Enemy Red Marks

Post » Thu Mar 17, 2016 8:02 pm

I'm sure I'm in the minority on this one, but I miss the tick marks that would show up on the compass in FO3 & F:NV.

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Curveballs On Phoenix
 
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Post » Thu Mar 17, 2016 4:35 pm

You mean like they do when the enemies hostile to ya ;p
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SUck MYdIck
 
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Post » Thu Mar 17, 2016 7:59 pm

Yeah this happens, just gotta make em hostile to you or snipe em. It gives the level above or under you too if theyre not on same floor.

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Jonathan Montero
 
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Post » Fri Mar 18, 2016 1:27 am

Oh yeah, I know about that. I was referring to the original method of always being able to see the marks all the time without being under caution or danger.

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Claire
 
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Post » Fri Mar 18, 2016 9:08 am

It's all a matter of taste. If it did still work like in the last two games, this thread wouldn't exist but there would be complaints about our "psychic" character seeing targets before we actually see them.

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~Amy~
 
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Post » Fri Mar 18, 2016 5:36 am

What do the diamonds mean on the compass, some enemies show as a diamond but I can't work out why?

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Richus Dude
 
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Post » Thu Mar 17, 2016 7:08 pm



Use Recon Scopes, not quite the same as the older games but works quite well.



-edit-



https://www.youtube.com/watch?v=pN8GEsSNMPY

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Bloomer
 
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Post » Thu Mar 17, 2016 7:37 pm

Like how I can vats see a mine from like a bazillion meters away lol

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sharon
 
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Post » Fri Mar 18, 2016 1:16 am

The diamonds show up if you are using a recon scope.

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Solina971
 
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Post » Thu Mar 17, 2016 9:28 pm

I always used the red marks as my characters way of being observant of what's around them.

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Caroline flitcroft
 
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Post » Fri Mar 18, 2016 12:03 am


Ah makes sense - I looked it up and apparently a little marker should show on their head but it doesnt on mine. Then again I have the floating markers turned off by default so perhaps you need that on to show?

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barbara belmonte
 
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Post » Fri Mar 18, 2016 12:08 am


Pretty sure you do.

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Lizs
 
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Post » Fri Mar 18, 2016 1:27 am

I was always slightly bugged by how you could see the enemies on your compass before you ever even physically saw them. it was a bit too telepathy.

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Isaiah Burdeau
 
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Post » Fri Mar 18, 2016 6:39 am

I had understood it to be a function of your pip-boy, scanning the wasteland for you.

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Manuela Ribeiro Pereira
 
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Post » Thu Mar 17, 2016 5:02 pm

The first thing I do with Bethesda games is edit the .ini file to remove the compass completely. The .ini edit doesn't work with power armor, though. But that's alright, it's not unreasonable for power armor to have a HUD.

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Rodney C
 
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Post » Thu Mar 17, 2016 5:23 pm

I always thought it was a function of having a high enough perception that you knew there was something around you. I was a little disappointed that it wasn't in this one, but I got over it and started paying a lot more attention to movement on screen :)

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Chris Ellis
 
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Post » Fri Mar 18, 2016 4:17 am

It's better without the blips on radar. VATS already can be used to spot enemies, but not having the radar forces you to stop every once in a while to check out surroundings like you would realistically. Plus a lot of times you can hear enemies that are somewhat nearby way before you spot them.

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RaeAnne
 
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Post » Thu Mar 17, 2016 5:37 pm

I just started playing with the HUD turned all the way down, it's a lot of fun and adds a whole new dimension to the game :)
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Sudah mati ini Keparat
 
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