Trust me, if you played Fallout 1 and 2, you'd never complain about New Vegas's Microfusion Cell's weight again :laugh:
You got
THAT right. :biggrin:
Playing hardcoe I quickly discovered that it becomes very important to limit how much ammunition you carry regardless of your chosen weapons. Sure, it was fun in FO3 to be able to carry over 60K rounds for Vengeance, but I never used more than a couple of thousand before acquiring so much loot I had to go back to base to drop more stuff off. Since I was there I could restock anyway, so I ended up dumping most of my ammo in a locker rather than carrying all of it all the time as there was no point.
Looking at the fairly low ammo weights in F:NV I figured I could still carry around several hundred of each type I was using, however it added up a lot faster than I expected once I started lugging around the larger calibers/stronger cells. I eventually decided to check my WGT both before and after dumping off all my ammo, and I was a bit surprised to see I had been lugging around over 125WGT in ammo for only 4 weapons. Now, this did include a few missiles and about 3 or 4 mini-nukes I'd found, but without those I still had about 90WGT of small-arms ammo on hand. As a result, I decided I would carry enough ammo for a total of 6 full loads per weapon (this includes the ones already in the weapon), divided per sub-type where appropriate (such as 3 clips each HP and AP).
Now, 'vanilla' Energy Weapons did have some rather egregious ammo consumption rates compared to their (approximate) Guns counterparts, so I can see the OP's complaint from that point of view since if I carried, say, 48 rounds of .50Match for the AMR I had to carry 240 for the Gauss Rifle, as it used 5 cells per shot, to maintain usage parity. My game is modded such that this is no longer an issue, but for those on consoles I can see where long-term EW use could be annoying considering how much more ammo per shot you need to carry around in a lot of cases.
Still, the best thing the OP could do would be to drop the vast majority of his ammo at his chosen base and carry a small number of clips for each weapon, as this alone will shave off a huge amount of WGT that is currently tied up in ammo supplies. This is assuming the OP visits said base frequently, since upon each visit he can refill to the chosen limit from the stocks on hand. If the OP does not visit said base frequently this still works, he'll just end up either rotating weapons more frequently or giving a second thought to whether or not it's worth plugging that Molerat with a clip of .50s.