A problem with enemies running away when they are nearly dead, is that I feel bad for killing the weak fools who will no longer trouble me, and then I will rarely end up finishing someone off, and the game will not be very fun :S There is much less satisfaction in shooting a fleeing enemy in the back than stabbing one who is trying to kill you.
That is not a very coherent thought, sir or madam. Do you mean to say that you will not enjoy the game if you encounter enemies that retreat? Do you mean to say that you will not enjoy
not killing wounded enemies because you do
not wish to kill wounded enemies?
Aside from that...
I would very much like to see much more - dare I say - organic combat. The entire combat system in Oblivion/Fallout was very lackluster in my opinion. Aside from the occasional staggering effect, I never felt as though I hit the enemy with my sword; it seemed as though I were simply waving my weapon at the enemy until they suddenly died. Don't get me wrong: I thoroughly enjoyed all my Oblivion duels, but I always was a bit disappointed in retrospect.
Magic on the other hand was so bad it was funny. I got so bored with flinging elemental orbs at the baddies that I very quickly gave up and never returned. Not only did the attack spells look incredibly lame, but
every single magical engagement was little more than strafe - fire - strafe - fire - strafe...
boringI do want to offer up hope on the subject, but I do have a few more complaints to file... :flame:
The highlight of Oblivion combat blandness was when it was carried over into Fallout. While Fallout 3 and New Vegas made very honest and diligent efforts towards being a shooter/RPG, the combat system was
so obviously melee based that any gunfight would quickly become a comedy of errors. NPCs would rather stand in the middle of a road firing or take their lead pipes and charge right into the muzzle of a machine gun than engage in a sensible firefight. I found that very long range combat was the only solution being as I never felt like waving someone to death with a baseball bat...
I shan't complain too much though. (I just started a new New Vegas game)
Anyway, with all the talk about new DYNAMIC combat, I am very hopeful that Skyrim fights will actually
feel dangerous. I could certainly do with a wounded enemy (or myself) writhing on the ground or limping down a back alley. But I really hope the whole system of waving swords and axes at enemies until they drop is gone. I have no doubts that Magic combat will be completely revamped and awesome.
My hope is that a stab is a little like what Bad Company 2 does. (Only better - I want to see my weapon
inside my enemy)