-The most powerful abilities are unlocked in the first few levels, which negates the need to farm easy bots over and over.
-More experience will be given for completing objectives, rather than killing people.
-It was stated in an interview that players will receive a "bribe" of sorts, which will give them double the amount of exp. if players switch from playing bots to playing players.
Well you can purchase any ability when you level up so yes. Yes its objective based, Yes there is a bribe. I wonder how much they will bribe you
Simple solution...
Make bots XP value vary by difficulty... so Easy bots reward less XP
Besides... the whole point is to blend co-op/vs/single anyways..... If someone ranks up solo then comes online fully leveled... fine... they got a leveled character... BFD.
Skills > Rank everytime
That would be fine with me. It would be excellent practice fighting really hard bots.
i want bots that play the particular game like I would.
in many games BOTs exploit the fact they are AIs with non-realistic reaction time and accuracy and the ability to sense the player in un-human ways. bots usually dont have a good sense of seelf preservation, they dont use cover, they dont retreat and they are not careful. AI also isnt affected by how hard the target is to hit. a human will find it hard to shoot a fast moving enemy. AI doesnt care how fast u move. AI also dont try to do things like stay back and wait for the enemy to come to them and they usually dont get fooled but humans because AI doesnt speculate. it either does or doesnt do.
good AI in my opinion, is AI that knows how to use cover (it's very very very rare in games. in 99% the AI that uses cover doesnt know what cover really means. it simply attaches itself to cover-nodes the developers placed on the map. if a place doesnt have a cover node than the AI will never use that place to hide. the only few games i know with AI that actually knows how to use cover is "red faction:guerrilla" and "GTAIV", RDR, STALKER and perhaps Flashpoint 2) since i use cover in games and and easy target AI is annoying and not convincing. AI should also have the ability to try and flank. it's a hard concept to teach the AI. especially when the terrain is limited like in brink. in Fear it was all pre-prgrammed. the AI didnt know how to flank but it had triggers like if the player crosses a line than the AI knows that the next room is a valid flanking route. the AI in STALKER and Flashpoint 2:dragon rising knows how to flank for real. no matter where u are the AI will spread out and flank u nicely.
another important aspect of the AI is the detection rules. AI that will know where u r when it should and wouldnt know where u r when it shouldnt. like a human being would or wouldnt.
the AI in Farcry 2 has great detection rules and this is why that AI was so much fun to fight - u could confuse them with making noise in one side, draw them there and sneak around and use silenced weapons to hit them from behind. stuff like that.
i dont know how Brink's AI will be. i heard the praise but most of the time hype is over praising. i am skeptical the AI in brink will be as good as to use cover or flank and will be misguided by silencers but i hope im wrong.
Well several times reporters playing the game were playing bots when they thought they were playing humans and were surprised to find out they were playing bpts.
http://360.kombo.com/article.php?artid=18829
They can do anything we can do, I also remember hearing that they flank and trap people.