I personally like what I've suggested http://www.gamesas.com/index.php?/topic/1195197-real-darkness/. Merely let shadows work properly. Have sneaking NPC's seek out dark spots. No need for chameleon, just make them dress appropriatly. No stealthy assassin would wear glass armour.
Unless it enchanted to chameleon spell effect, and assassin use improved silence ons self or as area effect
Making NPC use chameleon effect is just most easy way to make them invisible for player, personally I'd like to see some more improved mechanic but I doubt it will be done
I agree thats equipment must have impact on sneak, SDR mod from above add such features
IMMERSION LEVELS
- Three levels of immersion (Basic, Advanced, hardcoe)
BASIC features include:
- Changing the base sneak/detection value
- Extending the Sneak attack multipliers all the way through Master level.
- Option where holding a lit torch cancels out invisibility spells/effects on the player.
- Setting the light level offset that affects how much light is considered to be hitting the player.
- Scaling how fast you can move while sneaking depending on your Sneak mastery.
ADVANCED features include all Basic features plus:
- Adjusting in Combat penalties
- Adjusting the max detection distance range
- Adjusting light/sound penalty multipliers
- Adjusting no LOS penalties
- Adjusting Running sound penalties
- Adjusting Sneak Detection minimums
hardcoe features include all Advanced features plus:
- Light not only affects the player, but also the detector.
- Torches held by NPCs will cancel any invisibility effects on them if same option selected for player.
- Better sleeping target bonus in exchange for turning off auto-move.
- Scaled base sound penalty that adjusts to skill mastery levels in Sneak and Acrobatics.
- Significant bump to be spotted if detector has line of sight, and comes within very close range.
- If you have been noticed, detectors get a boost to keep tracking you.
- NPCs that are talking or are in the midst of dialogue get penalties to detect you.
- Silence spells cast on the player nullify all sound penalties for the duration of the spell.
- Penalties are applied if you are moving and are within line of sight.
- Boost to sneak skill development for successful marksman undetected missile sneak attacks.
- Modified ranges within which you can gain skillup points.
- Completely replaced movement sound detection system based on:
> gear equipped, type of gear (clothing, light armor, heavy armor), and which slot (legs, feet, etc.)
> whether you have a weapon out or not, and the type of weapon
> whether or not your weapon is out, shield is out, etc.
> how you are moving (walking, running, jumping, swimming)
> if standing still, whether or not you are turning in place.
- Bonuses to be detected for holding a lit torch or having a LIGHT magic effect
- Optional exponential lighting curve bonus, making it very difficult to sneak in bright lighting conditions
- Swap out visual refraction for Chameleon effect with transparent alpha shader.
- NPCs that sneak become more transparent until they disappear, depending on your ability to detect them and their disposition towards you.
- Adjustments for peripheral vision, with options to make exceptions for creatures and/or Argonians
hardcoe with AV UNCAPPER OBSE plug-in features include:
- no limit to the detector's temporary Sneak Skill level for the purpose of detection
- diminishing returns that prevent Blindness and Chameleon from ever reaching 100% in actual effectiveness.
NOTE: SDR is not very challenging without AV Uncapper installed. So I highly recommend installing it.
Really interesting mod improve stealth in great way and even fix 100% chameleon and instant invisibility exploits, but I will be happy if even small of such features will be done in Skyrim,
About NPC sneak without chameleon well as I already said thats can be scripted in form light detection by AI such detection then can be used fro different things also not only for sneak, for example certain beast can avoid come close to lighted places as part fear of fire for example, NPC will come to lighten place so they will stay in light places, or fire up torches and lanterns in dark rooms and dungeons, as part of AI sneaking overhaul can use both LOS detection and light detection to lurk in dark corners and strike from the rear, as well LOS detection is can be usable for example NPC will look at player face when player look at front of NPC, and thats already I believe part of new dialogue system when player can stop conversation by walking away to much to be out of certain distance from LOS, detection of player LOS also can be used for making evasive movements in close combat like this ones
http://www.youtube.com/watch?v=Q-d6eS4159c
or use shield bash and shield block if player have equipped ranged weapon and has NPC in LOS.
Another good feature will be nice to see thats is redone Combat music system similar to this mod
BetterMusicSystem
http://www.tesnexus.com/downloads/file.php?id=26892
START of BATTLE MUSIC
- you must be aware of an enemy. battle music won't warn you about enemies that you can't see yet unless you get hit.
- VoyeurMode: combat is also detected if player is not engaged in a battle that is happening near.
- rats (and very weak enemies) don't trigger battle music at all, unless they hit the player or the player has low health. more then 3 rats will trigger combat music though.
END of BATTLE MUSIC
- ... when you THINK (or don't know if) combat is over. again the battle music won't warn you about further enemies waiting for you in the dark and you will never know if the battle is really over!
- when you are chased by an enemy that is far enough behind you that you can't hear him. you will never know if he is still behind you!
- music fades out slowly while some adrenaline heartbeat and breath sounds calm down... (depending on combat duration. short combat = short fade out, no heartbeat)
- silence after combat (few seconds) before happy explore flute music restarts
In complete set with NPC sneaking thats will work in awesome synergy, and I really hope thats will be done fro Skyrim, I'm not demand axing combat music completely from game, I want see music system redone and improved.