Are there any mods that make humanoid enemies like bandits, Draugr, Assassins, ect use enchanted weapons and armor? With Wintermyst installed I think it would really spice battles up and make learning the enchantments easier.
Are there any mods that make humanoid enemies like bandits, Draugr, Assassins, ect use enchanted weapons and armor? With Wintermyst installed I think it would really spice battles up and make learning the enchantments easier.
Organized Bandits in Skyrim.
You will thank me later. Great mod.
I don't know about you, but my game had frost-enchanted swords on draugr in Bleak Falls Barrow, right at the start. You don't need any mods to have them, but of course a mod can add even more.
You're asking almost exactly for one or all of these:
http://www.nexusmods.com/skyrim/mods/58635/?- new enchantments, with corresponding gear that gets distributed via leveled lists (dynamically)
http://www.nexusmods.com/skyrim/mods/18436/?- the first skyproc patcher, hugely configurable, allows for more spawns, NPC AI improvement, NPCs to receive perks and potions, etc.
http://www.nexusmods.com/skyrim/mods/55677/? - "NPCs now have access to tempered/enchanted items that were previously only available to you. Tempered items no longer retain their tempered state forever. All features can be adjusted using http://www.nexusmods.com/skyrim/mods/3863/?'s MCM." L & D also has a configurable option for breaking items in combat if you like that. You can both configure and toggle most options.
Note that ASIS and all skyproc patchers/reproccers require Java 7 and some assembly. They scan through your mod list and make a custom patch with adjustments to all NPCs/items/whatever according to your configuration file. ASIS (and some others) have an optional GUI front end.
And just to be clear, ASIS is a skyproc patcher. The other two mods aren't.
I've heard good things about OBIS so I'll definitely give it a shot. LAD sounds like just what I'm looking for. Thanks!