How do you think the enemy A.I. will be in BRINK ? will it take cover or retreat or rush you?
just thought it would be an interesting topic to discuss.
(Halo Combat Evolved)
Innovations in Game AI
Enemies use cover very wisely, and employ suppressive fire and grenades.
The squad situation affects the individuals, so certain enemies flee when their leader dies.
A lot of attention is paid to the little details, with enemies notably throwing back grenades or team-members responding to you bothering them.
The underlying “behavior tree” technology has become very popular in the games industry (especially since Halo2).
F.E.A.R
Innovations in Game AI
The AI uses a planner to generate context-sensitive behaviors, the first time in a mainstream game. This technology used as a reference for many studios still today.
The enemies are capable of using the environment very cleverly, finding cover behind tables, tipping bookshelves, opening doors, crashing through windows…
Squad tactics are used to great effect. The enemies perform flanking maneuvers, use suppression fire, etc.
http://aigamedev.com/open/highlights/top-ai-games/