an Ending with a Twist?

Post » Thu Dec 16, 2010 8:21 am

how many of you guys think skyrim will give you a different ending unlike in morrowind and oblivion which only the one ending?
i think there will be a twist ending that will be completey unexpected and totally sick!
give your suggestions on a good twist ending who knows it might get choosen!
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SexyPimpAss
 
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Post » Thu Dec 16, 2010 11:17 am

The hero gets married and has children
or
The hero gets married, has children and has a secret lover
it's the player's choice.
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Jimmie Allen
 
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Post » Thu Dec 16, 2010 3:27 am

No thanks, i like 1 Ending, the other day i read about a Game with 6 Diffrent Endings, no thank you.
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Lakyn Ellery
 
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Post » Thu Dec 16, 2010 5:10 am

The Dovakiin is granted by the gods to become into a dragon form and completely decimate Alduin. Afterward, he goes on to create a new Empire. Your post Main Quest stuff will be about creating alliances.
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Vivien
 
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Post » Thu Dec 16, 2010 11:48 am

I seriously doubt it.
To find the twist you'll have to wait some years to read the lore books related to Skyrim in the next game.
Until we know more my guess is that at best it'll be a two choice path hopefully not good vs Evil GEN style, at worst the single Oblivion one.

If it's true what I heard from users in the lore section a while back.
Then it's Beths vision to not decieve at all, what you see and do in game is what you get.
No secrets, no bluffs, no twists no chance for misunderstandings...................
This may have changed or not be right at all, but both Oblivion and FO3 held up to it.
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stacy hamilton
 
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Post » Thu Dec 16, 2010 10:23 am

Dunno how ES' formula is but I'd like different endings, would make it more worth playing through it again.
If it on the other hand breaks ES' formula then I'd rather not want it.
Just like how I don't want 1 ending for Fallout games. (Lots and lots of ending sliders! :D )
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Jesus Duran
 
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Post » Thu Dec 16, 2010 12:56 pm

"Dovahkiin will find the fabled Spear of the Snow Prince. And use it to break time, countering Alduin who is eating away at time. The break however will send us back to the time of Morrowind and Oblivion, where soon you find out your not only Dovahkiin. But Nerevarine and the Hero of Kvatch. Not only that, but it becomes apparent that your families dynasty starts, at you! And thus you must start a family to effectively bring yourself into the world 200 years from now, making yourself your own ancestor. And you set off on your next great adventure. Married life.

Once married, and settled down with children. The screen will go dark, and up come the words. "THE END," promptly followed by a single question mark."

Big enough twist?
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Laura Mclean
 
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Post » Thu Dec 16, 2010 6:20 am

The ending's already been spoiled in the podcast, didn't you hear? It's a werewolf riding on a dragon carrying a spear and a crossbow... maybe I left something out there too.

Or maybe the player will go to confront Alduin at the end of an obviously final dungeon full of lava and bottomless pits, at which point, the player finds Alduin is not there! This is then followed by a nonsensical narration telling us that there is no Alduin, so just turn around and go home.

Just joking. I think it's much more likely that the game will end with a (possibly) epic fight against Alduin, in which the Dragonborn defeats him, thus saving the world from this crisis, and the world goes back to the usual affairs you get when you don't have the Dragon God of Time trying to destroy the world or any other major, world-affecting crisis like that, until it's time for the next game, anyway, but we'll worry about that if the Elder Scrolls VI is announced.

I'm not really expecting a major twist ending for Skyrim, which I guess is a good thing if Bethesda decides to go that route, I mean, it kind of defeats the purpose of a twist if you expect it.
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Lovingly
 
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Post » Thu Dec 16, 2010 7:12 pm

Even if there is a big twist it's still just one ending...?
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clelia vega
 
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Post » Thu Dec 16, 2010 5:06 am

Even if there is a big twist it's still just one ending...?


Maybe, maybe not, we'll see. Morrowind and Oblivion had only one ending, will Skyrim continue the trend? What we must consider is that Bethesda most likely intends to continue the Elder Scrolls series after Skyrim, and when you make a sequel to a game with multiple endings, there's the dilemma of how to reconcile the multiple endings with the series continuity. Some games find a way to make it so that all endings could potentially happened, and some series just assume one ending is canon, some games might use the Mass Effect route of checking for a save from the earlier game, and changing the game based on your choices in that save (Of course, if you completed the game but already deleted your save, then too bad, you're going to have to go with whatever outcome the developers decided to make the "default" one if you didn't have a save to read.) The last time an Elder Scrolls game had to deal with this was Daggerfall, for which Bethesda had to introduce the Warp in the West, thus making it so that ALL the endings were canon, but it's going to look pretty silly if after every game you have some crazy time screwing going on. On the other hand, with the main antagonist of the game apparently being another aspect of Akatosh, I think Bethesda could justify a Dragon Break happening after Skyrim. Will they use this to their advantage, though? We'll see.
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Steven Nicholson
 
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Post » Thu Dec 16, 2010 9:31 am

The game will have one ending only propose mor creative ending, like you joining the "evil" and you will be slapped.
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Peter P Canning
 
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Post » Thu Dec 16, 2010 7:19 pm

Elder scrolls has a very developped lore, and history within it's games. previous chapters that had multiple endings have given the lore some trouble, such as the dragon break, where all events of the game happened at once. I think now that the series has gained popularity, and more background, the Devs will keep the game away from the multiple endings route to make history better to write in the long run.

this is for large events only. for example, Dagoth Ur has to dies, but noone really cares about what hapenned to vivec, you could kill him, or let him live, and history would be unchanged because of it.

in this game, Alduin will have to be banished, but what happens to minor characters, or your character, can change.

IF they add seperate endings, they won't be world's difference apart I think.
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darnell waddington
 
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Post » Thu Dec 16, 2010 1:13 pm

The dragon Alduin, great devourer of worlds, mocks the Dovahkiin, last living mortal, upon the breaking of the world...

Alduin: "Ho ha ho. You couldn't stop me after all-" *rumble rumble*

Dovahkiin: "... What was that sound?"

Alduin: "Err, nothing. Just a bit of-" *rumblerumblerumble*

Dovahkiin: "Is that your stomach making that sound..?"

Alduin: "Urgh... feeling a bit... queasy." Alduin's healthy Aedric complexion turns an alarming shade of sickly green!

Dovahkiin: "Look I hate to interrupt, but we were about to engage in a heroic metaphysical battle across the timelost wastes of the half-digested corpse of Nirn?"

Alduin: "Going... to... urgh..!"

Dovahkiin:
"..!!!"
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saharen beauty
 
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Post » Thu Dec 16, 2010 11:28 am

The dragon Alduin, great devourer of worlds, mocks the Dovahkiin, last living mortal, upon the breaking of the world...

Alduin: "Ho ha ho. You couldn't stop me after all-" *rumble rumble*

Dovahkiin: "... What was that sound?"

Alduin: "Err, nothing. Just a bit of-" *rumblerumblerumble*

Dovahkiin: "Is that your stomach making that sound..?"

Alduin: "Urgh... feeling a bit... queasy." Alduin's healthy Aedric complexion turns an alarming shade of sickly green!

Dovahkiin: "Look I hate to interrupt, but we were about to engage in a heroic metaphysical battle across the timelost wastes of the half-digested corpse of Nirn?"

Alduin: "Going... to... urgh..!"

Dovahkiin:
"..!!!"

Now all of Tamriel's landscapes are as brown as Morrowind's!
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Marine Arrègle
 
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Post » Thu Dec 16, 2010 9:32 am

Daggerfall had multiple endings, and look at the massive clusterf*ck that was the Warp in the West. :/
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meghan lock
 
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Post » Thu Dec 16, 2010 10:59 am

Loved it ;) Even if the ending itself isn't varied, the routes to it should indeed be twisted and varied as defined by your previous choices and actions. So if there is a twist in there, maybe you'll get some early clues to it in one playthrough, and other early clues in another, and at no point are we fed every clue with a teaspoon. If written well, you might not even notice the clues until after the fact or until the next playthrough where you go "ahh, so *that's* what it meant" :)

I love it when the story makes unpredictable turns. Predictability = boring.
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Bryanna Vacchiano
 
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Post » Thu Dec 16, 2010 11:03 am

Bethesda doesn't DO story.
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daniel royle
 
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Post » Thu Dec 16, 2010 1:22 pm

Bethesda doesn't DO story.

Not exactly a point in their favor though.
Best get some good writers.
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Queen of Spades
 
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Post » Thu Dec 16, 2010 1:18 pm

Really? I always thought that Bethesda's stories were some of the best in video games. They have a few plot holes and head-scratchers here and there, but when re-examined, they allow for great gameplay. Why are we always the savior of the world? Why doesn't anyone else in the world adventure? Why isn't anyone else trying to stop the demon/undead/whatever hordes? Because it's a game, not a simulation that you can just set up and watch an NPC defeat the evil and save the world. :)
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Ezekiel Macallister
 
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Post » Thu Dec 16, 2010 2:30 pm

The dragon Alduin, great devourer of worlds, mocks the Dovahkiin, last living mortal, upon the breaking of the world...

Alduin: "Ho ha ho. You couldn't stop me after all-" *rumble rumble*

Dovahkiin: "... What was that sound?"

Alduin: "Err, nothing. Just a bit of-" *rumblerumblerumble*

Dovahkiin: "Is that your stomach making that sound..?"

Alduin: "Urgh... feeling a bit... queasy." Alduin's healthy Aedric complexion turns an alarming shade of sickly green!

Dovahkiin: "Look I hate to interrupt, but we were about to engage in a heroic metaphysical battle across the timelost wastes of the half-digested corpse of Nirn?"

Alduin: "Going... to... urgh..!"

Dovahkiin:
"..!!!"
Now all of Tamriel's landscapes are as brown as Morrowind's!

This right here, is a stroke of genius.
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Johanna Van Drunick
 
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Post » Thu Dec 16, 2010 12:19 pm

This right here, is a stroke of genius.

Except that now that I re-read it it sounds more like he's going to puke.


Now all of Tamriel's landscapes are as green as Cyrodiil's!
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Farrah Barry
 
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