Enemy A.I.

Post » Sat Aug 15, 2009 12:12 am

Only if the Bots are good. If they are as good as promised then yeah it will be fun all the time. But I seriously doubt its as good or as unpredictable as people.

You mean as bad as people. People are quite easy prey, they make mistakes when they don't want to, bots are programmed to make mistakes.
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aisha jamil
 
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Post » Sat Aug 15, 2009 10:13 am

Some of you seem to think that the online community will be filled with top tier pro players, that will offer the challenge of all challenges... the bots will probably be just as good or better than a majority of players you will encounter online....and they won't let their emotions get the best of them.
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Agnieszka Bak
 
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Post » Sat Aug 15, 2009 5:35 am

In my opinion Bots always have the advantage when playing a fps game.

1st- They usually know were you are, when u get to a close enough distance to them.

2nd- They have auto-aim , i'm assuming they might have this on brink when it comes out.

3rd- plain old instant reaction. Bots are not real so there reaction rate would be instant and nothing would make them not hesitate to do something because they have no feeling or common sense in a way to figure if its a suicide mission.

Just pop out your gun and start shooting them when they start coming :gun:
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Enny Labinjo
 
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Post » Sat Aug 15, 2009 10:51 am

What if a game had state of the art AI, that emulated the behavior of top FPS players. Would you consider it "competitive" playing against state of the art bots, over mediocre humans?

Humans matches can be fun, but bot matches are always 100% fun.


OK sure, if the bots were state of the art then ya, i wouldnt mind playing against them...BUT I would still enjoy pwning actual people more
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Jessica Lloyd
 
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Post » Sat Aug 15, 2009 8:46 am

Has anyone ever played Perfect Dark here?

The Dark Sim AIs in multiplayer were extremely difficult and very, very smart.
If combat against bots can be competitive, then these guys are the reason why.
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Allison C
 
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Post » Sat Aug 15, 2009 7:10 am

Has anyone ever played Perfect Dark here?

The Dark Sim AIs in multiplayer were extremely difficult and very, very smart.
If combat against bots can be competitive, then these guys are the reason why.


who had more fun playing bots in that game?! dude me and my friends used to have sessions on that game playing each other and nothing was funner back in the day then that, thats the whole reason that game was so popular..because it was 4 player split screen awsomeness with you and ur friends! playing bots in that game is like...pimpled face fat kid loner status, and im sure that kid is having a ton of fun....
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Jinx Sykes
 
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Post » Sat Aug 15, 2009 5:33 am

The inclusion of bots is NOT going to ruin competitive MP...

it will ONLY improve it.

Why? Cause you will have less inept teammates on your team in competitive matches if there is co-op of the exact same game for the less inclined players to play
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biiibi
 
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Post » Sat Aug 15, 2009 11:42 am

Has anyone ever played Perfect Dark here?

The Dark Sim AIs in multiplayer were extremely difficult and very, very smart.
If combat against bots can be competitive, then these guys are the reason why.


Indeed. They turn the corner and headshot you with a pistol, before you can blink.

The inclusion of bots is NOT going to ruin competitive MP...

it will ONLY improve it.

Why? Cause you will have less inept teammates on your team in competitive matches if there is co-op of the exact same game for the less inclined players to play


Agreed. Bots will improve the game,
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Rachael
 
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Post » Sat Aug 15, 2009 8:28 am

I've never played a game where bots took away from anything, or anybody every complained about their presence in the game.

You have to remember, there are going to be people who don't play online, be it they don't enjoy it, don't have it, or whatever.
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victoria gillis
 
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Post » Sat Aug 15, 2009 3:36 am

My thoughts after reading this topic goes to Killzone 2. When the game first came out, a player could hook up with a couple friends and play against 10 or more bots on "Very Easy" difficulty, and farm them for experience, and do it over and over again to unlock classes and secondary abilities. This made the competitive multiplayer take a severe hit, to the point that GG eventually had to take out bots all together (though they would later implement them again, though no actual exp. was gained from bot matches). I desperately do not want anything vaguely reminiscent of this situation to befall Brink, though I am hopefully reminded that this is after all a Splash Damage game, and they are taking various measures to implement bots correctly.

This information is nothing new; part of me is attempting to contribute to the topic, and the other part may just be trying to convince myself that there is nothing to worry about:
-The most powerful abilities are unlocked in the first few levels, which negates the need to farm easy bots over and over.
-More experience will be given for completing objectives, rather than killing people.
-It was stated in an interview that players will receive a "bribe" of sorts, which will give them double the amount of exp. if players switch from playing bots to playing players.
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Maya Maya
 
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Post » Sat Aug 15, 2009 1:19 pm

Simple solution...

Make bots XP value vary by difficulty... so Easy bots reward less XP


Besides... the whole point is to blend co-op/vs/single anyways..... If someone ranks up solo then comes online fully leveled... fine... they got a leveled character... BFD.

Skills > Rank everytime
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Chris BEvan
 
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Post » Sat Aug 15, 2009 12:03 pm

i want bots that play the particular game like I would.

in many games BOTs exploit the fact they are AIs with non-realistic reaction time and accuracy and the ability to sense the player in un-human ways. bots usually dont have a good sense of seelf preservation, they dont use cover, they dont retreat and they are not careful. AI also isnt affected by how hard the target is to hit. a human will find it hard to shoot a fast moving enemy. AI doesnt care how fast u move. AI also dont try to do things like stay back and wait for the enemy to come to them and they usually dont get fooled but humans because AI doesnt speculate. it either does or doesnt do.

good AI in my opinion, is AI that knows how to use cover (it's very very very rare in games. in 99% the AI that uses cover doesnt know what cover really means. it simply attaches itself to cover-nodes the developers placed on the map. if a place doesnt have a cover node than the AI will never use that place to hide. the only few games i know with AI that actually knows how to use cover is "red faction:guerrilla" and "GTAIV", RDR, STALKER and perhaps Flashpoint 2) since i use cover in games and and easy target AI is annoying and not convincing. AI should also have the ability to try and flank. it's a hard concept to teach the AI. especially when the terrain is limited like in brink. in Fear it was all pre-prgrammed. the AI didnt know how to flank but it had triggers like if the player crosses a line than the AI knows that the next room is a valid flanking route. the AI in STALKER and Flashpoint 2:dragon rising knows how to flank for real. no matter where u are the AI will spread out and flank u nicely.

another important aspect of the AI is the detection rules. AI that will know where u r when it should and wouldnt know where u r when it shouldnt. like a human being would or wouldnt.
the AI in Farcry 2 has great detection rules and this is why that AI was so much fun to fight - u could confuse them with making noise in one side, draw them there and sneak around and use silenced weapons to hit them from behind. stuff like that.

i dont know how Brink's AI will be. i heard the praise but most of the time hype is over praising. i am skeptical the AI in brink will be as good as to use cover or flank and will be misguided by silencers but i hope im wrong.

PS - that lil AI demonstration of Halo: reach was really cool. the AI was indeed pretty impressive. i dont know if it used cover or just accidently moved behind something but the way it through nades and dodged looked great. also now COD:BO will have bot matches. i am tremendously skeptical with how the bots will work in these matches but when cover nodes were placed in MW2 in the COOP maps the AI was pretty damn fun!
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Chloe :)
 
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Post » Sat Aug 15, 2009 3:57 pm


-The most powerful abilities are unlocked in the first few levels, which negates the need to farm easy bots over and over.
-More experience will be given for completing objectives, rather than killing people.
-It was stated in an interview that players will receive a "bribe" of sorts, which will give them double the amount of exp. if players switch from playing bots to playing players.


Well you can purchase any ability when you level up so yes. Yes its objective based, Yes there is a bribe. I wonder how much they will bribe you


Simple solution...

Make bots XP value vary by difficulty... so Easy bots reward less XP


Besides... the whole point is to blend co-op/vs/single anyways..... If someone ranks up solo then comes online fully leveled... fine... they got a leveled character... BFD.

Skills > Rank everytime


That would be fine with me. It would be excellent practice fighting really hard bots.

i want bots that play the particular game like I would.

in many games BOTs exploit the fact they are AIs with non-realistic reaction time and accuracy and the ability to sense the player in un-human ways. bots usually dont have a good sense of seelf preservation, they dont use cover, they dont retreat and they are not careful. AI also isnt affected by how hard the target is to hit. a human will find it hard to shoot a fast moving enemy. AI doesnt care how fast u move. AI also dont try to do things like stay back and wait for the enemy to come to them and they usually dont get fooled but humans because AI doesnt speculate. it either does or doesnt do.

good AI in my opinion, is AI that knows how to use cover (it's very very very rare in games. in 99% the AI that uses cover doesnt know what cover really means. it simply attaches itself to cover-nodes the developers placed on the map. if a place doesnt have a cover node than the AI will never use that place to hide. the only few games i know with AI that actually knows how to use cover is "red faction:guerrilla" and "GTAIV", RDR, STALKER and perhaps Flashpoint 2) since i use cover in games and and easy target AI is annoying and not convincing. AI should also have the ability to try and flank. it's a hard concept to teach the AI. especially when the terrain is limited like in brink. in Fear it was all pre-prgrammed. the AI didnt know how to flank but it had triggers like if the player crosses a line than the AI knows that the next room is a valid flanking route. the AI in STALKER and Flashpoint 2:dragon rising knows how to flank for real. no matter where u are the AI will spread out and flank u nicely.

another important aspect of the AI is the detection rules. AI that will know where u r when it should and wouldnt know where u r when it shouldnt. like a human being would or wouldnt.
the AI in Farcry 2 has great detection rules and this is why that AI was so much fun to fight - u could confuse them with making noise in one side, draw them there and sneak around and use silenced weapons to hit them from behind. stuff like that.

i dont know how Brink's AI will be. i heard the praise but most of the time hype is over praising. i am skeptical the AI in brink will be as good as to use cover or flank and will be misguided by silencers but i hope im wrong.



Well several times reporters playing the game were playing bots when they thought they were playing humans and were surprised to find out they were playing bpts.

http://360.kombo.com/article.php?artid=18829

They can do anything we can do, I also remember hearing that they flank and trap people.
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Genevieve
 
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Post » Sat Aug 15, 2009 4:12 pm

@ wraith - i read the link. promisses promisses. i hope they will actually come true. the last game i heard tons about it's AI was flashpoint 2 and as i stated, it indeed has very fun AI. i hope SD will pull through as well.
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Heather beauchamp
 
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