I'm okay with the game ending in general, however the one ending that I've seen (for Mr. House) I was somewhat disappointed in how it ended. I felt that even though I had survived the final battle and killed everyone, (with a little help from my friends) that was just it, BAM!!! game over that's it, no more. Maybe I'm just crazy (please don't answer that) but it seems that a winding down period would've been a little better.
I wouldn't call the ending a failure, but somewhat of a letdown in an otherwise great game that far exceeded FO3.
EDIT: before someone suggests it, I am not talking of the ending slides being a letdown, The initial period after the final battle is just so abrupt.
I can see what you mean-though I haven't actually
gotten to the ending just yet, I'm doing most of the side quests first(and that, naturally, is going to take a while). I'm thinking the goal was to make the gameplay ending as epic/interesting as possible-with the ending slides acting as the "winding down period" and resolution. Based on how the typical story goes in any media of fiction-exposition, climix, resolution-it would make sense. Though, of course, it's your opinion. :] I'm sure there are some others who'd agree with you-I'm not sure where I'd stand on the matter yet, as I (again) haven't gotten to that point.
This was known already known.
BS was not warmly welcomed all people wanted was a less linear main story not an extension without any satisfactory ending ( imo ).
Most people here pretend they were happy about NV ending, but a few months ago the mere suggestion from me caused a resounding no to form.
Since however I'm now in the majority all's forgiven.
It could be that a large number of members here have no experience with the previous Fallouts-only Fallout 3. Thus, they didn't really know what the ending would be like or what it's quality would be, and stuck to what they knew (and open-ended game) as a result(I was on the fence about it, myself, for that reason). Until they actually saw what it would be like in Fallout: New Vegas. Or it could be that the shininess of Fallout: New Vegas being new is currently having an effect, still. Or it could be that they realize an open-ended version of the game would be of crappy quality, since the developers have no way of properly continuing the game based on all the possible actions a character can make.
That, or the population of the forums is more sheep-like than I thought.
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But to the original post-even if I wanted it(I really don't), it would be impossible to accomplish with Fallout: New Vegas. Someone clearly explained this earlier-something about 24, technically 27, endings? If the developers were expected both change Fallout: New Vegas to an open-ended game
and make it actually decent and following each character's story accurately, it would be impossible. And I'm far, far more content with an ending that gives meaning to the ridiculously huge number of actions(most of which ought to have a serious impact on any group) I make than a game with a very generic ending and very generic continuation.
One other person made a serious point that I think might have been the biggest disadvantage of the open-ended Fallout 3 and how generic the character ended up being(pretty much just "good," "neutral," or "bad," and often with the karma given seeming a little off). Fallout 3 lacked the ability to be replayed in comparison to, say, Fallout: New Vegas. Yes, you're character had their S.P.E.C.I.A.L. and skill stats to account for, and could make moral decisions. However, the decisions were pretty basic, pretty obvious, and in the end didn't really effect much anything. Especially since the ending was so similar on every account one could possibly have. And with the S.P.E.C.I.A.L. and skill stats, eventually you could very easily max all of them-or get very close to it-even if you weren't trying.
To keep it simple, you ended up with one generic, Godly powered blob of a character. Not entirely, but pretty much. On a second, pretty much "crack" second account, I purposefully made certain parts of the S.P.E.C.I.A.L. stats at the level of
one and others at the level of
ten just to see the gameplay impact and make my character more unique. In Fallout: New Vegas, I can't even get away with having anything at the level of three without some serious repercussions-which I
like.
So as a result, this generic, God blob character ends up bringing about little actual change in the game world no matter what. More so, instead of having a nice, clean ending for them, they continue until you slowly grow too painfully bored to bother with the aforementioned character anymore. It's a far less pleasant ending to a character, in my opinion, than an official ending.