Endgame Content and Stuff Liek That

Post » Sat Jul 18, 2009 11:10 pm

I know this question has (probably) been asked and (probably) answered before, but I don't like looking for stuff. It bores me.

Endgame Content - the heart and soul of any good MMORPG. Without it, what would we do when we hit that sacred end level?

Good question I just asked myself there - what WOULD we do? What CAN / COULD we do?

Can we join the BoS and blow up those evil raiders? Can we join a Tribe or Clan or something and make a team of evil, non-stopping tag-team trio and take over the world? Can we just peddle our Med-X, making the slickest deals this side of Klamath?

Or can we just spam our deals in the town center, dancing naked and doing nothing?

Endgame content - what do you think, and what do you want? You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Sun Jul 19, 2009 5:13 am

Endgame fights, like BoS versus Muties, can be both pvp or pve. Defending a town which is your home would be awesome. some hardened leather armor and a gauss rifle is all I can ask. A motorcycle?
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Sun Jul 19, 2009 1:42 am

'Endgame' in a MMO should be entirely relative to the person playing, rather than a set point in a linear path to be fair.

For example if I want to be a raider, 'endgame' to me could be setting myself the goal to amasses a certain amount of wealth, or have a raiding party of xxx people.

If I want to be a member of the BoS, 'endgame' to me could be setting myself the goal of working up the ranks to be granted the honour of more exclusively technology or access to more information in the achieves.


The modern expectation of all games (or more particularly all MMOs) to have defined paths where everyone gets to the same target and then the game presents pre-created scenarios and situations using developer made content & goals is something that's always niffed me since 'Raiding' and the sort became the demanded norm.

Have such content for those that wish to do such activities certainly... but don't package such things as 'endgame'.. provide the tools and the options leave it up to the player themselves to set their own endgame objectives in mind...

It's really the only sane way to make a MMO that isn't going to cause the developers to constantly be chasing themselves to release the next set of 'endgame' prefabricated content.


Edit: I know the OP doesn't actually present 'endgame' as a linear path nor do they mention 'raiding' or similar, but simply posing the question of 'endgame content' really makes the distinction that some content will be purely for when you reach the end of the game... which is what my rant is regarding. ;)
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am


Return to Othor Games