its not a black isle fallout game, its a bethesda fallout game, you shouldn't expect any bethesda games to have hard endings, they're all open ended.
its not a black isle fallout game, its a bethesda fallout game, you shouldn't expect any bethesda games to have hard endings, they're all open ended.
Everyone has an opinion.
I liked knowing what happened to everyone in the long term. Maybe if you'd enjoyed NV you'd understand why?
I'm going to assume you mean most players don't even bother with main quests here?
Even so, I highly doubt it. I'd guess the vast majority play it at least once, even those who don't think it's the main point.
And what about the millions of filthy casuals everyone seems to look down on? You know the ones who go through the game doing a few side quests, then finish it off with less than 100 hours and move on the next thing.
Well, let's think about this for a moment: We need an upward of ~200+ levels to max out. Will any playthrough (main quests/side quests/fully explored) hold enough player interest to get every single perk maxed + 10 in every SPECIAL?
Let's see....I've known people to have logged 100+ hours into a majority of Bethesda games, Fallout 3 included and notably...
Yes, I believe it is in the range of possibility.
Implying that those 100+ hours were sunk into one character.
Do not underestimate the investment one can make in a single character...
I'm sure a lot of people like dedicating themselves to one character. I myself spent 500+ hours on one single character in Skyrim, and it would be foolish to think others don't do that either.
There are a lot of possibilities with so many people playing differently.
I'm not dismissing it. I have a single character with roughly 200+ sunk into him alone. However, he is nowhere near the cap, and that's due in large part to Skyrim's leveling system. However, the assumption being made by people that a single character will max out before even touching half of the content? Nonsense.
Now add that its an good chance the game have an sort of soft level cap, making it harder to level up then you reach an nominal level cap. Sort of like Skyrim however in Skyrim it was natural then your most used skills maxed out. System might be in to not discourage continuing and to let you switch focus late in the game, say you want to build an settlement after done with the main quest lines but can not as you have no way raising the charisma related perks needed for it.
There are folks over in the Oblivion forums who have racked up 3000 hours on one character. And they're still going. They'll be up to 4000+ hours at this time next year, I'm sure.
I myself have played a single character for 1000 hours in both Morrowind and Skyrim. I think my longest character in Oblivion was about 600 hours and maybe 300 hours in Fallout 3.
I imagine that's what the developers were thinking of when they ditched the level cap.
Unlikely to happen, it would (I presume) require a fair amount of work.
I agree, it doesn't have to be.
As one of those players who like to play through once and get as much out of that play-through as I can, I am happy for this news. Additionally, this is how you could potentially play a Table-Top RPG. I have played a 2.5 year, 474 karma character (around 70 sessions or around 300 hrs.) in Shadowrun and enjoyed most of it (the ending was a bit devoid of character involvement, one reason I get bothered by some ending slides). Had the GM not killed every character, I could have kept on playing that character (if other GMs allowed it) for as long as I wanted, constantly improving.
A few key physical type things changing wouldn't take much
Add to that on a few essential NPCs having an extra line or two of dialogue recorded when the VO artists do their sessions that they are there for anyway.. ?
I can't see it as much. And to be frank, to see everything stay the same would be off putting, so I should think it worth the investment.
Huh... I loathed that game after the first 10 hours...
Not Beth's greatest creation.
I disagree. The thought you give on how you build your character will most certainly matter in the early, mid, and late stages of the game. The meta game is a totally different matter.