SM Encumbrance and Fatigue blues

Post » Sun Mar 20, 2011 11:23 pm

Okay I for some reason my speed is this value: -45 (-75)
Is this right?
Also I cannot sprint even if I throw all my items away.
How can I solve this problem?/
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jadie kell
 
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Post » Mon Mar 21, 2011 6:33 am

if someone does not answer this, moderators please close this thread I am gonna make another "my mod questions thread"
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Jon O
 
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Post » Mon Mar 21, 2011 10:10 am

I had a similar problem, whereby my speed stat was severely damaged in certain situations (I am not using any SM mods though). I found the cause to be Duke Patrick's combat archery, which slows your speed if you run backwards. The stats damage was getting stuck for some reason instead of resetting, probably due to a conflict or something. I tweaked the setting for it in the ini to fix the issue. If you want to people to help you, you will need to post your load order.
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quinnnn
 
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Post » Sun Mar 20, 2011 7:08 pm

Thanks I have Combat Archery as well I'll post my load order.
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Ashley Clifft
 
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Post » Mon Mar 21, 2011 4:41 am

Just find this line in the Duke Patricks - Combat Archery.ini (in the Oblivion data folder):
set A1RunBackAndFall.BackwardSpeedMod to .5

change it to this:
set A1RunBackAndFall.BackwardSpeedMod to 0

Afterwards, download and install the Stats restore ring (tesnexus.com/downloads/file.php?id=11368), equip it on your character and restore both attributes and skills, since Combat archery also damages the athletics skill. Note that you will still experience decreases when running backwards, but those decreases should now reset when you move forwards again. No need to post your load order if this works.
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Emily Shackleton
 
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Post » Mon Mar 21, 2011 7:02 am

Do either of you use other realism or stat adjusting mod with DP archery?

If not then why aren't you reporting this to SpookyFX?

If so then it is my experience that too many stat adjusters that adjust in different ways can lead to stat damage whereas each my be fine when used alone.
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Rachel Cafferty
 
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Post » Sun Mar 20, 2011 7:25 pm

I'll just give my load order:
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Enhanced Daedric Invasion.esm
FCOM_Convergence.esm
AFC v2 Core.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
SM Plugin Refurbish - SI.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Quests-SI only.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
AFC v2 Combo Chains.esp
AFC v2 Combat Moves.esp
AFC v2 Quick Powerattacks.esp
AFC v2 Damage Text.esp
AFC v2 Gauntlet Weaponry.esp
AFC v2 Locational Damage.esp
Enhanced Economy.esp
C&C - The Blackwood Company.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
SM Plugin Refurbish - HorseArmor.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
SM Plugin Refurbish - MehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
SM Plugin Refurbish - ThievesDen.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
C&C - The Blackwood Company - OOO.esp
OOO-WaterFish.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
SM Plugin Refurbish - FrostCrag.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod - City Defences.esp
Enhanced Daedric Invasion.esp
EVE_ShiveringIslesEasterEggs.esp
Quest Award Leveller.esp
Alternate Start Revamped.esp
SM Encumbrance and Fatigue.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_EnchantStaff.esp
Duke Patricks - Actors Can Miss Now.esp
RealisticLeveling.esp
Arena betting.esp
Bashed Patch, 0.esp
DeadlyReflex 5 - Combat Moves.esp
SM_DeadlyReflex.esp
Duke Patricks - Combat Archery.esp
FormID Finder4.esp
Oblivion Graphics Extender Support.esp
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victoria johnstone
 
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Post » Mon Mar 21, 2011 4:44 am

Do either of you use other realism or stat adjusting mod with DP archery?

If not then why aren't you reporting this to SpookyFX?

If so then it is my experience that too many stat adjusters that adjust in different ways can lead to stat damage whereas each my be fine when used alone.


I actually e-mailed him to find out whether his mods could cause stats damage, and he said they might if there is an incompatibility. I do load them last (after the bash patch), but I think Combat archery might have problems with something in my load order. Come to think of it, it is most likely conflicting with nGCD or RBP, since they both make changes to levelling and stats. Whatever happens it isn't really much of an issue, since the ini fix solves the problem perfectly. Setting that line to 0 is supposed to stop the backwards running slowdown completely, but instead it just prevents the speed damage from being permanent, so that the running backwards is still slower. I do want to use this feature of the mod, so I am glad it isn't disabled.
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Maeva
 
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Post » Sun Mar 20, 2011 6:53 pm

So what load order do you recommend? I'll try your advice first.
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michael flanigan
 
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Post » Mon Mar 21, 2011 12:45 am

Well what I mean is not what RL or nGCD could do, but maybe. I've used Combat Archery with nGCD for a while and no issues, but have had issues with realism mods (hunger, thirst, sleep) those kinds that adjust stats.

Read this bit from the RL readme:
Recalculation will be delayed when the player is in combat. This is to avoid annoying levelups mid combat, and is explained rationaly as the need for some time to reflect before you can benefit from your experiences. However, recalculation is forced when a savegame is loaded to adjust for any changed config settings. This means savegames taken mid combat can suddenly trigger levelups when they are reloaded. It is also possible for levelups after long sustained combat to advance several levels at once. Recalculation can be forced at any time by setting aaRealisticLeveling.sumStats to 0 at the console.

Any mod that attempts to modify base attributes or health using "player.setAV" will have its effects removed at the next skill advance or message box. Only a small number of existing quests and mods do this, as the vast majority use "player.modAV" or fortify abilities which work fine with this mod and is the recommended way to do it.

Any mod that modifies base skills using "player.setAV" will affect attributes and level at the next skill advance or message box. If base skills are decreased this way, then attributes and level can go backwards. No mods should do this for temporary skill changes, instead they should be using "player.modAV", "player.modAV2", or fortify/drain abilities.
Most of those mods I've used - except AFC and only DR to a very limited extent.

So if there is anything using the methods above then it could be RL that is conflicting.

Thisiswar - have you confirmed the problem goes away when not using combat archery?
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NAkeshIa BENNETT
 
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Post » Sun Mar 20, 2011 10:54 pm

I am not using any realism mods like that, so it must be something else.

@Thisiswar
As long as your load order is sorted by BOSS, and you checked the log for any problems errors, I don't think you need to change anything. Did the ini change not work then?
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Amanda Leis
 
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Post » Mon Mar 21, 2011 7:34 am

I already did what dunx125 said. I'll play for a while and see.
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Lady Shocka
 
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