NO end and no level cap: CONFIRMED

Post » Sat Nov 28, 2015 10:28 am

posted by fallout FB page.....https://www.facebook.com/Fallout?fref=photo

To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling.

User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Sat Nov 28, 2015 9:19 am

honestly not surprised, tho if it′s anything like skyrim there honestly is a cap, it′s just a soft cap not a hard one.

User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Sat Nov 28, 2015 3:13 pm

https://www.facebook.com/Fallout/photos/a.10150125905182673.314944.20320777672/10153496718237673/?type=1&fref=nf

User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sat Nov 28, 2015 5:46 am

Well, not surprising since that's how Skyrim did it. Nice for it to be confirmed though.

Course this also means the MQ is basically meaningless as far as the game world's reaction to it.

User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sat Nov 28, 2015 12:05 pm

Perfectly fine with this.

User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Fri Nov 27, 2015 11:42 pm

Three thumbs up.

{Tucks radiated third arm back under shirt.}
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sat Nov 28, 2015 1:23 pm

as a side note this also means we gotten a official confirmation you can continue after the main quest, sure a lot of us already assumed this, but still, good to get official word.

User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat Nov 28, 2015 1:55 pm

I just keep getting "sorry this content isn't available right now" errors from the links. But if its true, it should come as no big surprise.

Todd Howard has gone on record saying the level cap in Fallout 3 was a mistake, and even Chris A, while saying he didn't really care, said he understand why the level cap is a turn off for people.

Skyrim had its "legendary" mode update, and I suspect Fallout 4 will work like that, but with normal EXP instead of skill EXP. So long as each level takes ever more EXP to get, it should be impossible to get everything without massive exploiting.

User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Sat Nov 28, 2015 11:53 am

Not necessarily. Not if we see post game world changes as opposed to slides, which really do the same thing, without interactivity.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Sat Nov 28, 2015 1:25 pm

The fine difference between leveling up a skill to get closer to a level up, and genuinely leveling up via experience gain.

User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sat Nov 28, 2015 6:25 am

aka using settlements as EXP lures ;3

User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Sat Nov 28, 2015 12:28 am

I never liked the idea of re-specing a skill just to level it again (it just makes no sense). Hopefully in FO4 they have things balanced where that isn't necessary to keep leveling.

User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Nov 28, 2015 5:28 am

Each level in Skyrim took more skill exp to reach the next level then the level before did.

Its the same thing, except exp was split from one massive pool into several smaller ones.

If its anything like Skyrim, 99.99% of enemies will max out at level 50-55ish, making you leveling past that fairly pointless, because you already have the skills needed to fight them/beat them.

User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sat Nov 28, 2015 6:28 am

This just made my day. I now suspect that I will not leave my basemant for weeks on end, and may end up with just one PC instead of rebooting once I reach the cap. I think this might also mean we can become MOAT, which I recognize may not be cool with all players.

User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Sat Nov 28, 2015 2:14 am

What I disliked about Skyrim system, which I did like overall, was that it did not tell me how much I was earning, had, or needed. I like to see the points earned for an action, the points I have already, and be able to see how close I am to leveling up. I am hoping they do this in FO4.

User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat Nov 28, 2015 3:36 am

keep in mind there might be a soft cap in effect, so be prepared if ya gonna MOAT that you′re gonna start reaching levels that requires days worth of grinding to reach.

User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri Nov 27, 2015 11:49 pm

Open end is very, VERY disappointing.

User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sat Nov 28, 2015 3:23 am

Which is why in all my 30+ Skyrim characters none of them ever leveled past 45. Which BITES really since that also means I never got to see the better dragons. But my role-plays demanded that I didn't use their stupid high leveling system.

User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Sat Nov 28, 2015 5:06 am

Depends on how they do it. I think by eliminating skills and going to perks, we may not have to "grind" a skill, but instead earn general exp points, which I am fine with. So as long as my PC can still find interesting things to do, I am not really bothered by how long it might take to go from 100 to 101, and may even have a deeper sense of satisfaction when I do make the next level.

However, it could make "Just one more level and I'm coming to bed honey!" a little more difficult than it is now...

User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Sat Nov 28, 2015 12:59 am

The vanilla game was specifically set so you would "max out" at level 50-55, which is the level one would reach after maxing out all 6 of the skills in one of the three major achitypes, Mages/Thief/Warrior, or about the number of skills a typical, non-metagaming, build would have, plus a few more levels from like speech+lockpicking, which everyone did. The best dragon in the vanilla game was even set to level 50 itself.

The "best" tier dragons, which were added in DLC, were really only meant for the metagamers, to give them a challenge. Which is why only dragons ever went up that high in levels. Even other DLC enemies maxed out at like level 65, and even the level 65 versions were restricted to be highest boss tier version of Falmer and Vampires.

User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sat Nov 28, 2015 3:37 pm

I'm ok with no Level cap, not a fan of No End because it means the main story's ending is going to svck hard. I have my fingers crossed that it could be like Oblivion where that worked out and you were able to continue and it felt fine but Fallout 3 was just bad.

Edited- Forgot about Skyrim, that was also bad.

User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Sat Nov 28, 2015 3:09 am

Yeah, in Fallout 3 (with and without Broken Steel) and Skyrim endings felt empty, completely meaningless. Like the player had accomplished absolutely nothing.

In New Vegas there was a clear feeling of accomplishment, choices had consequences, etc.

User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat Nov 28, 2015 8:27 am

They already said that an endgame was a "mistake" after Fallout 3 and one which they would never repeat.

User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Sat Nov 28, 2015 3:12 am

An all too frequent sentiment... watch as what was fallout scatters into the wind.

User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sat Nov 28, 2015 1:34 pm

I'm officially happy.

User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Next

Return to Fallout 4