Enemies on Compass

Post » Wed Oct 12, 2011 12:45 pm

Seriously? Now the Dovahkiin is psychic.

I'm glad the compass can be toggled, this is just ridiculous.

EDIT: I RP and play hardcoe [No compass, no in-game map, no fast travel, no waiting, etc.], in case you couldn't tell. I think this feature really takes away from the immersion.
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Maria Garcia
 
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Post » Wed Oct 12, 2011 9:25 am

Love the feature!!!!!!!!!!!!!!!!
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lexy
 
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Post » Wed Oct 12, 2011 4:09 pm

I like it.
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lucy chadwick
 
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Post » Wed Oct 12, 2011 6:35 pm

While I understand how something like that can reduce immersion, at the same time you need some way to account for lake of full sensory awareness of a PC. Enemies on a compass accomplish this.

Until they can find a way to use peripheral vision in a game, I'll stick with enemies on the compass.
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leigh stewart
 
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Post » Wed Oct 12, 2011 6:29 pm

While I understand how something like that can reduce immersion, at the same time you need some way to account for lake of full sensory awareness of a PC. Enemies on a compass accomplish this.

Until they can find a way to use peripheral vision in a game, I'll stick with enemies on the compass.


It also removes the need of the Detect Life spell.
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louise hamilton
 
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Post » Wed Oct 12, 2011 7:51 am

im pretty sure it is only for enemies who are already in combat with you, it just makes finding that 1 mudcrab that is attacking you a lot easier
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Sunnii Bebiieh
 
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Post » Wed Oct 12, 2011 4:54 pm

of course i dont like it so il turn it off. dont see why a thread was needed for this.
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Rachael
 
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Post » Wed Oct 12, 2011 4:52 pm

dont see why a thread was needed for this.


Same can be said of a lot of threads, yet they exist.
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Bambi
 
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Post » Wed Oct 12, 2011 1:16 pm

I'm not sure I hate it exactly. Sometimes I would want it on other times not. I'm consistant like that.
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Dan Stevens
 
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Post » Wed Oct 12, 2011 12:18 pm

Well, it seems (From the Gameplay Video, in the fight against the Giant) that those "Enemy Markers" just appears when you character probably already would see the enemy anyways.
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JeSsy ArEllano
 
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Post » Wed Oct 12, 2011 2:37 am

Well, I liked it in Fallout 3 and that game is the most "immersive" (as much as I hate this word thanks to these forums :)) game I've ever played.
So no, I really like this feature.
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Alex [AK]
 
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Post » Wed Oct 12, 2011 3:58 pm

just look at the gameplay, the red mark only appears when they are at right in your face, so there is still a use for detect life

and I dont think you need to be psychic to see something something that is a few feet away from you, you just need you sight
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Camden Unglesbee
 
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Post » Wed Oct 12, 2011 4:30 am

Why are you complaining if you can turn it off? :confused:
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Trevor Bostwick
 
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Post » Wed Oct 12, 2011 1:51 pm

Why are you complaining if you can turn it off? :confused:


Because the ability to magically know where an enemy is already exists in the form of Detect Life. It removes the need for the spell itself and removes the element of surprise. Overall it's redundant and takes away from immersion.

And we can't just turn it off without removing the entire compass. Even though I hardcoe, I may have to use the compass some time and having this feature ruins the game for me.
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Dewayne Quattlebaum
 
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Post » Wed Oct 12, 2011 1:14 pm

Because the ability to magically know where an enemy is already exists in the form of Detect Life. It removes the need for the spell itself and removes the element of surprise. Overall it's redundant and takes away from immersion.

there is still a need because you can only see enemies that are right in your face with the markers
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Sarah Knight
 
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Post » Wed Oct 12, 2011 5:28 pm

Because the ability to magically know where an enemy is already exists in the form of Detect Life. It removes the need for the spell itself and removes the element of surprise. Overall it's redundant and takes away from immersion.

And we can't just turn it off without removing the entire compass. Even though I hardcoe, I may have to use the compass some time and having this feature ruins the game for me.


Well then you should probaby leave these forums, svcks that you won't be playing Skyrim due to this.

Goodbye.
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Jordan Moreno
 
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Post » Wed Oct 12, 2011 9:10 am

there is still a need because you can only see enemies that are right in your face with the markers


Then what's the point of it at all if it's that useless?
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Emmi Coolahan
 
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Post » Wed Oct 12, 2011 5:02 pm

Then what's the point of it at all if it's that useless?

idk but they had some reason to put it in
maybe it is just to see the enemies at your side or your back
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Phillip Brunyee
 
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Post » Wed Oct 12, 2011 11:50 am

Then what's the point of it at all if it's that useless?

Just in case if an enemy flees, or your in battle with multiple enemies. It's called options on my RPG.
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Calum Campbell
 
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Post » Wed Oct 12, 2011 4:56 pm

Quick Question, but can you turn this specific feature off without having to turn the whole compass off?
I hate this feature but at the same time want the compass.
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Danel
 
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Post » Wed Oct 12, 2011 11:46 am

Opps, I meant to hit "no" as I think that it effectively simulates character senses and awareness.
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Davorah Katz
 
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Post » Wed Oct 12, 2011 8:25 am

im pretty sure it is only for enemies who are already in combat with you, it just makes finding that 1 mudcrab that is attacking you a lot easier


I think this too.
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RObert loVes MOmmy
 
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Post » Wed Oct 12, 2011 5:55 am

Well then you should probaby leave these forums, svcks that you won't be playing Skyrim due to this.

Goodbye.


Did I ever say I wouldn't buy the game because of this minor issue? No. Your appearance in this topic is appreciated however your comment is useless and off-topic.
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Genevieve
 
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Post » Wed Oct 12, 2011 2:54 am

I seriously hope we can turns this off, but since questmarkers can be toggled i doubt this one cannot!
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tannis
 
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Post » Wed Oct 12, 2011 3:29 am

I'm guessing its a close view range. I mean if you were in the REAL world you'd prolly notice alot more than you do through first person view in a video game.
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Tracey Duncan
 
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