Energy weapon Ideas

Post » Sat May 28, 2011 8:02 am

I think energy weapons is lacking a lot of weapon diversity in FO3. I just wanted to here some ideas that you would have liked to see in FO3.

Schematic energy weapon: Taser, made from random parts it uses fission batteries as ammo and delivers painful shock. If charged long enough it releases a deadly jolt of electricity.

concussion rifle: Directs and focuses high amounts of high frequency sound waves, that can have devastating effect on the human body.

Those are just a few off the top of my head.
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sam westover
 
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Post » Sat May 28, 2011 4:43 am

maybe a weapon that looks like a fat man but shoots energy and can waste any person in one shot=)!!!!
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Unstoppable Judge
 
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Post » Fri May 27, 2011 6:52 pm

A "Tesla gun" would be nice, a rifle that harnesses electricity.
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Mrs shelly Sugarplum
 
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Post » Fri May 27, 2011 10:48 pm

A "Tesla gun" would be nice, a rifle that harnesses electricity.


that sounds neat.
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Toby Green
 
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Post » Fri May 27, 2011 7:08 pm

A "Tesla gun" would be nice, a rifle that harnesses electricity.

You mean like this?

http://fallout.wikia.com/wiki/YK42B_Pulse_Rifle

The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 Pulse Pistol, having a greater charge capacity and range. It is, by some, considered to be the best energy weapon.

While named similarly to the Pulse Grenade and Pulse Rifle Prototype, it is not actually an electromagnetic pulse weapon, but instead shoots electrical pulses effective against all targets, not just electronic devices.


Already done in FO2. :)
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Sami Blackburn
 
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Post » Sat May 28, 2011 4:11 am

Some Heavy electrifying weapon like...from Ghostbusters http://i86.photobucket.com/albums/k86/CCondition/ghostbusters.jpg or Half Life - Gluon Gun... they work on the same principal...shooting a continuous bolt of lightning .... has ammo backpack....its a big energy weapon...

Turns the enemies into ash that disperses on the wind...fertilizing the land...

Some plasma canon...maybe has ammo backpack...fires a big ball of plasma

Maybe a nitrogen weapon..looks like flamer but fires liquid nitrogen...that freezes enemies ...they explode under the direct sunlight or you put a bullet in their head and the body disperses into small pieces (Terminator 2)

Some stupid weapon like: http://en.wikipedia.org/wiki/PHaSR ...you can't kill anyone with it so ???

Beam cutter (something like a chainsaw...but has a beam of laser or ? to slice the enemies)

Laser Knife...something similar

Laser grenade... star burst pattern firing multiple lasers in every direction...after its depleted you can pick it up and recharge...

I'd like some toxic or radiation weapons but...they are too slow at killing...wait some weeks to see your enemies die...
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 4:38 am

You mean like this?

http://fallout.wikia.com/wiki/YK42B_Pulse_Rifle



Already done in FO2. :)

i believe he meant more like a lightning gun or something.
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Juanita Hernandez
 
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Post » Sat May 28, 2011 12:05 am

i believe he meant more like a lightning gun or something.


The pulse rifle pretty much shoots "lightnings".
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Brian Newman
 
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Post » Sat May 28, 2011 2:33 am

The pulse rifle pretty much shoots "lightnings".

Lool :P

I liked that Tactics had implemented an electrical resistance, although it unified energy resistances, it makes me wonder why they did that, when they were clearly expanding the combat mechanics.
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Richard
 
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Post » Fri May 27, 2011 10:59 pm

Electrical resistance is actually in FO2 too, although not displayed.
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roxxii lenaghan
 
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Post » Sat May 28, 2011 1:22 am

Hmm... maybe a Super Gauss Rifle? Uses so much magnetic force it's practically an energy weapon?
Or what about a gun that shoots bursts of radiation?
Maybe a pistol that fires acid?
A Gauss Gattling Gun? Eh I guess that'd be a big gun.
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stevie critchley
 
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Post » Fri May 27, 2011 8:42 pm

A Gauss Gattling Gun? Eh I guess that'd be a big gun.


Already done in Fallout Tactics:

http://fallout.wikia.com/wiki/Gauss_Minigun
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Latisha Fry
 
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Post » Fri May 27, 2011 8:56 pm

Already done in Fallout Tactics:

http://fallout.wikia.com/wiki/Gauss_Minigun

Whaaaaat! >_<

I only started Tactics the other day, and I must say, it's satisfied many of my "this would have been awesome in Fallout 2" ideas. And this was one of them, and I didn't know (yet) about a Gauss Minigun >_< It's one of those things I thought would be sweet, but far too overpowered to be taken seriously. I shall see in a week or two, maybe :)
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Claire
 
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Post » Sat May 28, 2011 5:44 am

You mean like this?

http://fallout.wikia.com/wiki/YK42B_Pulse_Rifle


That was one of my favorite FO2 weapons. I keep wishing FO3 had it.
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Angela
 
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Post » Sat May 28, 2011 1:45 am

Lighting grenade that removes bodys
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Nims
 
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Post » Sat May 28, 2011 5:17 am

To be honest i just want all the Energy Weapons from the Originals back. Can't really think of anything to add on top of that, they pretty much had all areas covered.
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Lily Evans
 
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Post » Fri May 27, 2011 6:58 pm

*sigh* Closed for clean-up, maybe for good. Went way off topic.

Yas: This is a lot shorter now. Keep it on topic.
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Jessica Stokes
 
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Post » Sat May 28, 2011 7:49 am

I think they should put a plasma(or energy) SMG in the Broken Steel DLC since there are only two automatic energy weapons in Fallout 3.
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joseluis perez
 
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Post » Sat May 28, 2011 5:47 am

I think they should put a plasma(or energy) SMG in the Broken Steel DLC since there are only two automatic energy weapons in Fallout 3.

Energy Submachine Gun, isn't that a contradiction? :P As for automatic energy weapons, I don't think this would be such a possibility compared to the versatility of conventional weapons. And as far as I'm aware there aren't any automatic energy weapons in Fallout 3? Maybe Colonel Autumn's Pistol could be considered automatic, but I'm not sure if it's full-auto or just semi-auto with a high ROF. And the gatling laser 'should' be the only automatic energy weapon in Fallout 3, but it's classed as a big gun...?_?

The problem with full-auto energy weapons is their vulnerability to overheat, so it wouldn't be a possibility beyond the gatling laser or any other multi-barrel rotary system. Energy weapons are meant to be the slow firing hard hitters (plasma at least), and giving them conventional versatility just makes them lose even more distinction within Fallout 3's universal damage system.
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Janine Rose
 
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Post » Sat May 28, 2011 9:11 am

Energy Submachine Gun, isn't that a contradiction? :P As for automatic energy weapons, I don't think this would be such a possibility compared to the versatility of conventional weapons. And as far as I'm aware there aren't any automatic energy weapons in Fallout 3? Maybe Colonel Autumn's Pistol could be considered automatic, but I'm not sure if it's full-auto or just semi-auto with a high ROF. And the gatling laser 'should' be the only automatic energy weapon in Fallout 3, but it's classed as a big gun...?_?

The problem with full-auto energy weapons is their vulnerability to overheat, so it wouldn't be a possibility beyond the gatling laser or any other multi-barrel rotary system. Energy weapons are meant to be the slow firing hard hitters (plasma at least), and giving them conventional versatility just makes them lose even more distinction within Fallout 3's universal damage system.

Maybe it could have very low durability,needing constant repairs, and/or just be semi-automatic. With a damage around 25 to 35 and have low chance for critical strikes?:shrug:
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Steph
 
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Post » Fri May 27, 2011 8:39 pm

Maybe it could have very low durability,needing constant repairs, and/or just be semi-automatic. With a damage around 25 to 35 and have low chance for critical strikes?:shrug:

I thought that too, but you've also got to look at it this way. A weapon like that with all its flaws wouldn't have been produced in any mass amount, it could even be a prototype at best. Whilst you as a player (or as your character) may make the exception to all its flaws, the weapons itself still wouldn't exsist from a manufacturers perspective. Of course Fallout 3 has some ways to address this, one would be to offer it as a one-time unique weapon with some history into it's reasearch and application, or it could be a schematic for the player to create if they saw any worth in it's creation. Of course crafting an energy weapon, especially one with such a unique application like this, would require a great knowledge in science and energy weapons themselves, yet the game would simply allow you to craft it provided you had all the parts and a fair repair skill. Whilst most people wouldn't mind that, I feel alot of immersion would get lost in the bland method involved in creating such a high-tech prototype. But these are just my thoughts :P
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Jah Allen
 
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Post » Sat May 28, 2011 5:12 am

I thought that too, but you've also got to look at it this way. A weapon like that with all its flaws wouldn't have been produced in any mass amount, it could even be a prototype at best. Whilst you as a player (or as your character) may make the exception to all its flaws, the weapons itself still wouldn't exsist from a manufacturers perspective. Of course Fallout 3 has some ways to address this, one would be to offer it as a one-time unique weapon with some history into it's reasearch and application, or it could be a schematic for the player to create if they saw any worth in it's creation. Of course crafting an energy weapon, especially one with such a unique application like this, would require a great knowledge in science and energy weapons themselves, yet the game would simply allow you to craft it provided you had all the parts and a fair repair skill. Whilst most people wouldn't mind that, I feel alot of immersion would get lost in the bland method involved in creating such a high-tech prototype. But these are just my thoughts :P

They were supposed to have custom built weapon called the cyrolater and it was supposed to freeze people and be an energy weapon.(altough it was cut from the final product altough there is a mod at the fallout nexus to aquire it)
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Talitha Kukk
 
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Post » Fri May 27, 2011 8:47 pm

Not that many of these would fit in properly with the Fallout universe, but you could have:

- Sonic weapons
- Railguns (which is basically what the Gauss rifles are)
- Plasma torches
- The reintroduction of the ''pulse'' weapons from Fallout 1-2

Im also thinking of an electrical weapons which you could build by scavenging a defibrilator from hospitals/clinics/etc.
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DAVId MArtInez
 
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Post » Sat May 28, 2011 8:23 am

I thought that too, but you've also got to look at it this way. A weapon like that with all its flaws wouldn't have been produced in any mass amount, it could even be a prototype at best. Whilst you as a player (or as your character) may make the exception to all its flaws, the weapons itself still wouldn't exsist from a manufacturers perspective. Of course Fallout 3 has some ways to address this, one would be to offer it as a one-time unique weapon with some history into it's reasearch and application, or it could be a schematic for the player to create if they saw any worth in it's creation. Of course crafting an energy weapon, especially one with such a unique application like this, would require a great knowledge in science and energy weapons themselves, yet the game would simply allow you to craft it provided you had all the parts and a fair repair skill. Whilst most people wouldn't mind that, I feel alot of immersion would get lost in the bland method involved in creating such a high-tech prototype. But these are just my thoughts :P


a prototype would work, they did it with the MIRV which probobly wouldnt be highly manufactured due to the fact that it wastes ammo very quickly (and a nuke that makes such a small explosion for its size must be expensive to manufacture, can only fire 8 shots at once and the shots are scattered making it a very risky weapon to use.

ideas for energy weapons
-in every game i have played that has a guass weapon in it(besides FO3) the shot usually shoots out a beam (like the way the lazer rifle shoots but blue-ish) that can go through multiple targets instead of a small projectile the size of a plasma rifle projectile that hits one target and has a small blast radius. it is also the first time i have seen the guass rifle as a sniper rifle. but i think the guass rifle should stay how it is and have another gun that fires like the guass weapons in other games (rail gun?)
-something that can knock someone out so you can take there stuff without killing them (for stealling from traders that you want alive)
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Miss K
 
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Post » Sat May 28, 2011 1:59 am

a prototype would work, they did it with the MIRV which probobly wouldnt be highly manufactured due to the fact that it wastes ammo very quickly (and a nuke that makes such a small explosion for its size must be expensive to manufacture, can only fire 8 shots at once and the shots are scattered making it a very risky weapon to use.

ideas for energy weapons
-in every game i have played that has a guass weapon in it(besides FO3) the shot usually shoots out a beam (like the way the lazer rifle shoots but blue-ish) that can go through multiple targets instead of a small projectile the size of a plasma rifle projectile that hits one target and has a small blast radius. it is also the first time i have seen the guass rifle as a sniper rifle. but i think the guass rifle should stay how it is and have another gun that fires like the guass weapons in other games (rail gun?)
-something that can knock someone out so you can take there stuff without killing them (for stealling from traders that you want alive)

They actually could bring back the old M87 Guass Rifle and keep the new Scoped Guass Rifle mainly because different manufacturers. The classic Guass Rifle(M87 Guass Rifle)is produced by Germany while the new Scoped Guass Rifle is made by China. Although you are right the new Guass rifle is in fact actually a futuristic (I guess) type of rail gun.
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Bitter End
 
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