 and 220 pounds of homegrown Enclave toughness. He has a average build for an Enclave trooper, with only a little bit more muscle. He has dirty blonde hair cut to the military standard. He's strictly clean cut with no facial hair. His eyes are blue as the ocean and have a piercing intensity.

Personality: To his fellow Enclavers, he is friendly and patriotic. He considers the Enclave his family. Davis is a perfect example of unfaltering Enclave loyalty. He completely believes in their mission. Davis is different from some commanders in the way he handles his troops. He values their health and always makes sure they are in good shape. Once he knows his squad he prefers no to move to another, he likes the familiarity of commanding those he knows. The Captain treats wastelanders with absolutely no remorse or compassion. He views them as worthless mutants with nothing to contribute to the Enclave's America. He agreed much more with Eden's way of annihilating the mutants. He disagrees with Autumn's way of reasoning with the filth. With his men, Davis encourages the deaths of civilians and any mutations. Sentient ghouls especially.

Weapons: Plasma Rifle ( modified so projectiles move as fast as possible, with extra punch ), Plasma pistol ( modified with more of a kick to each bolt ), and a Gauss Rifle ( with and advanced scope ). A Gatling Laser replaces both his rifles for his heavy weapons loadout. The Gatling Laser has visibly darker beams, maroon in color that are also thicker. The beams indicate the moderately higher damage.

Armor: Enclave Tesla Power Armor, painted elite orange and matte black ( the unofficial and rarely used color to identify Sigma members ). The eyes, mouthpiece, kneeplates, boots, and pauldrons are bathed in orange. Modified with an advanced sight that extends over the eye-slot of the armor when activated. Extra plates have been added for more protection. The left pauldron of his armor extends down along his arm and is enlarged. It can be and is, used as a bullet shield. It cannot however, protect against energy weapons. Finally there is a retractable blade that juts out of the right forearm of the armor when activated. It is used as an emergency hand-to-hand weapon.

Clothes: When not fighting Davis wears an Enclave Officer's uniform that is painted in a similar manner to his armor. He doesn't wear the cap, although he sometimes takes the coat off, which reveals a white t-shirt underneath.

Backstory: Zack Davis was born into the Davis family of the Enclave, shortly after the destruction of the Rig. His surname and blood assured he would grow to be a fine soldier. His father was a prestigious Commander in the military while his mother was an accomplished medic. The boy was young but already he was being groomed to be a great patriot. His father was always speaking of the heroism of the remnants of the US. How they were saving humanity. Young Davis was raised in a gang of roving Enclave. They stayed away from cities and such, living off the land. The group rallied at a small Enclave bunker that was hidden underground. It was there Autumn Senior's large force had told them to go so they may reunite. The two groups merged into the remainder of the Enclave on the west coast.

Navarro remnants and others were in the force, they set off for Raven Rock when Autumn Senior received Eden's message. Davis's father taught him the Enclave's history and tutored the boy in military strategy. The Commander instructed his boy in the use of energy weapons and how to maintain them. Young Davis's mother loved on him and provided an alternative to his father's rather tough love. She taught Zack of medicine, ( anatomy especially ), and science. His mother told him the magics at work when his energy weapon was fired. The boy was bright and caught on quickly. Though he was only looking at the most rudimentary aspects.

The future Captain traveled many miles alongside Autumn Senior and his 21-year-old son. Young Davis liked Autumn Junior a great deal and took lessons in proper soldering. Though he was quite young he learned astoundingly fast. He remembered too. Between Augustus and his father, Zack was becoming a prime candidate for a soldier. After an extremely long travel the large group found itself at Raven Rock. Davis grew up in it's warm, mechanical embrace. His father continued teaching him to soldier, while his mother kept to educating him in the more subtle fields.

Once he turned 18 Zack enlisted in the military. His father guaranteed entrance, but provided no special treatment. Davis was exposed to the most grueling training imaginable. His body was pushed to its very limit. The young man ran for miles with buckets on his shoulders, and was rarely allowed water. Ultimately the would-be Captain passed his training and associated tests. He went out on strike missions, raids, and even verti-assaults. Davis relished combat and it's adrenaline rush. He killed many raiders and ghouls, some civilians too. He cared about none of them. He only cared for his family and his Enclave.

More years passed and Davis accumulated an impressive resume, attaining the rank of Lieutenant at age 29. He was a veteran of many dangerous operations, some riddled with red tape. He was put in command of his own troops and lead with distinction. He made sure his men were safe and made keeping them safe his concern. Augustus and Davis were still good friends throughout. He commanded his own men for his career up until 36 when President Autumn handpicked his younger friend to command the elite of the elite, within the Enclave. Zack was put in charge of the new Sigma Squad, that he and Autumn put together. His father beamed with pride at this and inspired his son ever further.

Davis was thrilled with the prospect and has been given the entire files on the men he picked. He eagerly waits his squad's arrival in a designated briefing room.
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Prue
 
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Post » Sat Jun 23, 2012 2:06 am

snip

I like it, just get that backstory done up. :thumbsup:
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Shaylee Shaw
 
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Joined: Wed Feb 21, 2007 8:55 pm

Post » Fri Jun 22, 2012 6:38 pm

I'm about to head to bed, so I'll have my background up tomorrow night after work. Unfortunately I have a double shift tomorrow (12 hours total)... fun...
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Fam Mughal
 
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Joined: Sat May 26, 2007 3:18 am

Post » Sat Jun 23, 2012 3:23 am

Needed the rank...I've actually got my initial post done. :D
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Latisha Fry
 
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Joined: Sat Jun 24, 2006 6:42 am

Post » Sat Jun 23, 2012 12:48 am

I'm about to head to bed, so I'll have my background up tomorrow night after work. Unfortunately I have a double shift tomorrow (12 hours total)... fun...

What time would that be? I think some are getting restless and would like to start. Would you mind if we went ahead? You could just be a late arrival.


Needed the rank...I've actually got my initial post done. :biggrin:

I forgot to add rank to my initial CS. Good, I liked the sheet a lot. I want to see evil Bob.
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Queen Bitch
 
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