Enclave roleplay...

Post » Tue Jan 01, 2013 12:12 pm

Was wondering how feasible an Enclave roleplay would be. I plan on using the Enclave Commander Mod. I was thinking of waiting until I meet President Eden before using the mod. My character is persuaded by Eden to put the FEV into the purifier and in return will be welcomed Autumn's "replacement", thus I get access to my own contingent of Enclave resources. After completing my objective and waking up to discover that Raven Rock was destroyed regardless... well I was thinking, perhaps through pure headcannon, that the Enclave splits between Eden loyalists and Autumn loyalists. Loyal to Eden to the end, I then proceed to blow up the Citadel when given the chance and my character becomes the next President so to speak. I have Enclave soldiers at my command(mod) and hostile Enclave forces I meet in the wastes are Autumn loyalists.


Thoughts? Suggestions?


I'm just trying to make the Enclave Commander mod lore friendly in my head... that and I wish there was an option to actually join them in vanilla...
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Pixie
 
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Post » Tue Jan 01, 2013 9:33 am

Assuming you have access to the GECK, you could very easily make the Enclave soldiers you command with the Enclave Commander mod and the regular in-game Enclave soldiers allied with each other and yourself (just set the player faction to be allied with the Enclave faction). Then you could get a mod like "sharing and caring companions" to actually be able to command the in-game Enclave soldiers.

I mean ultimately the RP situation is up to you, what I explained above is what I do. Along with a variety of other mods I've got it to where I RP a member of an Enclave which is under Eden and in which Autumn and Eden aren't in conflict ideologically.

Also, if you have the GECK, try setting "Liberty Prime" to be able to be destroyed (remove its "invincible tag") and then join the Enclave soldiers on their side of the battle. Makes for a hell of a fight (might want to get a mod to improve the Enclave's armor though).
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Katey Meyer
 
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