Enemies that burrow underground are broken.

Post » Fri Jan 29, 2016 7:01 am

It is nearly impossible to run away from radscorpions and molerats if you are anywhere near ANY amount of dirt. I've been hiding on a rock for about 15 minutes in sneak mode and the indicator has been full DANGER the entire time. It's dark, they are not near me, but because there is dirt around the rock, they know I'm here. It's like the movie tremors right now. This mechanic is broken. You can take a shot at a radscorpion from on top of a building and if there is any dirt on it, it'll teleport to you. Lol what's up with that? This svcks considering I'm a squishy stealth character playing on survival. Can anyone concur on this ridiculous teleportation magic these enemies have?
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Victoria Bartel
 
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Post » Fri Jan 29, 2016 3:01 pm

You pretty much hit it on the head. Not sure why they felt those critters needed instantaneous underground teleportation, it's pretty silly by any measure. Nothing can burrow underground that fast, mutated or not. I've seen radscorpions instantly teleport right next to me from my max gun range, after missing them with a very long range sniper shot. Have to shake my head and go "Really, Beth??" :facepalm:

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Austin Suggs
 
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Post » Fri Jan 29, 2016 2:06 am

The term 'broken' is overused...

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GLOW...
 
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Post » Fri Jan 29, 2016 2:11 am

It may be a bit silly but I enjoy their instant teleporting and they stalk you for a long time

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Taylor Thompson
 
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Post » Fri Jan 29, 2016 1:34 am

I really enjoy the burrowing enemies. Maybe the Radscorpions should be a little slower but the Molerats are fine as they are IMO, considering their above ground speed.

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Avril Churchill
 
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Post » Fri Jan 29, 2016 8:31 am

I don't think 'broken' is quite the right word here, as they're working as intended. However, I agree that their burrowing abilities should have been toned down a bit. As others have already said, it's ridiculous that I can one moment be sniping a radscorpion way off in the distance, and the next moment have it flying out of the ground right next to me. They were trying to make them more difficult to kill, and as a game mechanic it does accomplish this, but it's just a bit too much.

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Nims
 
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Post » Fri Jan 29, 2016 4:51 am

Oh god, so much this.. They just teleport to you and if you rely on stealth.. Yeah I say it's broken in that regard.
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leni
 
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Post » Fri Jan 29, 2016 9:17 am

I had one Rad Scorpion following me from Tenpines Bluff to Starlight Drive In where he finally killed me on one sneak attack. :o

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LijLuva
 
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Post » Fri Jan 29, 2016 2:48 pm

It's ridiculous. Interesting idea but implementation is ridiculous.

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latrina
 
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Post » Fri Jan 29, 2016 2:47 pm

Would be fun if we could do that too.

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Heather beauchamp
 
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Post » Fri Jan 29, 2016 4:10 am

It needs to be tone down. I don't mind them burrowing but the teleporting is annoying.

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Sudah mati ini Keparat
 
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Post » Fri Jan 29, 2016 10:29 am

The ability even transcends the barrier between life and death. Yesterday, by Shaw High School, I saw a radscorpion on the surface, far down the road, and hit it with 3 or 4 sniper rifle shots. Then it was like the poor arachnid was fired out of a sling shot or cannon - in a fraction of a second it flew through the air (along the top surface of the road) and landed beside me, dead.

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Anthony Rand
 
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Post » Fri Jan 29, 2016 1:14 pm

And they ALWAYS come up behind you. I once saw a radscorpion attacking a Checkpoint who spawned in the air above us because there wasn't a dirt pile large enough.



And the stalking is idiotic. I had a molerat tracking me from Shamrock Taphouse to nearly Cambridge Crater (jetpacking across the rooftops). I shoulda lost him miles ago, or at least when I went into sneak mode on a tall building he couldn't warp through. As soon as I hit the ground, he pops up. Of course, he also caught an Explosive-Vented blast, and then a point-blank Recoil Compensated Advanced Gauss Rifle burst that does 529 damage :D



But I don't think it's so much the mechanic that's broken (except for the teleporting), so much as the possibility to play as anything other than a full-on-aggro-in-heavy-armor-with-super-weapons type. I mean, I didn't really consider F3 to be much of an RPG as I knew them, but this is closer to something like God of War or Devil May Cry in my opinion than even Oblivion was. There's no dynamic adaptation of the game mechanics to adjust to a stealth character.

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Stacy Hope
 
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Post » Fri Jan 29, 2016 11:47 am

I love it. One of the new best additions
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Project
 
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Post » Fri Jan 29, 2016 2:44 pm

Molerats doing it is just good ol' whack-a-mole -fun, but something is broken with the way Radscorpions do it. Sometimes they take their time, sometimes they warp instantly next to you before they even finish their burrowing animation (hell, I'm not sure do they even begin playing it).

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Alan Whiston
 
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Post » Fri Jan 29, 2016 9:18 am



Blitz.
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Lauren Denman
 
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Post » Fri Jan 29, 2016 5:05 am

I like that there are enemies who can ambush you, if you don't see the rad scorpions coming they can take a bite out of you with little warning, which enemies could not do in the older games, instead simply running at you across the open, which would be just as suicidal in this game as it was then. I do think some of the more powerful variants should not use this ability as much, deathskull ones can be a bit excessive, but having at least some variants do it is interesting.



I kind of want more enemies to have safe approach options to mix things up a bit.

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Lynne Hinton
 
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Post » Fri Jan 29, 2016 9:20 am

Turn off survival then.
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X(S.a.R.a.H)X
 
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Post » Fri Jan 29, 2016 9:00 am

The best one is where a guy shoots a radscropion and It burrows to him, on an OVERPASS.
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Sammygirl
 
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Post » Fri Jan 29, 2016 8:29 am

You can hit the piles of dirt to easily kill burrowed enemies
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Dan Scott
 
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Post » Fri Jan 29, 2016 4:27 am

To me that makes them more fun. But one thing you can do if there isnt much dirt is lay mines on the patches and bait em into a trap.
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des lynam
 
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