Endings for Fallout 4.

Post » Sat Nov 28, 2015 7:16 am

The article is from E3, but I haven't seen any talk about it here, so if it's old I apologize. The Voice Director said that there are 8 different endings; 4 for male, 4 for female.

Found on this http://www.newgamenetwork.com/article/1308/fallout-4-preview-e3-2015/. Also, you can hear it for yourself if you listen to http://vocaroo.com/i/s0AGaw1YEa9c at 32mins.

I guess this means we won't have an affect on the different communities in F4....hopefully, they're being modest and we'll have more slight differences in each ending. :shrug:

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Leticia Hernandez
 
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Post » Sat Nov 28, 2015 11:54 am

Well since we can play after the main quest ends we kinda already knew there be no end credits retelling of our characters long term impact on settlements.
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Sara Lee
 
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Post » Sat Nov 28, 2015 2:19 am

Why not? FO2 had sliders then took you back into the game, and iirc, when you had Broken Steel, you got the end sliders, and it then took you back into the game.

Frankly, if there are no end of MQ sliders, I would be extremely disappointed.

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Justin
 
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Post » Sat Nov 28, 2015 2:10 pm

I second this. It has been a staple in the Fallout series to have end game sliders, as Evil mentioned above Fallout 2 and 3 (with Broken Steel) allowed us to continue after the end sliders were shown. To see them removed completely would disappoint a lot of fans, both old and new. Being able to play after the Main Quest shouldn't affect the end game slides.

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Chris Guerin
 
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Post » Sat Nov 28, 2015 3:12 am


Yeah but there was no real point to the sliders as ya basically didn't see those impacts actually modeled into the game world and I suspect it would be the same here, sliders that tells you basically nothing because the game world not gonna change after the MQ.
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Eoh
 
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Post » Sat Nov 28, 2015 5:15 am

Remmus, the "end of the MQ" sliders are a Fallout Staple, without which it would feel less like a fallout game.

Evil, Fallout 2 gave you the option (yes/no) of being able to drop back ingame after finishing it.

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Skrapp Stephens
 
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Post » Sat Nov 28, 2015 7:59 am


And? If they don't have a story purpose, because they are basically lies because nothing the sliders say is gonna be in the game proper anyway (or at least very unlikely) since you can keep continuing after the MQ, why keep them?
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i grind hard
 
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Post » Sat Nov 28, 2015 11:34 am

Male:
1. Kill Child; Good Karma
2. Save Child; Good Karma
3. Kill Child; Bad Karma
4. Save Child; Bad Karma

Female:
1. Kill Child; Good Karma
2. Save Child; Good Karma
3. Kill Child; Bad Karma
4. Save Child; Bad Karma

There, I just spoiled the endings for everyone. :cool:
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Victoria Bartel
 
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Post » Sat Nov 28, 2015 2:28 pm

The ending slides represent what happens to the settlements years after our PCs interaction. Playing after the slides, is still technically, before the slides, as long as we finished the associated quests that alter said slides. Therefore, we don't have to see our actions in the game-world as the slides were years later.

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amhain
 
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Post » Sat Nov 28, 2015 11:00 am


Oh hi Gespenst0Kick
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Tarka
 
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Post » Sat Nov 28, 2015 2:32 pm

That is a very good point. I'm a big fan of the end slides, and as I said above, they have been a staple throughout the series so even implementing them like they were in Fallout 3 (with Broken Steel) would work for me. I would like it though if they could implement them in such a way that some minor changes were shown, so at least some progression towards the end slides could be seen.

It's hard for them to actually show the effects of the end slides in a meaningful way, as there's so many variables, but even minor changes that show some progression towards what the end slides show would help a lot.

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Spaceman
 
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Post » Sat Nov 28, 2015 2:14 am

I'm more interested in the endings for male and female being considered 'different'...

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Auguste Bartholdi
 
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Post » Sat Nov 28, 2015 4:21 pm


Yeah I don't get that, except for like a perk or two there's been essentially no difference between male or female in a BGS game
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Tha King o Geekz
 
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Post » Sat Nov 28, 2015 10:04 am

The recording doesn't seem to mention endings. Rather "what attitude you take to for every individual situation"

Or am I missing something?

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Astargoth Rockin' Design
 
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Post » Sat Nov 28, 2015 2:29 am

Exactly my thoughts. You could level your character to 300 after the Main Quest and you'd still be playing before the events shown in the ending slides would be taking place or those effects would be shown.

Ending slides would show long term effects of your actions - things you would not see change within the scope of the gameplay no matter how long you continued play.

Playing after the Main Quest would only show you, at best, what things are like in the short term. Also worth noting - no game has ever shown you far-reaching and individualized consequences of your actions in-game.

I'd be surprised if Fallout 4 altered more than a couple lines of dialog or a couple one-time comments from important NPCs. (Which is why I'm hoping for something akin to the classic end slides before dropping back into the game.)
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Kayla Bee
 
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Post » Sat Nov 28, 2015 3:33 pm

They weren't talking about game endings OP. They were talking about eight different character experiences based on character attitude.

If they base the ending on the combination of ending slides available, there could be hundreds.

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Baylea Isaacs
 
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Post » Sat Nov 28, 2015 12:18 pm

Instead of end slides it should be end videos that play out the description being narrated. I think it would be cooler to watch. Thats me though.
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Micah Judaeah
 
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Post » Sat Nov 28, 2015 5:24 am

It'd be cool to hear Howard/Nora narrate their endings based off of the choices we've made.

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GPMG
 
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Post » Sat Nov 28, 2015 12:37 pm

Not as cool as Ron Perlman, though. He's always been the one to do the start and end slides.

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Amy Melissa
 
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Post » Sat Nov 28, 2015 7:17 am

You got it backwards, there is no point to the post-ending continuation as it is isn't representative of the ending slides. It's the post-ending continuation that tells you nothing. The slides are very informative as to what the consequences of your actions were, it's the post-ending continuation that messes it all up. If anything has to go away it's continued playing, not the slides.

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Kat Ives
 
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Post » Sat Nov 28, 2015 1:24 am

For a split-second I thought you were saying "It'd be cool to hear Todd Howard narrate their endings..." :D

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Kaylee Campbell
 
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Post » Sat Nov 28, 2015 1:33 am

I'd take being able to play after the ending over ending slides all day, erry day, 365 days a year tbh

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Brandi Norton
 
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Post » Sat Nov 28, 2015 11:50 am

But they do tell you something. The outcome you've made on those settlements or people based on the choice you made. Something folk have found interesting enough to want to hear during the ending for the sake of more closure, regardless of whether it changes gameplay or not. It's something else that adds on to the ability to make such choices in an RPG. Another part of the story that is interesting to hear because you had a direct effect on it. Why not hear the outcome of what you did in the long run?

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Sarah Unwin
 
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Post » Sat Nov 28, 2015 4:42 am

Doesn't matter to me either way since I don't do the main quest. Though I suppose I too wouldn't want you to be able to continue after the main quest so that I don't miss out on any post main quest content by not doing the main quest.

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Catharine Krupinski
 
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Post » Sat Nov 28, 2015 4:29 am

This! This! THIS! THIS! People! Read this! Read... this! The VA don't talk about endings!

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Harry-James Payne
 
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