NO end and no level cap: CONFIRMED

Post » Sat Nov 28, 2015 12:57 pm

Excellent news. Nice to know that it is confirmed.

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Tessa Mullins
 
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Post » Sat Nov 28, 2015 11:53 am

If Perks are optional and Special Raising is manageable then I will agree it's the best compromise possible. I still think it will compromise the story though and will lead to a less satisfying ending which will basically be "Oh I saved the commonwealth, I guess it's time to go out and find the rest of the 20 Molerat Tails I need for Bob McScruff over in Diamond City".

I hope it's different this time around, I really really do but past history says otherwise and I will remain skeptical. Everything else is great and I'm going to bang my head against the wall because I need to wait 96 more days to play this game. :wallbash: :wallbash: :wallbash: :cry:

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Jeff Turner
 
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Post » Sat Nov 28, 2015 8:04 am

As expected and cool. Except now you CAN be a Jack of All Trades and max out all your skills perks instead of having to decide which "class" you want to be.

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Eileen Collinson
 
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Post » Sat Nov 28, 2015 10:19 am

So? Who cares if you CAN as long as it's just a choice.

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Bonnie Clyde
 
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Post » Sat Nov 28, 2015 5:32 am

Well, if you keep leveling you'll keep having perks to spend. So eventually you'll max out. I imagined the whole purpose of decreasing the number of SPECIAL points was to make each character more individual and unique.

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Aman Bhattal
 
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Post » Sat Nov 28, 2015 7:36 am

Really Broken Steel and Witcher 3 are about the best example of an open world ending that shows the results of the protagonist's actions without having a hard ending.

The Enclave and the Wild Hunt are defeated and gone.

The Emperial Army has gone home.

There is clean water in the Capital Wasteland and a new Empress.

Skyrim could have done more for the Dragonborn as far as being the one to end the Civil War, but as far as defeating Alduin there is not much they could have realistically done since he was defeated on another dimension.

All that Skyrim knows is that Alduin stopped showing up, he stopped resurrecting dragons, and the Dragon Priests have been defeated, plus what ever the Dragonborn chooses to tell them.

Not the most easy thing to represent in the game world.

I expect Fallout 4 will allow you to defeat a couple of factions, influence some leadership changes in some of the factions, maybe broker a peace treaty between a couple of the like minded ones, build and grow some settlements, keep them safe, expand trade and civilization, help some people, find someone to love, and reunite you with your son.

But there is only so much that can be done.

The rest of the wasteland is not going to change that much.

Most of the factions will still exist some where.

Raiders and Rad creatures will still be on the borders.

The Glowing Sea will still glow.

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Christine Pane
 
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Post » Sat Nov 28, 2015 6:11 am

That would involve being social IRL.

Which is DISGUSTING!

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Laura Samson
 
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Post » Sat Nov 28, 2015 9:58 am

And you could still do it.

As long as they do the whole perk point idea that Skyrim did, then you're fine. You don't HAVE to use the perk points to get a perk or upgrade your SPECIAL... Just keeping playing the game as your specific character as you wish.

Meaning, you can make all of your characters feel unique and more individuality from one another, if you make that choice to do so.

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Ana
 
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Post » Sat Nov 28, 2015 3:32 am

I never said hang-out IRL. I still consider online-chatting or playing online games together as "hanging out".

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Cat
 
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Post » Sat Nov 28, 2015 3:03 am

YESSSSSS!!!!!!!!! Looks like I'll continue my streak of INT heavy characters! :D

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Susan Elizabeth
 
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Post » Sat Nov 28, 2015 2:15 am

Agreed. How is it still Fallout without an ending?

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Czar Kahchi
 
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Post » Sat Nov 28, 2015 4:01 pm

:lol:

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maya papps
 
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Post » Sat Nov 28, 2015 6:21 am

I can dig no ending once you beat the game, but I'm not too happy about the 'no level cap' or at the very least give us the option of having a level cap because it's not much of an RPG if you can just max out all your stats. This is the first piece of Fallout 4 news to disappoint me.

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Conor Byrne
 
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Post » Sat Nov 28, 2015 7:22 am


Eventually, but I expect the climb to that point is gonna become painfully slow, so in the long run, using a more specialise build is more beneficial if you want good use out of your character before leveling up becomes a chore.
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Fiori Pra
 
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Post » Sat Nov 28, 2015 2:04 pm

Again, just because you can doesn't mean you're forced to. Meaning, the RPG elements hadn't been effected at all with this choice.

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Roberto Gaeta
 
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Post » Sat Nov 28, 2015 7:27 am

If you've EVER played an RPG and NOT used every bonus point/perk/skill point available to you, then you have more self control than, Sir! That totally goes against the purpose of leveling up. I understand that I have that choice, but you play a game within the confines of the game, because that is how it was designed in order to offer the best use of it.

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Chris Ellis
 
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Post » Sat Nov 28, 2015 7:22 am

Rethink that statement, guy. In order to NOT level up means I would have to:

Not fight things
Not unlock doors, disarm traps and hack terminals

Complete quests

So basically you're forced to if you want to continue playing the game. Hence I said it'd be nice to have the option to have a level cap like in New Vegas.

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u gone see
 
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Post » Sat Nov 28, 2015 8:53 am

So to increase your strength by one, you select the Strength column header in the upper left hand side of the perk Chart.

No limits to how many times you can do this except that the stat maxes out at 10.

The limit is when you level up do you spend that new perk to increase one of your special stats with the Fallout 4 version of Extensive Training, do you increase the ranks of an existing perk, or do you get a new perk?

If you did nothing but maxed out your special stats, it would take you till level 42 to get 10 in all seven stats.

It might be a little painful to try to get to level 42 with no skill perks.

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Benjamin Holz
 
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Post » Sat Nov 28, 2015 3:37 pm

>Year of our lord

>2015

>Playing online games

>With people you know

https://www.youtube.com/watch?v=FopyRHHlt3M

https://www.youtube.com/watch?v=rYbetvkPA6I

This, so long as you don't HAVE to pick perks/upgrade SPECIAL, you can avoid becoming a MOAT

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Ryan Lutz
 
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Post » Sat Nov 28, 2015 4:05 am

Do you have a choice? I was under the impression that both 3 and New Vegas forced you to spend your skill points and take a perk on level up. I doubt that will be different in Fallout 4.
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ruCkii
 
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Post » Sat Nov 28, 2015 12:14 am

I'm stoked. I really am! Woot!
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Wane Peters
 
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Post » Sat Nov 28, 2015 3:08 am

Past TES games made you level up if you went to sleep with the appropriate number of skill raises.

Yet Skyrim didn't make you spend all your perk points if you went to the perk screen.

I think Beth moved past the "forced level up thing" due to how many people complained about it.

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Skrapp Stephens
 
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Post » Sat Nov 28, 2015 3:24 pm

since you can access the perk chart any time at the press of a button, like you could the star patterns in Skyrim, one can assume we can choose to not spend and even store multiple perk points for later.

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Tina Tupou
 
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Post » Sat Nov 28, 2015 7:43 am

I hope Logan's Loophole makes a return.

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Mark Churchman
 
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Post » Sat Nov 28, 2015 6:04 am

Which helps my main point: Some RPG Gamers has a secret crush on hand-holding... They like the game telling them what to do and what not to do with specific characters and limiting them...

I prefer to limit myself, not have the game hold my hand and guide me, sorry.

I never said NOT level-up, just don't use the points you gain when you do. Like in Skyrim. Most of my Skyrim characters has around 4-6 perk points up for use right now simply because I don't want them to gain perks that won't fit their characters.

Most likely will be. In Oblivion, perks were forced on you but not in Skyrim. So this same change from Fallout 3 to Fallout 4 is also possible.

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Craig Martin
 
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