posted by fallout FB page.....https://www.facebook.com/Fallout?fref=photo
To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling.
posted by fallout FB page.....https://www.facebook.com/Fallout?fref=photo
To our fans who’ve asked: Fallout 4 doesn’t end when the main story is over and there is no level cap. You can keep playing and leveling.
honestly not surprised, tho if it′s anything like skyrim there honestly is a cap, it′s just a soft cap not a hard one.
https://www.facebook.com/Fallout/photos/a.10150125905182673.314944.20320777672/10153496718237673/?type=1&fref=nf
Well, not surprising since that's how Skyrim did it. Nice for it to be confirmed though.
Course this also means the MQ is basically meaningless as far as the game world's reaction to it.
as a side note this also means we gotten a official confirmation you can continue after the main quest, sure a lot of us already assumed this, but still, good to get official word.
I just keep getting "sorry this content isn't available right now" errors from the links. But if its true, it should come as no big surprise.
Todd Howard has gone on record saying the level cap in Fallout 3 was a mistake, and even Chris A, while saying he didn't really care, said he understand why the level cap is a turn off for people.
Skyrim had its "legendary" mode update, and I suspect Fallout 4 will work like that, but with normal EXP instead of skill EXP. So long as each level takes ever more EXP to get, it should be impossible to get everything without massive exploiting.
The fine difference between leveling up a skill to get closer to a level up, and genuinely leveling up via experience gain.
aka using settlements as EXP lures ;3
I never liked the idea of re-specing a skill just to level it again (it just makes no sense). Hopefully in FO4 they have things balanced where that isn't necessary to keep leveling.
Each level in Skyrim took more skill exp to reach the next level then the level before did.
Its the same thing, except exp was split from one massive pool into several smaller ones.
If its anything like Skyrim, 99.99% of enemies will max out at level 50-55ish, making you leveling past that fairly pointless, because you already have the skills needed to fight them/beat them.
This just made my day. I now suspect that I will not leave my basemant for weeks on end, and may end up with just one PC instead of rebooting once I reach the cap. I think this might also mean we can become MOAT, which I recognize may not be cool with all players.
What I disliked about Skyrim system, which I did like overall, was that it did not tell me how much I was earning, had, or needed. I like to see the points earned for an action, the points I have already, and be able to see how close I am to leveling up. I am hoping they do this in FO4.
keep in mind there might be a soft cap in effect, so be prepared if ya gonna MOAT that you′re gonna start reaching levels that requires days worth of grinding to reach.
Open end is very, VERY disappointing.
Which is why in all my 30+ Skyrim characters none of them ever leveled past 45. Which BITES really since that also means I never got to see the better dragons. But my role-plays demanded that I didn't use their stupid high leveling system.
Depends on how they do it. I think by eliminating skills and going to perks, we may not have to "grind" a skill, but instead earn general exp points, which I am fine with. So as long as my PC can still find interesting things to do, I am not really bothered by how long it might take to go from 100 to 101, and may even have a deeper sense of satisfaction when I do make the next level.
However, it could make "Just one more level and I'm coming to bed honey!" a little more difficult than it is now...
The vanilla game was specifically set so you would "max out" at level 50-55, which is the level one would reach after maxing out all 6 of the skills in one of the three major achitypes, Mages/Thief/Warrior, or about the number of skills a typical, non-metagaming, build would have, plus a few more levels from like speech+lockpicking, which everyone did. The best dragon in the vanilla game was even set to level 50 itself.
The "best" tier dragons, which were added in DLC, were really only meant for the metagamers, to give them a challenge. Which is why only dragons ever went up that high in levels. Even other DLC enemies maxed out at like level 65, and even the level 65 versions were restricted to be highest boss tier version of Falmer and Vampires.
I'm ok with no Level cap, not a fan of No End because it means the main story's ending is going to svck hard. I have my fingers crossed that it could be like Oblivion where that worked out and you were able to continue and it felt fine but Fallout 3 was just bad.
Edited- Forgot about Skyrim, that was also bad.
Yeah, in Fallout 3 (with and without Broken Steel) and Skyrim endings felt empty, completely meaningless. Like the player had accomplished absolutely nothing.
In New Vegas there was a clear feeling of accomplishment, choices had consequences, etc.
They already said that an endgame was a "mistake" after Fallout 3 and one which they would never repeat.
An all too frequent sentiment... watch as what was fallout scatters into the wind.