Enemy level scaling?

Post » Tue Dec 13, 2011 3:43 am

I'm only level 21 and it seems I totally thrash any mob I come across and it has gotten a little too easy thus far.

How is the level scaling achieved and how does it work exactly??
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Emma Copeland
 
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Post » Tue Dec 13, 2011 5:48 am

From what i've observed the difficulty of creatures is more like what it was in morrowind than like it was in oblivion. There's harder and easier creatures you can come across and those creatures live in different areas. I don't know much about it other than that.
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Kitana Lucas
 
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Post » Tue Dec 13, 2011 8:15 am

Enemies are supposed to level with you, but are capped at lvl 50. Are you playing at master level?
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Kristina Campbell
 
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Post » Tue Dec 13, 2011 6:23 pm

I hope its more like MW in that respect although I'm not quite sure? Anyone have clarification?
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ladyflames
 
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Post » Tue Dec 13, 2011 10:54 am

I'm only level 21 and it seems I totally thrash any mob I come across and it has gotten a little too easy thus far.

How is the level scaling achieved and how does it work exactly??

When you reach certain levels it becomes possible to fight higher level monsters, such as bandits -> bandit outlaws, or draugr -> restless draugr. Draugr will forever be simple to kill, but a draugr deathlord will kill you.
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Chris Guerin
 
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Post » Tue Dec 13, 2011 6:19 am

Enemies are supposed to level with you, but are capped at lvl 50. Are you playing at master level?



I'm playing at default level. Wondering though if I should up the difficulty? How much harder does it get with each difficulty level?
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David John Hunter
 
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Post » Tue Dec 13, 2011 7:01 pm

It seems rather odd that higher class Forsworn (in there same crappy armor and weapons they started the game with) can hand me my butt faster than many dragons.
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Emmie Cate
 
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Post » Tue Dec 13, 2011 9:33 am

Long story short, when your on master, and you run into one of the more powerful species of dragon, and you think i might be in trouble, run. The early dragons I owned sure, even 2-3 at once, but a powerful dragon kills me in one breath still and im 49, but I tried @ 45 I belieive.
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Rob
 
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Post » Tue Dec 13, 2011 6:13 pm

Some enemies level up to a point, some don't. It's not across the board as in they all level 1-50, that just doesn't happen.

However now the patch F'ed up elemental resistance so fighting things that shouldn't be hard IS pretty hard. An Ice mage can drain my Nord's health in seconds.
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ijohnnny
 
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Post » Tue Dec 13, 2011 3:26 pm

Level-scaling is [censored].

There's a simple solution - get rid of it completely, giving everything in the world a static level... then make character progression slower so the player doesn't become god-like in under 50 hours.

Noobs will whine at first about how they're constantly running into things they can't kill at level 10, but it will result in a much better RPG with a much more believable gameworld.
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Georgia Fullalove
 
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Post » Tue Dec 13, 2011 2:41 pm

Level-scaling is [censored].

There's a simple solution - get rid of it completely, giving everything in the world a static level... then make character progression slower so the player doesn't become god-like in under 50 hours.

Noobs will whine at first about how they're constantly running into things they can't kill at level 10, but it will result in a much better RPG with a much more believable gameworld.


I like the way you think...
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Melly Angelic
 
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Post » Tue Dec 13, 2011 5:46 pm

Any Ideas about which difficulty level to switch to to make it challenging yet something that can be accomplished without too much frutstration?

My first playthrough btw.
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naomi
 
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Post » Tue Dec 13, 2011 6:04 am

Any Ideas about which difficulty level to switch to to make it challenging yet something that can be accomplished without too much frutstration?

My first playthrough btw.



Well obviously not the one your on. Try Expert.

Also what skills have you leveled?
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Zosia Cetnar
 
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Post » Tue Dec 13, 2011 12:11 pm

Well obviously not the one your on. Try Expert.

Also what skills have you leveled?


Destruction. 1 handed (swords) Smithing.. and I've pretty much saved about 5 perk skills to put into something for later..
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MISS KEEP UR
 
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Post » Tue Dec 13, 2011 5:54 am

Level-scaling is [censored].

There's a simple solution - get rid of it completely, giving everything in the world a static level... then make character progression slower so the player doesn't become god-like in under 50 hours.

Noobs will whine at first about how they're constantly running into things they can't kill at level 10, but it will result in a much better RPG with a much more believable gameworld.


Then you'll be required to proceed through the game in a certain order. If you waited until end game to do companions, you could punch out the Silver Hand naked without problems. If you wanted to run into Dark Brotherhood and Thieves guild too early, you might be out of luck.

I like being able to do whatever I want and continue to be challenged throughout the game.


OP, I'm on master at level 54. I switched it to adept just to see, and the most powerful dragon type can't do anything to me. I can stand in the middle of its breath and use whatever I feel like to kill it without too much issue.

On master, I have to be fully geared and playing my best to take those things down. Much more fun!
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Wayne W
 
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Post » Tue Dec 13, 2011 4:21 pm

hmm... I'll go one by one and probably end up on master by the end of this experiment..
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Amy Gibson
 
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Post » Tue Dec 13, 2011 8:34 am

Level scaling should be pretty much non existant. Right now theres far too much of it. Only thing where some (very little) level scaling should exist is the main quest. Some dungeons should be high level, some low level and some a mix of both. Goes for both loot and enemies. Makes it more realistic and challenging. With my level 45 (or something) character I keep finding an ebony thing in every container and the world revolves around me. Boring.

Low level characters should be more difficult to play. They shouldnt be able to clear barely any dungeons on their own and should really feel low level. High level characters on the other hand should feel powerful but it must take a long time to get there. Casuals and noobs will whine and wont be able to play like theyd want but so what? Its supposed to be a good rpg and that would make it more so.
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Shelby Huffman
 
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Post » Tue Dec 13, 2011 4:11 am

Level scaling should be pretty much non existant. Right now theres far too much of it. Only thing where some (very little) level scaling should exist is the main quest. Some dungeons should be high level, some low level and some a mix of both. Goes for both loot and enemies. Makes it more realistic and challenging. With my level 45 (or something) character I keep finding an ebony thing in every container and the world revolves around me. Boring.

Low level characters should be more difficult to play. They shouldnt be able to clear barely any dungeons on their own and should really feel low level. High level characters on the other hand should feel powerful but it must take a long time to get there. Casuals and noobs will whine and wont be able to play like theyd want but so what? Its supposed to be a good rpg and that would make it more so.


I don't know what game you're playing, but that's exactly how it works.

This isn't WoW where there's going to be segmented areas for high levels, it's just dumb for a game like this. I never felt powerful at a low level, and most enemies don't really scale. Neither does most of the loot.

You people keep speaking falsehoods, and I don't get why.
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NAtIVe GOddess
 
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Post » Tue Dec 13, 2011 9:20 am

I don't know what game you're playing, but that's exactly how it works.

This isn't WoW where there's going to be segmented areas for high levels, it's just dumb for a game like this. I never felt powerful at a low level, and most enemies don't really scale. Neither does most of the loot.

You people keep speaking falsehoods, and I don't get why.


Explain in your opinion how it works please.
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Princess Johnson
 
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Post » Tue Dec 13, 2011 2:55 pm

I don't know what game you're playing, but that's exactly how it works.

This isn't WoW where there's going to be segmented areas for high levels, it's just dumb for a game like this. I never felt powerful at a low level, and most enemies don't really scale. Neither does most of the loot.

You people keep speaking falsehoods, and I don't get why.


I dont know what game youre playing.

All enemies except for bandits and a few others scale, all loot scales (even daedric artifacts) and I can clear almost every dungeon at level 10.

"it's just dumb for a game like this" You dont seem to care to explain your opinions. How is realism, challenge and the world not revolving around you dumb?
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Marcin Tomkow
 
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Post » Tue Dec 13, 2011 2:28 pm

Level-scaling is [censored].

There's a simple solution - get rid of it completely, giving everything in the world a static level... then make character progression slower so the player doesn't become god-like in under 50 hours.

Noobs will whine at first about how they're constantly running into things they can't kill at level 10, but it will result in a much better RPG with a much more believable gameworld.


This.
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Wane Peters
 
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Post » Tue Dec 13, 2011 4:22 pm

I dont know what game youre playing.

All enemies except for bandits and a few others scale, all loot scales (even daedric artifacts) and I can clear almost every dungeon at level 10.

"it's just dumb for a game like this" You dont seem to care to explain your opinions. How is realism, challenge and the world not revolving around you dumb?


Wild creatures don't scale to you, bears, sabre cats, giants, mammoths, wolves, etc. They were tough at low levels and are now a cakewalk.

I also keep going into dungeons at level 50 and fighting weak enemies that I can one shot, regular Draugr, regular bandits. Rarely I find they're scaled up, but they're not truly scaled because they're no longer Draugr, they're Deathlords.

You can find Ebony armor at low levels, and you can find Iron armor everywhere at level 50.

Some quest rewards scale, like Dawnbreaker but no Iron sword goes from 15 damage to 50 as you level.

In Oblivion everything leveled, in this game it doesn't.

Realism? On Nirn? What? It is a challenge, play on Expert or Master.

Sorry, you're not right on this one.

This.


WRONG! There ARE things you can't kill at level 10. And saying you hate level scaling AND hate becoming god-like makes no sense. In Oblivion everything scaled so at a high level fights were just as tough as at a low level. That's rarely the case now.

At level 1 a Bear can [censored] you. At level 50 you can one shot a bear. That's the OPPOSITE of level scaling.

What is wrong with you people?
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Jason Rice
 
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Post » Tue Dec 13, 2011 7:06 pm

Level scaling needs to be based on distance or radius from roads, towns, and cities. Technically speaking and in practice, this would pretty much mean static level scaling.
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Timara White
 
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Post » Tue Dec 13, 2011 6:00 am

Level scaling needs to be based on distance or radius from roads, towns, and cities. Technically speaking and in practice, this would pretty much mean static level scaling.


Do you not realize that the higher you go in the mountains, the tougher the enemies get? It tells you so in the loading screens.

Why do you guys not understand the level scaling in this game? It's driving me insane because you keep repeating incorrect crap.

If level scaling was across the board, my level 50 character would never be one hitting regular bandits and finding Iron and Hide loot. PAY ATTENTION!
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Sylvia Luciani
 
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Post » Tue Dec 13, 2011 5:31 pm

I'm only level 21 and it seems I totally thrash any mob I come across and it has gotten a little too easy thus far.

How is the level scaling achieved and how does it work exactly??


Sorry, but no offense, Jimmy, but why did you even bother to post about how easy the game has become when you're playing on "normal" difficulty? Seriously, people like you posting about the game sometimes go so far as to complain it's far too easy, yet you hadn't even bothered to change the difficulty to MASTER. Honestly, what is up with you people?

Also, to the other people talking about having level scaling set to static. Seriously, I am level 40 in full Daedric Armour and I literally have to run a mile when I encounter a Troll, or even a pack of 2 Cave Bears. The difficulty when playing MASTER is more than sufficient to reduce that God Like capability, but sadly, people like Jimmy fail to notice they can even increase it!
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Charles Mckinna
 
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