I'm thinking about the end game content and the direction ZOS has mentioned regarding the matter.
Currently it seems like TESO won't have super difficult fights, obviously because they want everyone to see the game they've made (and to keep people playing as much as possible; cha-ching). This leads to mobs and bosses having more HP and dealing more damage instead, to give those with the best gear possible some sort of challange (basically longer fights).
As new content is released, ZOS will be forced to release better gear aswell in order to give people an incentive to actually do the content and satisfy the players in the long run. To counter players being overpowered for the newly released content, they will have to increase the mobs and bosses HP and damage even further.
And so it goes, by time mobs and bosses HP and damage will have scaled to ridiculous amounts (looking at you WoW).. but here's what Blizzard did in Wrath of the Lich King, they introduced the Hard Mode/Normal Mode setting. It's basically the same content, almost the same boss mechanics but with a few twists where they deal more damage, it's a bit more chaotic, it's more difficult overall. But it satisfied both the hardcoe raiders and the more casual raiders (to some extent atleast). Everyone got to see the content and for those that want more challanges (instead of just longer fights) they could do the Hard Modes, rewarded with somewhat better gear than the Normal Mode.
So how do you think/hope it will play out in the future for TESO?
Will we see scaling so insane that 1% will have such a huge effect that ones racial choice is imperative?
Will we see content that not everyone has a chance to see, simply because the fights are too difficult for some people?
Or will ZOS implement something along the lines of Hard Mode/Normal Mode?
Or, will they simply increase the level cap with every newly released content patch?
Edit: seems I have to add "what do you think?" so people don't think these are the only options available.